Koizumi on Mario Odyssey – DNA from previous 3D Mario games, travel theme, taking advantage of the Joy-Con
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 31 Comments | 0 Likes
In the latest issue of GamesMaster, the magazine shares some choice words with Super Mario Odyssey producer Yoshiaki Koizumi. Koizumi weighed in on how the Switch game encompasses previous 3D Marios, the theme of travel, and wanting to take advantage of the Joy-Con.
Below is a roundup of the various comments:
Nintendo was initially planning Super Mario Sunshine to be a “disaster recovery mission-style game”
Posted on 1 week ago by Brian(@NE_Brian) in News, Switch | 26 Comments | 0 Likes
This month, RetroGamer sat down with Nintendo’s Yoshiaki Koizumi. The two sides didn’t really talk about Super Mario Odyssey, however. Instead, the conversation was focused on a different project from Koizumi’s past: Super Mario Sunshine.
Koizumi directed Super Mario Sunshine on the GameCube 15 years ago. Initially, the team had a very different plan in mind for the game. Rather than the strictly 3D platforming gameplay that we know of, Nintendo instead was “exploring the idea of a disaster recovery mission-style game.”
Koizumi told the magazine:
Koizumi on story in Mario games, Miyamoto’s involvement with Odyssey, chances of second 3D Mario Switch game, more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 120 Comments | 0 Likes
At Gamescom, The Verge chatted with Super Mario Odyssey producer Yoshiaki Koizumi. While the two talked, Koizumi touched on Nintendo’s approach to story in Mario games, Shigeru Miyamoto’s involvement with Odyssey, and the chances of a second 3D Mario title for Switch.
Head on below for some notable excerpts from the interview. For the full discussion, read up on The Verge here.
Koizumi says Switch success is half-expected and half-surprising, talks Mario development and Zelda dev differences
Posted on 2 months ago by Brian(@NE_Brian) in News, Switch | 12 Comments | 0 Likes
This month’s issue of EDGE has a cover dedicated to Super Mario Odyssey. There really isn’t a whole lot new about the game itself, but the magazine does have a few choice words from Nintendo EPD’s general producer Yoshiaki Koizumi.
One of the topics Koizumi commented on was Switch’s success. Regarding the console’s performance thus far, Koizumi said:
“It’s half expected and half surprising. I always feel a certain amount of confidence in my work, and I imagine a lot of different scenarios. The one that’s come to fruition was one of the better ones I was imagining! We wanted people to have more time to play games.”
Super Mario Odyssey devs on Captain Toad, changes in kingdoms, elements for Mario 64 players, newcomer help, more
Posted on 4 months ago by Brian(@NE_Brian) in News, Switch | 6 Comments | 0 Likes
Game Informer went live with a new Super Mario Odyssey interview today. The site spoke with director Kenta Motokura and producer Yoshiaki Koizumi to learn more about the game.
Various topics were discussed, including Captain Toad, how kingdoms change while you play, and help for newcomers. Also teased were elements that will make players who played Super Mario 64 “happy”. Koizumi weighed in on how he’s becoming more of a face for Nintendo lately.
We’ve picked out the interesting excerpts from the interview below. You can read the full discussion here.
Yoshiaki Koizumi is hosting a Reddit AMA right now
Posted on 4 months ago by Brian(@NE_Brian) in News, Switch | 3 Comments | 0 Likes
Update: Bumped to the top. It’s now over – we have almost everything below.
Yoshiaki Koizumi, the producer of Super Mario Odyssey, has just started a special AMA on Reddit. He’ll surely be inundated with questions, but you can nonetheless try your luck at having your question answered.
The AMA can be found here. We’ll add in any interesting responses throughout the hour-long session below.
Of all the things Mario can take control of in Odyssey, which is your favourite?
Is Koichi Hayashida involved in the development of Mario Odyssey?
Yes, he is!
How did you come up with the mechanic of Mario possessing enemies and objects?
So when we wanted to create Mario games this time around we wanted to focus on the actions Mario can do and in previous Mario games he was able to get power-ups and new abilities. But this time around when we were making many different prototypes and changed our approach that found capturing or “possessing” enemies worked well so we stuck with that.
Nintendo talks Switch – origins / creation, going with one screen, name, online play, January event, much more
Posted on 6 months ago by Brian(@NE_Brian) in News, Switch | 34 Comments | 0 Likes
A little while back, Famitsu published an interview with Nintendo’s Shinya Takahashi and Yoshiaki Koizumi all about Switch in one of its issues. It was extremely extensive, covering the system’s origins and early development (including some involvement from Satoru Iwata). The two developers also touched on numerous other topics such as going with a single screen, choosing the name out of thousands, tying in smartphone usage to online play and making it paid, system updates, VR, and why the January event was held in Japan. Again, there is a lot here.
We’ve now readied a pretty complete translation of the interview. Continue on below for the extensive discussion featuring Takahashi and Koizumi.
Nintendo devs on the Mario game they’d play if they were stuck on an island
Posted on 7 months ago by Brian(@NE_Brian) in General Nintendo, Videos | 6 Comments | 0 Likes
Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.
— Nintendo of America (@NintendoAmerica) March 10, 2017
— Nintendo of America (@NintendoAmerica) March 10, 2017
Koizumi on Switch’s initial vision, using more well-established tech, Joy-Con colors
Posted on 7 months ago by Brian(@NE_Brian) in News, Switch | 62 Comments | 0 Likes
Game Informer now has its own interview up with Nintendo’s Yoshiaki Koizumi. The two sides chatted about Switch with a few questions and answers. Koizumi talked about the initial vision for the system and how long it’s been since the plan was put in place, the technical side of things, and Joy-Con colors.
We’ve picked out these excerpts below. You can read the full interview on Game Informer.
How Nintendo came up with the idea of Switch
Posted on 7 months ago by Fernando in Switch, Videos | 15 Comments | 0 Likes
IGN just uploaded a video about how Nintendo made the Switch. There are a lot of interesting statements from both Yoshiaki Koizumi and Shinya Takahashi.
Check it out below: