Submit a news tip



Playtonic

As of now, Yooka-Laylee will be an eShop-only title on Switch. That doesn’t mean Playtonic is interested in a physical version, however.

In a Kickstarter FAQ on its website, Playtonic again says that “the Kickstarter Switch version will be delivered to backers via digital game codes and thus no additional upgrade cost is required.” The notice then goes on to state:

“For Kickstarter, unfortunately physical Switch editions are beyond our scope right now, as we anticipate the difference in costs compared to digital formats would result in further expense to backers which we’re unable to accurately determine at this point in time. If circumstances change, we’ll update you ASAP as we 100% would love to do a Physical Release on Switch.”

Playtonic says the team is “working as hard and fast as we can and are looking forward to giving you the answers you’re looking for on many topics including release timing” on Switch. The studio also thanked Nintendo fans “for their continued patience and understanding.”

Source

Update: Playtonic now has a post up on Kickstarter about how console backers will soon be able to prepare their final platform choices. We’ve included all of the relevant information after the break.


Original: Yooka-Laylee has gone gold, Playtonic announced today. Work on the game is now finished 21 months after the game’s Kickstarter campaign ended.

Playtonic wrote in a website post:

“We couldn’t have reached this moment without the incredible support of our backers, fans, family and friends across the games industry. Thanks again for your unwavering enthusiasm for our studio. We hope you enjoy Yooka-Laylee when it releases on April 11!”

Playtonic will ship the PS4, Xbox One, and PC versions on April 11. However, the Switch release will likely take a bit of extra time.

In other news, former Rare staffer Gary Richards has joined the team. Richards previously was the lead designer on Viva Pinata. He also worked in testing on games including Perfect Dark, Banjo-Tooie and Conker’s Bad Fur Day.

Playtonic announced last month that the Wii U version of Yooka-Laylee is cancelled. In its place, the team is doing everything it can to make a Switch version possible.

Those who are looking to change their backer copy from Wii U to Switch won’t have to wait much longer. On Twitter, Playtonic said that this should be possible by the end of the month. There may potentially be news about a physical version for Switch as well.

Thanks to Jake for the tip.

Source

A new Yooka-Laylee trailer came out this week. In it, Playtonic gave fans a look at various mini-games included in its 3D platformer. There is one extra multiplayer element not touched upon in the video though.

Yooka-Laylee actually has a co-op feature. A second player can take control of the Bee Team, and is able to grab quills, collect and store butterflies, stop traps, and more.

Source

Playtonic issued a new Yooka-Laylee trailer showing off eight multiplayer games included in the game. We’ve posted the video below.

Yooka-Laylee developer Playtonic has added two new staffers who have a long history with Rare. Andy Wilson is joining the team as producer, and Gary Richards will be a part of the design team.

Wilson was a tester on Diddy Kong Racing and lead tester on Banjo-Kazooie. He eventually became a part of the design team on Donkey Kong 64, and also worked on Banjo-Tooie, Conker’s Bad Fur Day, and more.

Richards led the way on Donkey Kong Land 3. He was also the Head of Handheld department at Rare and lead design on all portable titles, such as Conker’s Pocket Tales, Sabre Wulf, Banjo Pilot and Viva Piñata: Pocket Paradise.

Source

Playtonic shared a new Yooka-Laylee video this week that gives fans a taste of what Tribalstack Tropics will be like in the final game as a fully fleshed out world. We’ve posted it below.

Playtonic delivered the unfortunate news this week that Yooka-Laylee will no longer be coming to Wii U. Instead, the team is looking to bring the 3D platformer to Switch. Technical issues became too much of a barrier to overcome.

In an official FAQ on its website, Playtonic explains why it waited as long as it did to share the news about pulling the plug on Yooka-Laylee’s Wii U version. The studio wrote:

“The Playtonic team wanted to explore every possible avenue before making the very difficult decision to transfer development from the Wii U. Our developers worked tirelessly over many months in attempt to solve our technical issues, but unfortunately it’s not been possible to bring Yooka-Laylee to Wii U as originally planned.”

Thanks to Jake for the tip.

Source

Playtonic delivered the surprising news today that Yooka-Laylee’s Wii U version has been scrapped. In its place though, the team appears to be refocusing its Nintendo efforts entirely on Switch.

GamesIndustry spoke with Playtonic studio head Gavin Price to inquire further about the delay. He was asked if the recent news about Wii U production affected the decision, to which he denied.

Price explained:

Playtonic announced today that Yooka-Laylee will be released on April 11th, 2017 on all previously announced platforms..except Wii U. According to Playtonic, due to “unforeseen technical issues”, a release of the Wii U version was made impossible. However, to make up for that, Playtonic are “working very closely with Nintendo” to bring the game to the Nintendo Switch instead. Further details will be shared “early next year”.

Kickstarter backers who opted to get the Wii U version can instead get the game for any of the other platforms for which the game launches on April 11th, or to the Switch version once further details are announced next year. The wording seems to imply that the Switch version will not launch on April 11th alongside the other versions. Those who backed the Wii U version and want a refund instead of switching to another version are urged by Playtonic to contact them via the Backer messaging system on Kickstarter.

Finally, here’s a new trailer for the game; hopefully we will be able to play this on the Switch soon:

Source


Manage Cookie Settings