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Team Ninja says the 3DS is easy to develop for, prepared to be judged by their work

Posted on September 17, 2010 by (@NE_Brian) in 3DS, News

This information comes from Team Ninja head of development Yosuke Hayashi…

“The 3DS in and of itself is easy to develop for. It’s a handheld platform, which makes it relatively easy from a development standpoint. But being 3D, other than just the specs, we have to figure out how to use it well, how to use that effect. That’s something we’re having fun with, trying to figure that out. Up until now, 3D [in games] has not been an everyday experience. We think that with the 3DS, this will be the first time that anybody can get a 3D experience just about anywhere. It’ll be just a part of everyday life. So we’re trying to put out a 3D fighting game and see how that goes, and learn from that experience. We’ll go from there to see where 3D should go, and how we can use 3D to make a deeper experience in the future.”

“We knew that we’d be asked about the past, and about Team Ninja going forward, and what that’s going to mean. We know that in making a new Dead or Alive and Ninja Gaiden we’re going to be compared to our past titles. We’re prepared to be judged by our work. We want people to take an honest look at the work that we do. If we were to make a new franchise that would be the easy way out, because people would have nothing to compare it to. But for us to go back and say we’re going to make a Ninja Gaiden or Dead or Alive, and we’re actually daring to do that, that’s a statement for us. We’re prepared to back that up with the games themselves.”

An easy platform to develop for is a pretty big factor in getting third-parties to support a certain system. In this case, the 3DS is probably somewhat close to the DS. I’m sure a lot of developers are happy about that!

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