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Phoenix Wright: Ace Attorney – Spirit of Justice

Capcom UK shared a new Phoenix Wright: Ace Attorney – Spirit of Justice developer interview today. Veterans Takeshi Yamazaki and Motohide Eshiro talk a bit about some of the new features, favorite characters, and more. Watch the full video below.

A few days ago, Phoenix Wright: Ace Attorney – Spirit of Justice received another round of DLC. This specifically added the Turnabout Time Traveler full-length episode. Watch some footage of it below.

The final Phoenix Wright: Ace Attorney – Spirit of Justice development blog is now online. Read the eighth entry here.

With today’s piece, Capcom touches on the full-length Special Episode, “Turnabout Time Traveler?” I don’t want to say too much about it since Mr. Eguchi will be telling you all about it in a bit. You’ll hear from main writer Masakazu Eguchi as well as some final words from director Takeshi Yamazaki.

Thanks to Jake for the tip.

Siliconera published an interesting interview excerpt today with Phoenix Wright: Ace Attorney – Spirit of Justice game and scenario director Takeshi Yamazaki. When asked about ideas that were considered, Yamazaki revealed the team thought about having Phoeinx act “as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants.”

Here are his full comments about it:

“There was one real sticking point while I was writing the design document for Spirit of Justice, and that was how were we going to put Phoenix in a corner, given that he’d become this legendary lawyer in the course of this series.

One idea was to have Phoenix stand as a lawyer in an underground court that served the likes of the mafia and other underworld inhabitants. That underground court would hold trials and render judgment on those who’d broken the rules of the underworld, meaning that even Phoenix would have a tough time believing in his own clients. Furthermore, everyone involved in the trials would be members of the underworld, including witnesses and prosecutors, so naturally, there would be false testimonies, forged evidence, bribes, blackmail, and other dirty dealings going on. Under those circumstances, we figured even Phoenix would feel incredibly like a fish out of water.”

It’s always neat to see what a game could have been. Had Capcom gone in this direction, there’s no question that Spirit of Justice would have been a very different experience.

Source

Capcom is still writing new development blogs based on the newly-released Phoenix Wright: Ace Attorney – Spirit of Justice. Read the seventh entry here.

With today’s piece, Capcom discusses how the character models were created and animated. Model lead Keiji Ueda and character animator Ryota Fujii both share some thoughts.

Capcom brought out the first wave of Phoenix Wright: Ace Attorney – Spirit of Justice DLC last week, which included a short story and 3DS theme. Head past the break for a Twitch archive showing off the content.

Capcom published its second post-launch developer blog for Phoenix Wright: Ace Attorney – Spirit of Justice. The latest one can be read here.

The new entry has input from sound director Toshihiko Horiyama and Norihide Fuzii, who handled illustrations. Both share stories about working on the game, and there’s talk about how what they produced was localized.

A massive amount of footage from Phoenix Wright: Ace Attorney – Spirit of Justice has come in, and you can watch it all below. Note that it actually begins at the 2:11:23 mark.

Even though Capcom brought Phoenix Wright: Ace Attorney – Spirit of Justice to the 3DS eShop yesterday, the development blogs haven’t finished. The latest one can be read here.

The new entry has input from Naoyuki Tsuchiya, a designer who specializes in logos and packaging. Programmer Momoko Hirata participated as well. The blog goes over logo creation as well as programming.

GameSpot has shared a few more minutes of footage from Phoenix Wright: Ace Attorney – Spirit of Justice. View the video below, showcasing the game’s first few minutes.


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