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Tengami

Update: Bumped to the top. More comments from Nyamyam’s Twitter account:



During a post-mortem talk at this year’s Develop conference, Nyamyam shared sales data for its debut game Tengami.

Tengami managed to move 11,000 copies on Wii U. While that’s hardly comparable to the game’s iOS sales of 196,000 units, it’s similar to the performance on PC/Mac.

Nyamyam co-founder Jennifer Schneidereit also said:

“A lot of developers ask me about the Wii U, whether it’s a good platform for independent developers. To be honest, I don’t know if it’s a good platform for independent developers, but I don’t regret releasing on the Wii U. We decided we’re going to do a Wii U version, I worked under the assumption it would sell 10,000 copies – it sold a little bit more by now, so that’s okay. Speaking to other independent developers, there seems to be a consensus that the average indie game on the eShop has sold 10,000 copies in its lifetime – we’ve sold 11,000 now, and I think there’s more room to grow. I think our lifetime sales will be closer to 20,000 in the end.”

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Update: Nyamyam also added the following on Twitter…



Nyamyam hasn’t disclosed any specific sales figures for Tengami, but the studio says that the game’s performance on Wii U has been “somewhat disappointing”.

Co-creator Phil Tossell told Nintendo Life in a recent interview:

Tengami has done very well for us on iOS. No doubt the worldwide Editor’s Choice was a large contributing factor. I hate to think what might have happened had we not been featured. I’d say that the Wii U sales have been somewhat disappointing. Although we had much lower expectations than iOS, I think even taking that into consideration we’ve been disappointed with the sales so far.

Tengami has been out on Wii U for about two months. Hopefully the game’s sales can pick up over time!

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Update: Winners are in! We’ll be emailing codes shortly. Take a look at the winning entries below! And thanks to all who entered!

North America

“me”:

my childhood has 5 stages: NES, SNES, N64, PS1, and PS2 because my family got them hand-me-down each one after another each about a year apart. My first games were mario 1 2 and 3, duck tales 2, duck hunt, TMNT, and some other crap NES games. Then came the super nintendo and the glory of Donkey Kong Country and Super Mario World. Saving in a game was amazing to us.
Then we got the N64 and put in Mario 64 and it was like…3d…what even is this?
After messing around with mario i dug into the bin of games (must have been 4-5 at the time, preschool) and pulled out the one with a sword on it. So we put that game in and it had cut scenes (totally un heard of for us). Navi flying through Kokiri forest….wow.
We spent like 2 years trying to beat the deku tree until i finally did one day by myself (must have been first grade because my friend had windwaker on game cube and he told me about it and it confused me because i thought ocarina would be about a boat and stuff)
a year later we got the ps1 as a hand me down as well and i got spyro. loved that game so much. then we got a ps2 from charity cuz we were poor. I experienced almost 20 years of gaming in 5 years because of this, and i have an appreciation for older games because thats what i grew up on.
And I’ll never find anything to replace ocarina of time in my heart, because to someone who couldn’t read the game was limitless. i didnt know what i was supposed to do so i did whatever i wanted and when i did something that triggered the story to progress i was so happy

“Tylos”:

Castlevania: Cirlcle of the Moon.

I’ve played many of the classics: OOT, Mario 64, F-Zero, etc.

But I think my most memorable childhood game and my favorite old game overall is Castlevania: Circle of the Moon on GBA. Where’s was born and lived a major part of my life we didn’t have much money: my GBA was sent to me from my uncle who lived in Canada and My Father couldn’t use up much of his money for gifts so I had few games. I had a Spider Man game, Super Mario Advance and Castlevania. It was apparently a PAL version of the game as it didn’t have the full name.

But Castlevania was the game I’d play the most. It was fun, and at the time challenging as I was quite young. It was my most valuable game: we would have small trade offs amongst friends in which we’d lend games to each other in exchange for another game. That was the only way I could play more games like Mario Kart, Super Mario World, Fire Emblem and Zelda.

I didn’t have a pokemon game till Emerald and those two games ended up being my most cherished.

They were the two games I wouldn’t lend to anyone but my closest friends.

“LinkFloyd”:

In 1990 my favorite uncle left the country. That same year he sent my brother and I a Teenage Mutant Ninja Turtles toy. In 1993 he sent us a SNES and in 1994 he sent us Teenage Mutant Ninja Turtles IV Turtles in Time, and thus, my short, young, little life was complete. There were videogames and there were Teenage Mutant Ninja Turtles, what more could I ever want? The real world be damned, I wanted out of it. We lived the Teenage Mutant Ninja Turtles, they were our lives, mine, my brother’s and my cousin’s. My brother’s nickname in middle and high school was Turtle and people who knew him back then still call him that to this day. We had toys, posters, underwear, backpacks, fannypacks, we watched the movies and cartoons on VHS with an almost religious fervor, pretended that we were the Turtles and, at least on one occasion, dressed up as them (there’s a picture of this, my only attempt at “cosplay” thus far, but let me try to keep one last sliver of dignity, please). But above all that, first and foremost, we played Turtles in Time. Over and over, without rest, in Normal, in Hard, in Animation, in Comic. We’d get to the credits, reset, pass the controller and start all over again without rest. I was Michelangelo, my brother was Leonardo, my cousin was Raphael, always. We know all the music by heart, we know all the sounds by heart, all the voices, pixels, backgrounds, sprites. We know this game.

