Zelda: Breath of the Wild devs on starting out with 10 people, showing Miyamoto the 2D prototype, Great Plateau made first, more
IGN caught up with Zelda: Breath of the Wild director Hidemaro Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa to discuss the game’s creation in greater depth. Some interesting comments were shared about the game’s development. Fujibayashi, Dohta, and Takizawa talked about starting out with a small team, the 2D prototype, making The Great Plateau first, and more.
You can find a summary we’ve done below. For the full piece, head on over to IGN here.
Zelda: Breath of the Wild team on dev approach, difficulty, speedrunners, concept art, Shrines, bugs, and more
The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.
We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.