Submit a news tip

Runner3

Two indie Switch games announced for the platform within the past few days should be making use of HD Rumble.

First up, Choice Provisions indicated during a live stream that the feature will be used in Runner3. Making it an exclusive shows “how confident we are in the system.”

Much like Runner3, Thumper will also have HD Rumble. The game’s developer also said that it should run at 60 FPS.


Thanks to Mr Objection for the tip.

Source 1, Source 2, Source 3

It took awhile, but Choice Provisions finally confirmed Runner3 for Switch earlier this week. Making things even better is that the game is an exclusive for the system.

Speaking with MCV, producer Dant Rambo said that “Nintendo’s focus on accessibility and creating a platform for the hardcore and non-hardcore alike were the biggest factors for [Choice Provisions]” in creating the project only for the new console. Being able to play the game at home or on the go was another factor as well.

Rambo also said:

Choice Provisions is back with another Runner3 blog update. This time around, we’re able to listen to some music from series composer Matt Harwood.

While it has a chance of being updated slightly before Runner3 is finished, we’re able to listen to the first-ever song from the game. It’ll be played in Foodland, one of the various worlds you’ll encounter.

Source

Choice Provisions is back with another Runner3 blog update. In the latest post, the final boss of Spookyland is shown. You’ll be facing off against the Parliament of Owls in this area.

Here’s the lowdown from Choice Provisions:

“These owls are not what you’d call honorable. And to make matters worse, their nocturnal nature makes it so that all court activities must take place in the dead of night. I’m really trying to avoid making a Night Court joke here.

I should probably also mention that these owls are currently in what you’d call a “t-pose”, meaning they won’t have their arms awkwardly raised like that when you encounter them in the game. Rather, they’ll probably be doing something menacing like banging their gavel or hurling their wigs at you.”

Source

Previously confirmed in the Nintendo Force magazine, the Runner3 blog now has a short post on Sadbot.

While nothing that wasn’t covered in the Nintendo Force reveal was shown off, developer Choice Provisions provides a short tease at the end about future characters and familiar faces.

In the meantime, I would like to reiterate that Runner3 will feature faces both old and new. If you fear change, stay tuned! We’ll be talking more about some familiar faces in the near future…

You can read the full post here.

Sadbot has been revealed for Runner3. In the latest issue of Nintendo Dream, there’s a one-page article on the game and new playable character.

The magazine has this to say about Sadbot:

“As for Sadbot, he may just be the very first Bit.Trip baby! Radbot, CommanderVideo’s hulking sidekick from the original Bit.Trip Runner, was too massive to make the journey for Runner3, so he grabbed some junk and made Sadbot – a smaller, stranger robot boy, born to run as Radbot’s proxy. His bucket-headed profile and torso built from canned Schlortz Premium Matt Fluid both beg the question: What lies in the soul of Sadbot? If Radbot uploaded his psyche into Sadbot’s motherboard, does that make Sadbot a mental clone of his ‘father,’ or will the sweet, lingering Sclortz in Sadbot’s heart-shaped hard drive intermingle with Radbot’s CPU to create a wholly unique mechanical offspring? Only time will tell.”

If that wasn’t enough, Nintendo Force also teases a Switch release of Runner3. While that was largely expected already, this blurb from the magazine is very interesting:

“Speaking of time and telling, we’ve heard that Nintendo is asking indie developers who have Switch games in the works to stay quiet for now. That means, for the moment, we can’t confirm if Runner3 is Switch-bound or not. We also can’t encourage you to look back on Choice Provisions’ consistent history of support for Nintendo consoles so that you may draw your own conclusions on where this Rhythm Alien’s future legend will soon be told. In fact, we may have already run our mouths off too much as it is!”

Source

Choice Provisions is looking to mix things up with micro-games in Runner3. In the series’ upcoming third entry, all playable characters will have their own original target micro-game.

Choice Provisions talked about the challenges in implementing the feature through a blog post:

“The biggest challenge here is to keep the micro-game as simple as it was in Runner2 for each character’s variation while at the same time making them all distinct from one another.

In game design, one often has to work within constraints, but when the constraints are so simplistic, as in this cannon micro-game, and you have to make so many variations, the constraints can feel overly restrictive.

A new blog post on the Runner3 website has given us a glimpse into the retro challenge levels that will be in Runner3. These levels are different in their art style from the primary levels in Runner3, but unlike the retro challenge levels in past runner games the player will have full control over Commander Video.

In past RUNNER games, the Retro Challenges were much more simplified auto-running levels. In RUNNER3, these levels are serious business. Tons of unique enemies, loads of strange obstacles and puzzles and pitfalls, and all sorts of surprises to discover and explore. I’m very certain that you are going to have tons of fun times with this sub-game. But here’s the secret sauce that’s really going to freak out all you CommanderVideo fans: you’re in total control of CV in these levels! That’s right…run, jump….OR EVEN STOP! Writing that sentence even freaked ME out! Where am I?! What world is this that I live in?! What are these fabric tubes my legs are trapped in?!!? (Editor’s Note: Jason, those are your pants.)

If the regular blog updates are anything to go by, Runner3 appears to be making steady progress to its 2017 release date. You can find the entire blog post here.

Choice Provisions has pulled back the curtain on one of the worlds to be included in Runner3. Yesterday, Spookyland was introduced.

Here’s what Choice Provisions had to say about the world on its blog:

“Some of our previous reveals hinted at it, but we’re excited to finally be able to come out and say it: One of the worlds in Runner3 is going to be a strange, peculiar place known as Spookyland. Pretty creepy, no? And yet, there’s also a bit of an undeniable charm to it. I think it comes from the doll heads in the background. We have plenty more to share about Spookyland in the weeks ahead, including why it is that CommanderVideo and friends have made the crazy decision to go to such a place.”

Runner3 has been receiving regular news updates since the initial announcement a little over a month ago. Expect that to continue going forward.

Source

Choice Provisions is continuing to write up regular blog posts about Runner3. In the latest one, the studio provided fans with a first look at the project.

It should be noted that this is “a screenshot in engine”. It lacks post-rendering effects, and the background features placeholder art. In other words, it’s far from final. It does however show what has been talked about before – specifically how the path splits “up and down and a curving path going off down another route.”

Source

Page 1 of 212