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SDK Spriter

HullBreach Studios has been hard at work on version 2.0 of SDK Spriter. Work is almost complete, and the indie developer has shared a complete listing about what to expect from the new update

HullBreach recently posted on Miiverse:

 

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HullBreach Studios still has plenty of plans for SDK Spriter. Some new free and paid content is in the works for the downloadable Wii U app.

First, a platformer level mode is coming to SDK Spriter at no extra cost. The indie studio is also making a turn-based battle mode which will be offered as paid DLC. Details on both are practically non-existent at the moment, though we’ll probably be receiving concrete information sooner rather than later.

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Now that SDK Spriter is available in all major regions, HullBreach Studios is turning its attention to the app’s first major update. Version 2.0 will be out sometime in 2017.

SDK Spriter will be adding some new features for free. Additionally, HullBreach intends to create some new DLC. Full details from an official Miiverse post are past the break.

HullBreach Studios announced at the start of this month that SDK Spriter would be available beginning December 8 on the North American Wii U eShop. Strangely though, it was absent from this week’s Nintendo Download report.

There was some sort of mixup, but we can confirm that SDK Spriter is live in North America. It will set you back $12.50.

SDK Spriter will be hitting the North American Wii U eShop next week. On Miiverse, developer HullBreach Studios confirmed a date of December 8:

The full message is below:


For those in Europe, SDK Spriter is already available.

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SDK Spriter came out on the European Wii U eShop last month, and an update can now be downloaded. HullBreach Studios spread the news on Miiverse, noting that it addresses a few bugs and improves the UI.

The full Miiverse post and patch notes are as follows:


Note that the update takes up roughly 100 MB of space.

Source 1, Source 2

In Europe, SDK Spriter is available today on the European Wii U eShop. Get a look at the app below with 14 minutes of footage.

We have a couple of file sizes for new Wii U eShop games. SDK Spriter, coming from HullBreach Studios, is a 140MB download. Titan’s Tower is 61MB.

Source 1, Source 2

SDK Spriter has been dated for PAL territories. In Europe and South Africa, it’s on track for September 29. Those in the Oceania region will have it one day later.

SDK Spriter will cost €12.50. However, those who purchased previously can save €2.50.

We’ve attached some screenshots from SDK Spriter below.

Source: HullBreach Studios PR

HulLBreach Studios prepared a new SDK Spriter trailer which shows overworld creation. See the video below.

“Overworld” is one of four level types users can make in SDK Spriter. Here’s the full explanation from HullBreach:

SDK Spriter is an all-in-one studio for creating retro video game assets, including character sprite sheets, tile sets, maps, and full levels. The final assets can be exported to Miiverse™ or SDKSpriter.com. It is exclusive to the Wii U™ console.

There are 4 primary components to SDK Spriter: Sprites, Tiles, Maps, and Levels.

Sprites are comprised of 64×64 pixel art characters that have eight frames of animation for each compass direction. The resulting sprite sheet is a PNG image.

Tiles are comprised of 64×64 tile pixel art that is assembled into a 16×16 grid. The resulting tile set is a PNG image.

Maps are 128×128 layered grids of tiles and collision rules that reference an existing tile set.

Levels are a combination of layered maps, a player sprite, multiple non-player character sprites, and metadata. Levels come in four forms: Overworld, Platformer, Terrain, and Dungeon Master. Depending on the level type, they follow basic rendering rules (i.e. fog, TV masking, shading, layering, tilt angle, etc.) and physics rules (gravity, collision-detection, warping, etc.).


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