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One of the new elements in Runner3 are “Puppet Shows”. In a blog post this week, Choice Provisions explained what these are all about. 

Here’s the rundown:

If you A) complete a world in Runner3 and B) collect the required items scattered all throughout, you’ll be treated to a Puppet Show. You don’t have to watch it, but doing so will provide you with a little more backstory for the game. For example, those who watch the Puppet Show for Spookyland will learn what life was like in that world before The Parliament of Owls arrived (spoiler: it was a lot better). 

Oh, and all of the Puppet Shows will be narrated by Charles Martinet. It was our hope all along to have more Martinet in this game, and this is just one example of how we’ve managed to pull that off!

We also have a look at one of the puppets:

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More Runner3 footage

Posted on 1 month ago by (@NE_Brian) in Switch, Videos | 0 comments | 0 Likes

Nintendo World Report has shared a video containing 13 minutes of footage from Runner3. Have a look at the gameplay below.

New Runner3 footage

Posted on 1 month ago by (@NE_Brian) in Switch eShop, Videos | 1 Comment | 0 Likes

Runner3 was showcased during Twitch’s E3 stream this past week. For a new look at the game, watch the video below with new footage.

Runner3 details

Posted on 1 month ago by (@NE_Brian) in News, Switch eShop | 3 Comments | 0 Likes

– Game has a lush green stage
– Crescendoing music as you grab EXTRA, MEGA, and ULTRA boomboxs
– Autorun action like the previous games
– “B” button to jump
– “Y” button for kicks
– Various combinations of the D-Pad directions result in slides, ducks and trampoline jumps
– As you approach oncoming obstacles you’ll make snap judgements about what to do
– You can jump over a platform or slide under it, kick open a door or drop down to the path below, hit the right inputs on the beat
– One stage has a little rocket ship
– CommanderVideo hops onto it and rides it through the air
– Control his flight using the left stick
– Arc upwards and downwards to grab gold bars before hopping off again at the landing pad
– Game has checkpoints
– Branching paths are another new addition
– Paths have been distinguished vertically
– Jump up to get to a harder section, run straight to stay on the easier level, or the other way around
– Alternate routes wander off into the background
– Tap the “L” button to follow them
– New collectable: blue gems
– The gold bars you find along the path will contribute to your score
– The gems are only collectable once since they’ll disappear from the level after the first time you pick them up
– Use these gems to buy new costumes and accessories in an in-game shop
– One level is a spooky nighttime run over rolling sea waves
– Double jump included
– One level in “Machine World” starts on a lonely, floating platform suspended high over a factory floor
– The stage is built around the conceit of assembling itself as it goes, with platforms, obstacles, switches and springboards swinging in underneath Commander Video’s flying feet at nearly the last second
– Death counter pops up here in-between attempts
– Team is trying to add a lot of replay value
– Wants to give the feeling of a true adventure rather than a series of self-contained stages
– Hero Quests: side-quests which stop Commander Video in his tracks long enough to hear out the concerns of a friendly NPC, and then send you on a mission to help
– Redesigned retro stages feature tricky puzzle platforming in lieu of the usual auto-running

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Runner3 introduces Machineland

Posted on 1 month ago by (@NE_Brian) in News, Switch eShop | 1 Comment | 0 Likes

A little while back, Choice Provisions teased a new playable world in Runner3. The reveal took place today, with Machineland being announced.

Here’s what Choice Provisions shared about the new area:

“Machineland is not exactly paradise, as evidenced by the cigar-smoking smokestack Titans shown above. It’s cold, it’s smelly, and it’s polluted. As such, what better place is there for CommanderVideo and friends to spread their special brand of cheer?”

Choice Provisions also said today that Runner3 is in the “homestretch of development”. You can count on much more information in the weeks and months ahead.

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The official Runner3’s devlog has been updated once again with an image that teases what the new world will be about.

This time we have a picture of a cute robot, which means that after Foodland and Spookyland, the next world will probably be based on mechanical stuff. Furthermore, developer Choice Provisions want us to guess the name, so go to their site and leave a comment on what do you think the new Runner3’s world will be called.

Here’s the tease for Runner3’s new world:



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Charles Martinet – otherwise known as the voice of Mario – voiced several lines in Runner2. For Runner3, he reprised his role as The Narrator. Martinet’s work just wrapped up this week.

Speaking about Martinet’s involvement and the story in Runner3, Choice Provisions writes on its blog:

“As you may already know, Charles Martinet very graciously agreed to return for his role of The Narrator. What you don’t know, however, is that he has quite a few more lines this time around! Like, way more!

The story of Runner3 is going to be a little more substantial than what you’ve seen in the previous Runner games. We won’t let it obstruct the gameplay, certainly, but if you’re the kind of player who’s interested in learning a little more about the wacky world of Runner3, that option will be there for you. I don’t want to tell you how to play your video game, of course, but I do highly recommend you seek out the story we’ve woven throughout the game. We’ll do a blog post soon about what that kind of pursuit would look like.”

Choice Provisions also has a preview of Martinet’s voice in Runner3. Listen to it here.

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One of the new gameplay elements added in the Switch exclusive Runner3 is the addition of Hero Quests. In a recent blog post, we finally get some details on what these Hero Quests actually are.

Here’s what Choice Provisions had to say:

Just like its predecessors, Runner3 is going to be a fast-paced romp through a whimsical world. This is something we never want to disrupt or get in the way of. As such, Hero Quests are a wholly optional element of the game, and they’ll never appear on the “main” path of any level. Of course, we highly suggest doing these quests, but the choice is entirely yours.

When you approach a quest giver in the game, a conversation will trigger. You’ll be assigned a quest—such as gathering ingredients to make a stargazy pie—and be sent on your merry way. Should you choose to complete this quest, you’ll be rewarded generously. We could just flat-out tell you what the rewards will be, but it feels more fun to leave it a mystery. It’s no fun if we tell you everything.

Now that I’ve talked your ear off, let’s pretend you didn’t just skip all the text in this post (this sentence included) and jump straight to the photo below. Feast your eyes on Sir Stromming, one of the quest givers in Runner3:

Doesn’t he look like a total sweetie? We’re absolutely smitten over here.

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Many studios have come forward noting just how easy it is to develop for Switch. You can add Choice Provisions to that pile as well.

Speaking with Autopress, Choice Provisions said that the team had Runner3 running on Switch in just a single day. Since then, “it’s been smooth sailing”.

“We were nervous at first about developing for the Switch, simply because there are always unknowns with new platforms. We ended up getting the game running on the console in only a day, however, and it’s been smooth sailing ever since!”

Runner3 will be out on Switch later this year as an exclusive.

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One component of the Switch exclusive Runner3 is the inclusion of Retro Levels. As part of a new blog post, Choice Provisions provided an in-depth explanation of these stages.

Here’s the full rundown:

I’m happy to report that my work on the Runner3 Retro Levels is (mostly) COMPLETE! I want to remind everyone that this is *really* a video game within a video game. The Retro Levels are made up of 3 distinct worlds, each with 9 levels and a wacky boss battle. The levels are short-but-challenging jaunts in which you’re tasked with finding 5 elusive new collectibles never before seen in the series…THE GILDANS!

Once you’ve found as many as you can, feel free to jump headlong into that sketchy-looking mystery hole over there. I’m sure it’s safe:

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