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Yosuke Hayashi

Fire Emblem Warriors Three Hopes interview monsters, Expeditions, base camp

A second Fire Emblem Warriors: Three Hopes developer interview was published in a recent issue of Japanese magazine Nintendo Dream. This follows a previous discussion that came out around the game’s release and we translated it here.

As for the latest interview, we again get to hear from development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata. The three of them addressed a bunch of different topics, including monsters, the Expedition system, base camp, more talk about characters that were included, and more.

You can read our full translation below. 

fire emblem warriors three hopes developer interview

In the latest issue of Nintendo Dream, the Japanese magazine published a lengthy interview with some of the developers that worked on Fire Emblem Warriors: Three Hopes. Development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata participated in the discussion.

This was a significant discussion coming in at over 5,000 words. The group touched on a variety of topics, including how the Switch title came to be, Byleth and his role in the game, Shez, the weapon triangle, implementation of Camp and Facilities, and more.

You can catch up on our full translation below.

Fire Emblem Warriors 2

Fire Emblem Warriors 2 was an idea Nintendo and Koei Tecmo considered before settling on development of Fire Emblem Warriors: Three Hopes, it’s been revealed. 

That nugget of information comes from an interview published by Japanese magazine Nintendo Dream with development producer Hideo Suzuki, producer Yosuke Hayashi, and director Hayato Iwata. Hayashi said the team “wanted to make a sequel to Fire Emblem Warriors” and “called it Fire Emblem Warriors 2 as a placeholder name and discussed various directions we could take it in”.

Those that are now playing Fire Emblem Warriors: Three Hopes or have been keeping up with promotional material for the game are sure to know that Byleth is a villain in the game. This is in contrast to Fire Emblem: Three Houses where the character was the protagonist.

In an interview with IGN, director Hayato Iwata commented on the decision. He had this to say about the change for Byleth in Three Hopes:

Dengeki Online recently published a lengthy Hyrule Warriors: Age of Calamity developer interview. Producers Yosuke Hayashi and Masaki Furusawa, along with director Ryota Matsushita, were all involved with the discussion.

At one point, there was some interesting discussion about the game’s characters. The three first shared the following when asked about how the playable characters were chosen, as translated by Nintendo Everything:

Hyrule Warriors: Age of Calamity

This week’s issue of Famitsu contains an interview with key members of the Hyrule Warriors: Age of Calamity team. Producer Yosuke Hayashi and director Ryouta Matsushita as well as Zelda series producer Eiji Aonuma answered a few questions about the new Switch game.

Famitsu asked about a few topics, including why a new Hyrule Warriors game was made themed after Breath of the Wild and whether Aonuma had any specific requests for the project. The magazine also asked about whether certain elements had already been established when it came to the characters and story.

Here’s our full translation:

Hyrule Warriors: Age of Calamity

Nintendo and Koei Tecmo came together for the first Hyrule Warriors, a spin-off of the Zelda series, back in 2014. They then collaborated on the just-released Hyrule Warriors: Age of Calamity. Now that we’ve seen two of these games, some fans might be wondering if Hyrule Warriors could be its own dedicated spin-off series.

IGN recently spoke with Zelda series producer Eiji Aonuma as well as Age of Calamity producer Yosuke Hayashi, and asked whether Nintendo is considering making this its own standalone series to go alongside mainline Zelda games. The two developers said in response:

Marvel Ultimate Alliance 3: The Black Order

If you’ve played some of Team Ninja’s previous games such as Ninja Gaiden, you know how difficult they can be. Apparently that toughness rubbed off on the team when Marvel Ultimate Alliance 3: The Black Order was in development. According to producer Yosuke Hayashi, Marvel Games told Team Ninja that the Switch game was too difficult, which led to adjustments being implemented.

Hayashi told IGN:

Fire Emblem Warriors - Awakening DLC Pack

In this month’s issue of Nintendo Dream, the Japanese magazine posted its final interview with a couple of the Fire Emblem Warriors developers. Director Hiroya Usuda and producer Yosuke Hayashi stopped by to primarily discuss the Awakening DLC Pack. They also weighed in on the end of DLC, why Darios isn’t playable, and showed some interest in making a sequel.

Find some excerpts from the interview below plus some concept art. You can read the full discussion here.

Following the reveal of Hyrule Warriors: Definitive Edition during this month’s Nintendo Direct Mini, Japanese magazine Famitsu featured the game with its initial coverage. There wasn’t anything overly new, as it basically reconfirmed what we already knew. That means 29 playable characters, the return of the Challenge Mode from the Wii U version, and the ability to switch between characters on the battlefield as was possible on 3DS.

Also, development on Hyrule Warriors: Definitive Edition is 95% complete. That’s no surprise as the game is just a couple of months out in Japan.


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