Nintendo devs on the Mario game they’d play if they were stuck on an island
Posted on 2 weeks ago by Brian(@NE_Brian) in General Nintendo, Videos | 6 Comments | 0 Likes
Nintendo of America put up a couple of additional videos for MAR10 Day on its Twitter account a few hours ago. In both, Yoshiaki Koizumi, Shinya Takahashi, and Shigeru Miyamoto were asked about the one game they’d play if they were stuck on an island. Find their responses below.
— Nintendo of America (@NintendoAmerica) March 10, 2017
— Nintendo of America (@NintendoAmerica) March 10, 2017
Koizumi on Switch’s initial vision, using more well-established tech, Joy-Con colors
Posted on 3 weeks ago by Brian(@NE_Brian) in News, Switch | 62 Comments | 0 Likes
Game Informer now has its own interview up with Nintendo’s Yoshiaki Koizumi. The two sides chatted about Switch with a few questions and answers. Koizumi talked about the initial vision for the system and how long it’s been since the plan was put in place, the technical side of things, and Joy-Con colors.
We’ve picked out these excerpts below. You can read the full interview on Game Informer.
How Nintendo came up with the idea of Switch
Posted on 3 weeks ago by Fernando in Switch, Videos | 15 Comments | 0 Likes
IGN just uploaded a video about how Nintendo made the Switch. There are a lot of interesting statements from both Yoshiaki Koizumi and Shinya Takahashi.
Check it out below:
Nintendo on wanting to bring people together with Switch
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 13 Comments | 0 Likes
Nintendo has a notable goal in mind with Switch: bringing people together. In an interview with The Independent, general producer Yoshiaki Koizumi spoke about wanting to create an experience similar to cards. With cards, people are able to play together and “play eye to eye”. That’s where Switch’s portability aspect comes into play, including the Joy-Con.
“When you have a deck of cards, you can get family and friends together and play games that everyone knows the rules to. It’s very accessible, everyone can sit down and play together, and that became kind of a root for us as we thought about this. For generations, people would play eye to eye as they thought about strategy. We wanted to recreate some of that experience using technology.”
“You need a certain kind of hardware to make that social situation possible. And in the past we’ve had that experience with NES and SNES of having two controllers and it definitely felt like the social experience where your friend would come over to your house and play with you, and so we wanted to make that situation not only more possible, but more visible outside the house, to see people playing together like that. It’s the addition of two controllers from the start that makes creating those things possible.
Of course you could go online and play video games with strangers that you’ve never met before, but something a little bit different is possible here, where you can take the system outside of your house and run into someone you’ve never met before, hand them a controller and start playing right there, and that’s the sort of thing that, when you experience it, makes the other person and yourself very happy.”
Koizumi: Switch supports bluetooth headsets, jack port usable in docked mode, hints at GameCube VC
Posted on 1 month ago by Matt(@OnePunchMaz) in News, Switch | 51 Comments | 0 Likes
French outlet Melty recently had the chance to interview Yoshiaki Koizumi and Shinya Takahashi, who provided them with quite a few new details on the Switch.
First of all, while we already knew for a while that the Switch uses Bluetooth in some way, Koizumi now confirmed that the Switch is compatible with Bluetooth headsets – and that’s not all, as they (and regular wired headsets) can be used even when the Switch is in docked mode.
Koizumi, Takahashi, Bill Trinen spotted at Nintendo New York, 1-2-Switch footage from event
Posted on 1 month ago by Zack in News, Switch | 8 Comments | 0 Likes
Several important Nintendo figures were spotted at the Nintendo New York store recently, likely attending the private event that has been occurring since yesterday. Among those attending are Yoshiaki Koizumi, Shinya Takahashi and Bill Trinen. You can view some footage from the event below, along with the various Twitter and Instagram posts that the gang appeared in.
Nintendo – third-party Switch announcements coming, price and power, online service, 3DS games in 2018, more
The Telegraph has put up a pretty lengthy interview with Nintendo’s Yoshiaki Koizumi and Shinya Takahashi all about Switch. Topics include third-parties, talk of the system’s price and power, paid online service, and more. Additionally, we hear some comments that Nintendo is planning 3DS games for 2018.
Notable excerpts from the interview can be found below. For the full interview, head on over to The Telegraph.
Nintendo on Switch – bridging portables / consoles, meeting third-parties, balancing fun and graphics, more
Posted on 1 month ago by Brian(@NE_Brian) in News, Switch | 83 Comments | 0 Likes
TIME has posted a lengthy interview with Nintendo director Shinya Takahashi and Switch producer Yoshiaki Koizumi about the company’s brand new console. There were lots of interesting comments here, such as how it can be a means of bridging portables / consoles and striking a balance between fun and graphics. The two also spoke about how they personally met with third-parties and showed off 1-2-Switch, Snipperclips, and more.
Read on below for a rundown of Takahashi and Koizumi’s comments. TIME’s piece can be found here for a few more remarks.
Yoshiaki Koizumi on the uniqueness of the Switch, Nintendo’s goals with the system, more
Posted on 2 months ago by Matt(@OnePunchMaz) in News, Switch | 14 Comments | 0 Likes
The Wall Street Journal has conducted an interview with Yoshiaki Koizumi, the General Producer of the Nintendo Switch, at the console’s big event last weekend in Tokyo. Make sure to read the full article here; below are a few interesting excerpts:
On the difference between previous handheld devices and the Switch:
“You could go out with a hand-held game device, but you can’t play with others if they don’t have the same device. We wanted to provide people with more options to play games.”
On when he would call the Switch a success:
“I want people to share the fun of playing games not just over social media but also on street corners. When we see people playing the Switch at various places and with different styles, then we would call the Switch a success.”
On how the Switch offers a different way to play games:
“When you play cards, you look opponents in the eye to read their strategy, and that is fun. And we realized no videogame devices have been able to offer that kind of entertainment.”
1996 interview with Miyamoto, Super Mario 64 developers available in English for the first time
Posted on 6 months ago by Zack in General Nintendo | 8 Comments | 0 Likes
Two seperate interviews from 1996 with Shigeru Miyamoto and other Nintendo employees who worked on Super Mario 64 together were recently translated and published on the website Shmuplations for any interested party to read.
The interviews come from a time where Super Mario 64 had just been released and was making waves in the gaming world. The questions cover a variety of topics about Super Mario 64, focusing mostly on the creative process of designing a game in 3D compared to 2D and the early history of the game.
On the origins of Super Mario 64 and how the project got started, Miyamoto had this to say:
Well, in the beginning… we were working on something really simple—deceptively simple, even, from the perspective of the team that would go on to finish the huge, final game. (laughs) There was a room made of simple lego-like blocks, and Mario and Luigi could run around in there, climb slopes, jump around, etc. We were trying to get the controls right with an analogue 3D stick, and once that felt smooth, we knew we were halfway there. And so, along the way, we realized wanted to create a slightly larger area for them to move around in…