In 4th grade I met someone who seemed to know what I was talking about for the first time. We played with He-Man toys (he had the old one, I had the new one), we played Game Boy together, and, most of all, we played Turtles in Time on an almost infinite loop. By the time we were in 6th grade he’d turned from best friend into bully and tried to make my life worse than I wanted it to be. After that we went to different schools and didn’t see each other as much until he left the country for Germany, although we sort of made our peace with each other somehow before that, helped by time and infrequency.

There were a lot of things going on in my country and my family back then, and there still are to some degree. In 1994 my other uncle, my cousin’s father, was sent to prison for political and ideological reasons, and no one knew where he was for sure. We didn’t think much about any of this when we were children but these couldn’t have been particularly fun times for adults in my family, even though they did a marvelous job of keeping us children out of it, specially my cousin. The real world was a scary place and my brother, my cousin and I would much rather be in Big Apple, 3 AM.

My cousin died of cancer almost a decade ago. Politics, life, decisions made by complete strangers to us, and 90 miles of shark infested waters kept us apart for the last 10 years of his life. Last I heard about my friend he had spent seven years in a prison in Germany; I don’t know what for and I can’t and don’t want to think about what he must have gone through. He’s got the right ingredients for a being a good person and I hope the hole in him hasn’t gotten any bigger. At some point I made the mistake of exchanging Turtles in Time for another game but I’ve since managed to find another copy. It’s not the same cartridge and not everyone is here, but the game is the same and my brother and I still play it. It doesn’t do much discernable harm and it certainly makes everything a bit more tolerable.

Europe

“Beta”:

Hmmm… That’s a toughie, tbh. Between Minish Cap. Fire Red, the Battle Network series, Kirby… I think I’ll go with Fire Red. The revelation of actually finding out there was Pokemon games when I was a little kid after watching the anime every day in the afternoon after school was just.. epic! I can remember to this days my first minutes and entering Oak’s lab and hearing that music and picking my soon to was lifelong companion, Charizard… It gives me goosebumps to this very day!

“Simo”:

Metroid II: return of Samus.
First time I saw the cartridge, it was already inserted in my beautiful emerald green “Play it Loud!” Game Boy model, which made me suspect that my father secretly tried to play it before me. For me as a little child, nothing was more charming than the dephts of planet Zebes. I just wanted to explore every narrow passage, bomb every wall, blow up every door. Shooting doors was actually one of the best things I could think of: why couldn’t it be that way in the real world? Written text was almost totally missing, and so everyting was up my imagination. I fancied the story as I proceeded deeper into the planet. I was a glorious robot killing Metroids, the most horrible creatures on earth. Even if Zebes was not Earth. Then I got curious and even bothered to read the instruction booklet. All of a sudden I turned into a bounty hunter, and a female one. Who cared, Samus was still the best of both worlds. I told my father: did you know? That robot is a girl. And girls had just got cooler. When I’ll have a girlfriend, we’ll go metroid hunting together.
(Signed: an European Bounty Hunter)

“timZ117”:

Well since we’re talking about storybooks here, i feel that yoshi’s story on n64 needs to be mentioned.

Sure it wasnt the best game ever made, but i had a ton of fun with that game back in the day, and it’s still beautiful today. I can still remember the song of the yoshi’s on the title screen, and will never forget it.


Tengami is out today on the Wii U eShop. To celebrate, we’re holding a giveaway for both North American and European fans.  

The rules are simple. We want you to leave a comment below about a favorite game you played as a child, given Tengami’s whimsical storybook quality. Also be sure to specify which region you’re entering for.

We’ll let the giveaway run for three days, though this may vary slightly depending on the amount of entries. Winners will likely be announced on Sunday.

We have a total of six codes to hand out – three for North America and three for Europe. To sweeten the deal, all North American winners will also receive a code for Tengami’s soundtrack on Bandcamp.

Get those comments in! And huge thanks to Max Criden for working with us on this!

Everyone likes to know about file sizes, so here are a couple of new ones for you. First, Tengami is a 396MB download on Wii U. And Football Up Online, which is for 3DS, takes up 271 blocks of space.

Source 1, Source 2

Tengami is launching on the Wii U eShop on November 13, Nyamyam has announced. That date applies to the Americas, Europe, Australia, and New Zealand. Pricing is set at $9.99 / £6.99 / €7.99.

Nyamyam “spent the last couple of months carefully porting the game over to the Wii U, as well as integrating Wii U specific features such as posting and sharing to Miiverse, as well as collectible Miiverse stamps.”

There are also plans to release Tengami in Japan at a later date.

Source: Nyamyam PR

It’s been a fairly long wait for Tengami for Wii U, but the game is almost here. Developer Nyamyam said on Twitter today that the game recently passed certification in both the US and Europe. A release date will be announced “soon” – it’ll likely be out next month.


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Nyamyam has finished developing the Wii U version of Tengami. Next on tap for the studio is Nintendo’s lot check and age ratings for the game. Once that’s complete, we’ll hopefully hear about a release date.

Here’s the latest on Tengami straight from Nyamyam:

The version is finished (yay!!!) and we are preparing to go into Lotcheck, Nintendo’s certification process that is required for all games before they are allowed to go on sale. Before that can happen we have to get age ratings for Tengami though. The game is with the various rating organizations around the globe and it is really just a matter of waiting now. The process can take up 3 weeks and there is unfortunately not much we can do to speed it up.

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