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Woah Dave! Wii U footage

Posted on 2 years ago by (@NE_Brian) in Videos, Wii U eShop | 0 comments | 0 Likes

A little bit of footage has come in showing the Wii U version of Woah Dave!, which hit the North American eShop today. View the video below.

Update (8/13): Bumped to the top. Woah Dave! will support the GamePad, Wii U Pro Controller, Wii Remote, and Classic Controller.


Original (8/12): Choice Provisions has determined a final release date for Woah Dave! on Wii U. Today, the company announced that the game will be available on the eShop starting on August 20.

Woah Dave! will make full use of cross-buy. If you purchased it previously on 3DS, the Wii U version will be free.


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Woah Dave! came to the 3DS eShop last year (and there are also plans to bring it to Wii U). Developer Jason Cirillo spoke with Destructoid about the game’s success, which came as a slight surprise.

He told the site:

“…despite the fact that we felt very strongly that we had created a truly fun game, I think even we were a bit surprised at how well it did.”

“I think the surprise came in that we knew we’d made a very simple game that would appeal mostly to more mature gamers who grew up with score-chasing arcade games in the 80s, but what we didn’t expect was the general enthusiasm we got from all crowds on all platforms. It was a very big success for MiniVisions both critically and financially.”

MiniVisions is building on the success of Woah Dave! with the studio’s next project, Space Dave!, which will be revealed at PAX Prime in August.

“…Space Dave! would most likely still have happened even if Woah Dave! hadn’t done well. The reason being is that MiniVisions games are largely driven, in all honesty, by us making games that we want to play ourselves. They’re all kinds of experimental.”

“We’re never sure if everyone else will be as in to these ideas as we are, but the passion on our end to make it is there, so we kinda roll with that. Also, probably worth nothing that Space Dave! is a surprisingly different formula, but still 100% a ‘Dave’ game.”

We don’t know which platforms Space Dave! will be on, but 3DS and Wii U seem like pretty safe bets. Information about the project should be shared very soon.

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Choice Provisions’ update for Woah Dave! is out now on 3DS. This is entirely for the “Deluxe” content, which adds new characters, bosses, and more.

Choice Provisions passed along the update news via Twitter a few moments ago.


To recap, here’s what’s included in Woah Dave! Deluxe:

* Two new levels, each of which will challenge even the best Woah Dave! players to rethink their strategy
* New characters in the form of:
– Adoma (of Destructamundo fame)!
– Jr. Melchkin (of BIT.TRIP fame)!
– CommandgirlVideo (of BIT.TRIP fame)!
– Mr. Robotube (of Robotube Games fame)!
– BlokTom (of Bloktonik fame)!
– Plus a new, hidden character. Find them if you can!
* Boss battles!
* New enemy types!
* Rideable UFOs!
* A “Classic Mode” for all those Woah Dave! purists who would prefer their game remain unchanged!
* Maybe a few additional Easter eggs…!

And here’s the original trailer:

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It’s certainly a big day for Woah Dave! In addition to sharing news about the game’s Deluxe update, Choice Provisions confirmed on Twitter today that the entire package will be released on Wii U.

The tweet is as follows:


We don’t have any additional information yet, but stay tuned!

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You may remember that Choice Provisions teased Woah Dave! Deluxe earlier this month. It’s out now as a free update on Steam, and will be coming to 3DS at some point soon.

Here’s an overview as to what’s included in the Deluxe patch:

* Two new levels, each of which will challenge even the best Woah Dave! players to rethink their strategy
* New characters in the form of:
– Adoma (of Destructamundo fame)!
– Jr. Melchkin (of BIT.TRIP fame)!
– CommandgirlVideo (of BIT.TRIP fame)!
– Mr. Robotube (of Robotube Games fame)!
– BlokTom (of Bloktonik fame)!
– Plus a new, hidden character. Find them if you can!
* Boss battles!
* New enemy types!
* Rideable UFOs!
* A “Classic Mode” for all those Woah Dave! purists who would prefer their game remain unchanged!
* Maybe a few additional Easter eggs…!

You can find a trailer for Woah Dave! Deluxe below.

There’s something interesting about how Woah Dave! handles coins. When you die for the final time, coins left on the field remain there until you start again. That means you could essentially die and leave 15 coins on the field, only to start a new round by picking them all up to start with and beginning with 15 coins. There’s more information in the video above!

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Woah Dave! came to the 3DS eShop a few months ago. Sometime in the future, the game could end up launching on another – albeit much older – Nintendo system.

Speaking with Tiny Cartridge, Choice Provisions’ Jason Cirillo said that the company is interested in making a NES version.

Cirillo stated:

“Yes, we are very keen on doing a cart-based version of Woah Dave! Our preferred platform would be NES because the NES is rad. I think we can all agree on that.”

“I imagine we might have to tone down the gameplay just slightly to keep people’s NES consoles from exploding, but it might be possible.”

“In fact, our own Adam Rippon who has so expertly ported Woah Dave! to various console, has an extensive knowledge on coding for legacy hardware such as Game Boy and the like.”

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Woah Dave! has a total of not one, but three secret characters.

We’ve previously talked about CommandgirlVideo who can be unlocked with certain button inputs. However, it seems that there are two more characters to be found in the game.

Robotube’s Jason Cirillo confirmed on Twitter today:


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Woah Dave! launched on the 3DS eShop just recently. In the case of Wii U, some may wonder why the game didn’t land on the console.

The decision, at least partially, can be attributed to game engines. Choice Provisions felt that bringing Woah Dave! over would be “difficult” as it would have needed to be ported to Unity or C++, according to former Nintendo indie head Dan Adelman.

One of the games they showed was Woah Dave!. Being a good Nintendo employee, I of course asked whether they were planning on releasing it on Wii U. They told me that it would be really difficult to do, because the game was originally created with an engine that would make porting to Wii U difficult. They would need to port the game over to Unity or C++.

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