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Takashi Iizuka

Mario Sonic differences Iizuka

Sonic Superstars producer Takashi Iizuka has weighed in on the game’s close launch to Super Mario Bros. Wonder. In an interview with Automaton, he said that he was “surprised” that the two were releasing just a few days apart from each other.

Iizuka was asked about differences between the two franchises, and noted that they “are enjoyable in different ways.” He also sounded appreciative of the fans that have supported Sonic over the past few decades.

Our full translation reads:

Sonic Mania 2

With the success of the original game, some were surprised by the fact that we never ended up seeing Sonic Mania 2. It turns out there was actually some initial interest on SEGA’s part, but things ultimately weren’t meant to be.

Classic Sonic is now going in a new direction with the previously-revealed Sonic Superstars. Arzest is taking the lead with Naoto Ohshima (who worked on the series’ original games) on board for the project, but the Sonic Mania team isn’t involved.

Sonic Superstars classic gameplay

If there’s one thing Sonic Superstars needs to nail, it’s the gameplay – including the controls and physics. Series producer Takashi Iizuka has now shared some comments that seem to point that things are heading in the right direction.

In an interview with IGN, Iizuka mentioned that the development team started out by replicating the classic gameplay the franchise is known for “very precisely”. That should come as somewhat of a relief to fans wondering about how Sonic Superstars feels, especially as games such as Sonic the Hedgehog 4 received criticism when it came to the physics.

According to Sonic producer Takashi Iizuka, Sonic Superstars will only feature new levels. The game will not be bringing back stages from past titles.

If there’s one thing we’ve seen from the Sonic series over the years, it’s been the reliance on levels going back to the franchise’s earliest days. At this point, fans are used to seeing areas like Green Hill Zone. However, in Sonic Superstars, it’ll be new content only.

Speaking with IGN, Iizuka explained the decision to offer new stages only in Sonic Superstars rather than past levels:

Sonic Frontiers is going for the open zone concept, which at first glance may seem like more of a challenge to run well on Switch, especially compared to prior entries in the series. However, Sonic Team boss Takashi Iizuka has indicated that the Hedgehog Engine is up for the task.

Speaking with Gamereactor, Iizuka spoke about the challenges of making a game that’s releasing across a variety of platforms and different generations of hardware. When it comes to Switch, though it won’t have the same “high-end assets” (and it’ll have a lower resolution and frame rate), Iizuka believes the game looks “very comparable” on Nintendo’s console.

Iizuka stated:

Sonic Adventure Takashi Iizuka

Each time Sonic team boss Takashi Iizuka is interviewed, it seems like Sonic Adventure is often brought up as well as the possibility of Sonic Adventure 3. That’s something Iizuka addressed once again recently.

When asked by Dot Esport what Iizuka would want to do if he had free reign to add anything he wanted to a Sonic game, he actually pointed to creating “the next Sonic Adventure game”. However, he acknowledged that a third title “would take a whole of investment from the company, a lot of development time, and a lot of game volume to really bring something to market”.

Sonic Frontiers content

Sonic Frontiers will have the most amount of content in a game the series has seen so far, according to Sonic boss Takashi Iizuka.

Iizuka shared that news in an interview with Everyeye. He also mentioned wanting to make Starfall Islands “stimulating” for players with various elements while exploring.

Sonic essence

Sonic the Hedgehog boss Takashi Iizuka has spoken about the essence of the series and what makes a new entry in the series great.

In Iizuka’s view, it’s all about the “fun feeling” you have while moving. He told Eurogamer that regardless of whether it’s a 2D or 3D game, linear or open zone, “it’s really that sense of enjoyment that I’m running with Sonic at a high speed and [thinking]: this is fun, and I’m having a great time.” However, he doesn’t believe it simply comes down to “going fast”.

sonic fans future

According to Sonic boss Takashi Iizuka, Sonic Frontiers should almost be considered as the series’ “third generation”. Additionally, the title should be thought of as the “next step for the next 10 years.”

Iizuka shared these comments in an interview with GamesBeatThe site asked about Sonic fans and whether it can be scary showing off a new game. That led him to point out how the first generation of Sonic was classic with its side-scrolling gameplay, followed by modern gameplay starting with Sonic Adventure. SEGA is now thinking about the long-term future of the franchise, which is where Sonic Frontiers comes in.

Takashi Iizuka, the creative officer of Sonic Team, has again expressed interest in revisiting the Sonic Adventure titles with a new game.

This isn’t the first time Iizuka has commented on revisiting those prior entries. In 2018 for instance, he mentioned that he’d be up for a remake.


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