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Wonder Boy: The Dragon’s Trap

Wonder Boy: The Dragon’s Trap is on sale for the first time. Starting today, the game is 30 percent off from the original $19.99 price on the North American and European Switch eShops. The sale lasts until November 30.

Source: DotEmu PR

Last week, Nicalis announced that a physical version of Wonder Boy: The Dragon’s Trap will be released in North America towards the start of next week. We can also now say that the same package will be offered in Europe and Australia.

Headup Games will be responsible for the retail release of Wonder Boy: The Dragon’s Trap in PAL regions. Just like in North America, it’s planned for Q1 2018.

Lizardcube, who developed Wonder Boy: The Dragon’s Trap, shared today’s news on Twitter:


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Wonder Boy: The Dragon’s Trap came to Switch earlier this year as a digital title. A physical version was announced not too long ago, though only for Asia. Nicalis has since announced a partnership with DotEmu for a retail release of the game in North America.

The physical version of Wonder Boy: The Dragon’s Trap will ship in Q1 2018. It’ll be priced at $39.99.

For more information about the game, continue on below.

It was recently confirmed that Wonder Boy: The Dragon’s Trap physical will have a physical version in Asia and the Middle East. Play-Asia has followed up with pre-orders here. Copies should ship around November 23.

Remember, since Switch is region-free, you shouldn’t have any issues playing the game. English is also included, along with Chinese, Japanese, and Korean.

Thanks to axel for the tip.

Wonder Boy: The Dragon’s Trap is only available digitally on Switch. That’s about to change though, in one country at least.

Active Boeki K.K., the distributor of Nintendo products in Southeast Asia and the Middle East, will be selling a physical version of Wonder Boy: The Dragon’s Trap in both regions. English, Chinese, Japanese, and Korean will be supported.

Wonder Boy: The Dragon’s Trap will be sold for roughly $35. It’s going on sale beginning November 23. If retailers like Play-Asia take pre-orders, we’ll let you know.

Thanks to Roto for the tip.

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The folks over at Gamasutra recently talked to several indie developers about the Switch – about what’s like to develop for the system, how Nintendo got into contact with them, and so on. One of the developers they interviewed was Omar Cornut from Lizardcube, the team responsible for Wonder Boy: The Dragon’s Trap. It seems the game did quite well on the Switch – Cornut said that they sold “more copies of Wonder Boy on the Switch than the three other platforms we released on combined”. Definitely a sign of a smaller games library and thus more exposure for smaller titles, but good news nonetheless for developers and Nintendo alike.

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A new update has been sent out for Wonder Boy: The Dragon’s Trap. All players should have access to the patch, which is version 1.03c.

A number of changes, fixes, and more were added with the new update. Continue on below for the full patch notes.

Developer Lizardcube’s lead programmer, Omar Cornut, spoke at length about the history of Wonder Boy: The Dragon’s Trap in a recent interview with Siliconera. Several topics were discussed, such as the transition of going from fan to developer and what the team behind the game wanted to change in the remake of the title.

Omar on his history with the title and how the project got started:

I’ve been tackling emulation of the Master System since 1999, and was always involved with hacking and reverse engineering games of this era. So, I built up that knowledge over time. A few years ago, I decided to use my spare time to start studying the code of the original game ROM. My desire, at the time, was to unearth unknown secrets. It is a game with lots of subtle secrets and behaviors. Players found and published lots of them, but nobody was quite sure that we had found everything. So, I started researching that from a low-level perspective, and eventually I understood enough about the game engine to consider making a remake from the angle of being extra faithful to it.

In 2014, I left my job at Media Molecule, and with that spare time I toyed around with loading data from the old game into a new engine. This was when I got in contact with Ben, who I had worked with years ago on Soul Bubbles (DS). I knew he was a fan of the series, and together we started experimenting with prototyping what a new version could be, and finding the right art style for it. Michael Geyre also joined us early, and he experimented with recreating the soundtrack.

Lizardcube and DotEmu held a joint Reddit AMA session today. Representatives of both companies touched on various topics, including developing for Switch, DLC, 3DS, and more.

We’ve collected the noteworthy comments from the Reddit AMA below. You can read the full thing here.

Wonder Boy: The Dragon’s Trap came out this week as a digital title on Switch. Lizardcube, the game’s developer, isn’t ruling out a physical version.

A new blog post states that the team is “investigating the possibility of doing a physical release later, however if it happens it probably wouldn’t be for all platforms/regions and may be in limited quantities.” Right now it “may or may not happen.”

Lizardcube said:

“The game is a digital download only. We are investigating the possibility of doing a physical release later, however if it happens it probably wouldn’t be for all platforms/regions and may be in limited quantities. We are looking into it; please bear we us that physical goods may not be at our reach and few studios at this point know how to manufacture them e.g. Switch games. So it may or may not happen.”

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