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The Legend of Zelda: Breath of the Wild

Nintendo offered a new look at the DLC coming to Zelda: Breath of the Wild during its E3 presentation today.

The first round of DLC, Master Trials, is out on June 30. The Champions’ Ballad will follow this holiday. View a new trailer below.

If you’re looking for some good Zelda reading material, you may want to read up on a new interview published by Denfaminicogamer. The site shared a huge discussion conducted between series producer Eiji Aonuma and Square Enix’s Jin Fujisawa, who has been overseeing the Dragon Quest series. Much of the talk is about Zelda: Breath of the Wild and the franchise in general. I don’t think we could even begin to do the interview justice by posting a summary or excerpts here, so read up on the full interview on this page if you’re interested.

The Legend of Zelda: Breath of the Wild

Game Rant was recently able to interview Zelda: Breath of the Wild director Hidemaro Fujibayashi. Fujibayashi weighed in on the game’s early reaction, timeline placement, motion control puzzles, inspiration for the Divine Beasts, early concepts, and why Ganon doesn’t speak.

You can read up on these excerpts from the interview below. For the full discussion, head on over here.

Nintendo posted a new blog today about The Legend of Zelda: Breath of the Wild on the game’s Japanese website. Mitsuhiro Hikino explains how the various sounds were created like Link’s footsteps and the noise that’s made when equipment clanks.

Hikino worked with SoundRacer in a studio that specializes in sound effects. In all, more than 10,000 sounds were recorded.

The Legend of Zelda: Breath of the Wild

In a recent interview with Gamerant, Hidemaro Fujibayashi commented that he would like to further explore the game design that was used to create The Legend of Zelda: Breath of the Wild. As the director of said game, he would likely be in a position to do such a thing in future installments. His full answer to the question of whether open-world design will be the new standard for the Zelda series going forward, is as follows:

We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.”

While Breath of the Wild is a huge phenomena, it would still be quite a departure for the series to stray away from the design philosophy it’s adhered to so closely since Ocarina of Time. Only time will tell what the future holds for the Legend of Zelda now.

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Remember that amazing Zelda: Breath of the Wild street ad? We’re talking about the mural located in Brooklyn, New York that lights up at night.

On the official Zelda Facebook page, Nintendo shared a video showing how the mural came together. See it below.


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Players have created a custom cheat code mod for the Wii U version of Zelda: Breath of the Wild, leading to some amazing and downright hilarious results. Almost any object, item, character, or boss can be summoned right out of thin air.

Chadderz and MrBean35000vr created the “Accio Master Code”, which is currently in beta. It’s shown off in the video below. Despite being early on, it’s clear that some great things can already be done.

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Capcom recently dished out new DLC for its Japanese 3DS game Monster Hunter XX. In partnership with Nintendo, special content based on Zelda: Breath of the Wild was released. A couple of videos showing off the DLC can be found below.

In Game Informer’s latest episode of the GI Show, the voice actor behind Princess Zelda from Breath of the Wild, Patricia Summersett, is interviewed about her experience voicing the character.

While nothing new related to the game is revealed, it’s nonetheless worth listening to if you’re interested in hearing how the voice of the current incarnation of Princess Zelda was chosen. The segment featuring the interview starts at 1:30:45 in the video below.


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