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Team Ninja’s Yousuke Hayashi talks Dead or Alive: Dimensions

Posted on September 22, 2010 by (@NE_Brian) in 3DS, News

– Team Ninja head Yousuke Hayashi wasn’t told about the 3DS’ 3D when Nintendo showed him the hardware for the first time
– Hayashi believed the 3DS could handle a fighting game well
– After Hayashi learned about the 3D, he thought that aspect would make an even more amazing product
– Better to say that the game started with the desire to bring Dead or Alive to a handheld rather than make it 3D
– 3D development was a learning experience for Hayashi
– Hayashi feels that 3D is more about showing depth rather than having objects popping out of the screen: “It’s a method for showing things realistically.”
– More dynamic elements in stages (in reference to being able to run into objects, objects falling off cliffs)
– Team Ninja wants to start the Dead or Alive franchise again, Dimensions is a part of this
– Characters everyone expects will be in the game
– No release time frame yet
– Development progressing smoothly

“I’ve thought from before that there was great potential for fighting games played on a portable game machine. However, the reality was that there was no hardware that matched this. When I first saw the 3DS, I felt that with this performance, it could be done.”

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