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Another video is up o Nintendo Everything’s YouTube channel!

We are only a few days away from the launch of Metroid Dread. It’s been a long time since we saw a new, original, 2D game in the series. Right now, expectations are at the highest point so far. Nintendo has shown a lot of the game and everything is looking encouraging. I decided to take a closer look at the information we have, analyzing what elements Dread is borrowing from previous games, and how it is trying to create the best Metroid experience possible.

Check out my conclusions in the video below.

shin megami tensei v difficulty

Atlus has shared a new batch of details and screenshots for Shin Megami Tensei V for characters, demons, Da’at, and various systems like Miman, quests, and difficulty settings. Much of this was covered in the latest video report

Here’s the full rundown:

Square Enix set a final release date for Dragon Quest X Offline at the Tokyo Game Show today. The game will be available for Switch in Japan on February 26, 2022, the company announced.

Here’s a new trailer:

Castlevania Dawn of Sorrow julius mode

As part of a recent Reddit AMA, Castlevania: Dawn of Sorrow developer Shutaro Iida talked about the game’s use of touch, the Julius mode, and more.

The fan session was actually taking place as a way of promoting Bloodstaind: Ritual of the Night, of which Iida was its director. But he also has a long history with the Castlevania series having started out on Lament of Innocence, later Aria of Sorrow, and then the DS entries.

River City Girls 2

At the Tokyo Game Show today, Arc System Works and WayForward issued the first trailer for River City Girls 2.

River City Girls 2 builds on the success of the original beat ’em up game. It’ll include online co-op following fan requests, support for Japanese voice acting, and more content in terms of characters, number of stages and items, events, actions, and other elements. More information will be provided at a later date.

Here’s the first trailer for River City Girls 2:

retro studios wii

We all know today that the Wii was one of Nintendo’s most successful consoles, but early on, the system garnered its fair share of doubters and people that were concerned about how it would perform – including Retro Studios.

Bryan Walker, who was with Retro starting with Metroid Prime 2 before going on to be a senior producer on Metroid Prime 3 and then the director on Donkey Kong Country Returns, revealed to Kiki Talkz that the company was “a little concerned” after seeing the console’s specs. It was only after Nintendo unveiled the Wii Remote and saw massive interest during its showing at E3 2006 that the staff at Retro Studios started to understand Nintendo’s approach.

According to Walker:

metroid prime 3 hypermode

As part of a recent discussion with Kiki Talkz, Metroid Prime 3: Corruption senior producer Bryan Walker commented on how there was initially some consideration to make the game open world as well as the difficulties implementing Hypermode.

As for the open world, director Mark Pacini first came up with the idea to leverage Samus’ ship and make the game less linear. Walker is proud of what the team accomplished with Metroid Prime 3, but “would be very interested in seeing what the response was, especially the fan community to the expanded use of the ship and the more open world non-linear that we were touching upon with that pitch.”

Pacini’s full words:

In an interview with Kiki Talkz, former Retro Studios developer Bryan Walker discussed how the team ended up working on Donkey Kong Country Returns.

Walker worked on Metroid Prime 2 and 3 before directing the Wii title. Retro actually had some interest in moving on from the Prime series after the second entry, but after Donkey Kong was presented to late Nintendo president Satoru Iwata, he instead wanted the team to come out with a third game. Then after Metroid Prime 3 launched and there was a lot of some key staff, the opportunity to work on the Donkey Kong Country IP came about.

Walker also talked about meeting with Shigeru Miyamoto early on and had much praise for him. After one conversation in Kyoto, Miyamoto asked Retro to take care of IP, stating: “Please take care of DK. He is my friend.”

Below is Walker’s full words:

A new month rolled right on in yesterday. Now that we’re in October, we want to know what you’ve been playing.

A ton of notable games have made their way to Switch over the past few weeks. WarioWare: Get It Together!, Cruis’n Blast, Eastward, Ni no Kuni II, Dragon Ball Z: Kakarot, Melty Blood: Type Lumina, Astria Ascending, and Hot Wheels Unleashed are some of the highlights. We’ve even had shadowdrops with the likes of Castlevania Advance Collection.

So what have you been playing as of late? No matter the case, let us know in the comments below.

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Nickelodeon All-Star Brawl Toph

If you didn’t get your fill of Avatar in Nickelodeon All-Star Brawl yesterday, you’ll be happy to hear that Toph has just now been confirmed for the game as well courtesy of IGN. She joins Aang and Korra from the Avatar the Last Airbender universe.

In Nickelodeon All-Star Brawl, Toph can use the following moves: Light Neutral “Rising Knee”, Light Up “Champion’s Belt”, Light Down “Rock Slide”, Light Neutral Air “Air Slap”, Light Up Air “Aerial Champion’s Belt”, Light Down Air “Headbutt”, Light Dash Attack “Running Push”, Strong Neutral “Crashing Earth Wave”, Strong Up “Clay Warrior”, Strong Down “Wall Slam”, Strong Neutral Air “Front Clap”, Strong Up Air “Spin Kick”, Strong Down Air “Downward Punch”, Strong Dash Attack “Stone Catapult”, Neutral Special “Boulder Hurl”, Up Special “Boulder Surge”, and Down Special “Iron Boot”.


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