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Shovel Knight

Shovel Knight: Treasure Trove and Shovel Knight: Specter of Torment are coming to Switch, Yacht Club Games has announced.

Going forward, Shovel Knight will be known as Shovel Knight: Treasure Trove. When Yacht Club Games makes the change, you’ll be able to purchase each campaign as standalone games on Switch (and other platforms not counting Wii U and 3DS).

The breakdown from Yacht Club is as follows:

Shovel Knight has been popping up in more and more games as of late. The character even made a cameo appearance in Azure Striker Gunvolt 2 earlier this year. In 2017, Shovel Knight will be showing up in Yooka-Laylee as well.

David D’Angelo of Yacht Club Games was asked about Shovel Knight’s cameos in a recent feature on Nintendo Life. He had this to say about the character being featured in other studios’ games.

“Typically with our cameos the developers have reached out to us as they were excited about the possibilities of having Shovel Knight in their worlds. It’s really thrilling for us to see Shovel Knight in new environments, so we’re happy to be a part of the fun. Honestly, we usually don’t have to do much from our end as all the developers we’ve worked with have been top notch and very respectful of the IP. Yooka-Laylee was an especially fun one though as we created the 3D model in-house. It was enjoyable to leave the second dimension for a bit! Gunvolt was incredible – it was amazing to work with Masaya Suzuki to design the Shovel Knight sprite. What a legend!”

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Shovel Knight has sold 1.5 million copies, USGamer reports. Although that number isn’t entirely made up of Wii U and 3DS owners, we know that the game performed incredibly well on Nintendo platforms.

Our last Shovel Knight sales update was in April. Yacht Club Games said at the time that 1.2 million copies had been sold and it had shifted 180,000 amiibo figures.

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USGamer caught up with Nick Wozniak from Yacht Club Games and managed to obtain some additional details about Specter of Tournament, the next expansion for Shovel Knight. We’ve rounded up the important tidbits below, though the full article is located here.

– Free to everyone who owns Shovel Knight
– being pushed as “standalone” so casual observers understand that it’s more than a simple reskin with a new character
– May also make Specter of Torment a true standalone release, though they wouldn’t elaborate on what form they would take
– Set before the original Shovel Knight
– Follows Specter Knight as he recruits the Order of No Quarter
– Specter Knight can wall climb and dash slash
– Yacht Club is remixing his levels
– New screens as well as new art
– You might recognize “one or two screens if you really know the old game,” but otherwise it will very different
– Players can choose any level they want
– All boss battles have been redone
– Harder/easier stages like that of Mega Man

Last night, Yacht Club Games finally showed a trailer for Shovel Knight: Specter of Torment at The Game Awards. The studio shared a bit more on the expansion in a blog post shortly afterwards.

Perhaps what’s most interesting here is that the team is making Specter of Torment “from the ground up so that it can be a completely unique standalone experience.” It’s a prequel, featuring “new areas, new music, new enemies, new objects, new boss fights, new weapons, new armors, and way, way more than ever before.” It really does sound like its own thing in many ways.

Here’s the full update from Yacht Club:

Yacht Club Games debuted a brand new trailer for the Shovel Knight: Specter of Torment expansion during The Game Awards 2016. We’ve posted it below.

The Legend of Zelda: Breath of the Wild may not be the only reason Nintendo fans should tune into The Game Awards tomorrow. Shovel Knight developer Yacht Club Games is now teasing something for the show.

On Twitter, the company put out the following message:


Shovel Knight’s new Specter of Torment campaign is slated for Spring 2017. One would assume that Yacht Club Games would have something new to share on that front – especially with how the tweet above was worded.

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During a developer panel at EGX just a few moments ago, a new trailer was shown for Yooka-Laylee. It’s been revealed that Shovel Knight will be joining the game as a special guest character.

Here’s the video:

Playtonic and Team17, who is working with Playtonic on Yooka-Laylee, discussed the idea of featuring a guest character. Playtonic then turned to Yacht Club Games’ Shovel Knight after thinking about how it was a “much-loved game” with a team that “shares the same kinds of values we do as developers and has created something fantastic in the past”. It was also important to include a character that could appear on all platforms.

Shovel Knight’s way of speaking in Yooka-Laylee will be “authentic”. After receiving an explanation and practicing on a Skype call, Yacht Club went through the steps of how Playtonic creates the mumbling voices, and the result was added to the title directly.

Playtonic also indicated that there aren’t any other guest characters in Yooka-Laylee, but the studio is open to the idea.

Yacht Club Games has been hard at work on Shovel Knight’s next campaign. Today, the studio shared an update as to when it’ll be available.

The campaign is still quite far off actually. In an image posted to Yacht Club Games’ Twitter, a release window of Spring 2017 was announced. We also have a final name: “Specter of Torment”.

Here’s the relevant tweet:


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Yacht Club Games posted a new blog today that covers the upcoming Specter Knight campaign from Shovel Knight in-depth. You can see some animated images and a rundown of the character’s different moves here.

As for when the Specter Knight campaign is launching, that’s still unknown at this point. Yacht Club is currently working on all campaigns at once – Specter Knight and King Knight – plus Body Swap and Battle Mode features.

Here’s the rundown from Yacht Club:

When Shovel Knight originally kicked off we focused entirely on making the original Shovel Knight campaign the absolute best! It’s the game we originally pitched and knew we wanted to spend all of our efforts and energy polishing the core campaign. After release, we gathered everyone’s impressions before cracking open the game once more to brew up Plague of Shadows! Plague Knight was a chance to build upon and deliver all new story, characters, and playstyle. We made many iterations (threw out a lot of ideas), and learned some great lessons on how best to extend and change up the existing Shovel Knight game world.

With that experience fresh in our minds, the team here is now working on all remaining campaigns and updates at once! That means Specter Knight, King Knight, Body Swap, and Battle Mode (for PC and consoles). That’s a lot more game — and it should arrive sooner than the wait between Shovel Knight and Plague Knight. Creating these updates simultaneously will allow us to plan more cohesively. How levels change between the two characters, how much time is needed for new mechanics/systems, stories interweaving, and so on. Once we’re nearing completion on one set of updates, we’ll be switching our focus to a single campaign to make sure it’s polished for release. Then we’ll be doing the same by switching to the next campaign! Here are some answers to the most frequent questions:

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