New Layton’s Mystery Journey trailer, “Real World Puzzle Solving” campaign announced
Posted 1 week ago by Brian in 3DS, Videos | 38 Comments | 0 Likes
Level-5 prepared a brand new trailer for Layton’s Mystery Journey, which is on the way to 3DS. View it below.
Along with today’s trailer, Level-5 announced a partnership with SCRAP for a “Real World Puzzle Solving” campaign. Here’s what we know about it:
“To commemorate the release of Layton’s Mystery Journey: Katrielle and The Millionaires’ Conspiracy, Level-5 has teamed up with SCRAP — a company that creates real escape games — to produce a puzzle-solving event that challenges users around the world to solve 50 puzzles that appear on the internet and in special locations in 10 countries, including Japan, the U.S., the U.K., South Korea, and Australia. This world-wide event will take place for roughly three months, starting on June 20 and ending on September 21.”
The first puzzle is about Pikotaro’s “Pen-Pineapple-Apple-Pen” song. You can participate on the official site at Layton.world.
Video: A look at Switch’s fantastic new feature of helping you find detached controllers
Posted 1 week ago by Brian in News, Switch | 8 Comments | 0 Likes
Switch received a number of new features tonight part of the 3.0.0 update. Among them is the ability to find paired controllers within communication range by activating the vibration feature.
The way it works is pretty simple. You simply need to visit the “Controllers” section on the Home Menu, choose the “Find Controllers” option, and tap on any of the controllers you see on the screen. Any controllers in range will then rumble and essentially emit a sound so that you can locate them.
Here’s a good look at the feature:
YO CHECK THIS FUCKIN SHIT OUT pic.twitter.com/O95JiP7Sqw
— Balrog (@BalrogGameRoom) June 20, 2017
This could really come in handy if you’ve removed your Joy-Con, but are unsure where you’ve placed them. If they’re nearby, the vibration and sound should help you out.
New Switch update out now (version 3.0.0) – add friends from Wii U / 3DS, new Splatoon 2 icons, improvements
Posted 1 week ago by Brian in News, Switch | 48 Comments | 0 Likes
Nintendo has just pushed out a fairly substantial update for Switch. After applying the firmware, your system will be at version 3.0.0.
Today’s update doesn’t add a ton in terms of new features. However, there is some new functionality, and a number of improvements such as the ability to add friends from Wii U and 3DS, new Splatoon 2 icons, a fix for issues with HDMI input change, and much more.
Below are the full patch notes:
May 2017 NPD: top 20 best-selling games in the U.S.
NPD Group has released a listing of the top twenty best-selling games in the U.S. for the month of May 2017. The results can be found below.
1. Injustice 2
2. Mario Kart 8 Deluxe*
3. Grand Theft Auto V
4. The Legend of Zelda: Breath of the Wild*
6. Tom Clancy’s Ghost Recon: Wildlands
7. Fire Emblem Echoes: Shadow of Valentia*
8. NBA 2K17
9. MLB 17: The Show
11. Tom Clancy’s Rainbow Six: Siege
12. Horizon Zero Dawn
13. Call of Duty: Infinite Warfare
14. Call of Duty: Black Ops III
15. Mass Effect Andromeda
17. Battlefield 1
18. Nier: Automata
20. FIFA 17
*No digital sales
Metroid: Samus Returns development complete, Sakamoto on the wait for 2D Metroid, Other M criticism, more
Kotaku was one of several outlets that went hands-on with Metroid: Samus Returns at E3 last week. The site also spoke with some of the people involved with the game.
According to Tim O’Leary from Nintendo Treehouse, development is complete. Perhaps that not massively surprisingly given how it’s due out in just a few months. Still, it’s pretty interesting to hear.
Kotaku also shares some new comments from producer Yoshio Sakamoto. Sakamoto was asked why Samus Returns is on 3DS rather than Switch, why it’s taken so long for a new 2D Metroid, criticism of Metroid: Other M, and how the 2D / 3D Metroids are handled at Nintendo.
Continue on below for Sakamoto’s comments. You can find a few more on Kotaku here.
ARMS devs on the game’s prototype days, designing characters, plenty of lore coming, more
Posted 1 week ago by Brian in News, Switch | 2 Comments | 0 Likes
Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics.
We’ve gone through the interview and picked out excerpts below. Read the full discussion here.
Big Pokemon GO update coming soon – new Gym features, Gym badges, Raid Battle, new items
Posted 1 week ago by Brian in Mobile, News | 6 Comments | 0 Likes
Niantic has pulled back the curtain on a substantial update coming soon to Pokemon GO. When it’s released, players will have access to number of new features.
Pokemon GO is seeing “a major facelift” to Gyms, such as spinning the Photo Disc at Gyms to obtain items similar to PokeStops. Gyms will also now feature “six permanent slots that can be filled by the controlling team’s Pokemon.” A motivation system is being added as well “that will significantly change how you interact with Gyms.”
Also new in the update are Gym Badges, a Raid Battle feature in which Trainers work together to take down a powerful Raid Boss, and new items.
Full details about the update are below along with screenshots.
The biggest update to Pokémon GO is nearly here! Very soon, Trainers around the world will be able to participate in a revamped Gym gameplay experience, including the opportunity to join together with others to battle against powerful Pokémon in the new Raid Battle feature!
New Gym Features and Updates: Starting soon, Gyms are undergoing a major facelift. You’ll soon be able to spin the Photo Disc at Gyms to acquire items just as you do at PokéStops—but that’s only the beginning. More updates to Gym battles are also just around the corner. Gyms are no longer based on Prestige and training. Instead, they now feature six permanent slots that can be filled by the controlling team’s Pokémon. Each Pokémon assigned to these slots must be unique. For example, only one Blissey can be assigned to a Gym at a time. In addition, opposing teams will battle the Pokémon in the order they were assigned to the Gym.
At the heart of the update is a new motivation system that will significantly change how you interact with Gyms. When a Pokémon is assigned to a Gym, a motivation meter will be displayed. Pokémon assigned to defend a Gym lose motivation over time and as they are defeated in battle. As a Pokémon loses motivation, its CP will temporarily decrease, making it easier for opposing teams to defeat. To help keep the Pokémon motivated and in tip-top shape for their next battle, Trainers can treat their team’s Pokémon to some Berries, which restore their motivation. If a Pokémon loses all motivation, it will leave the Gym and return to its Trainer the next time it loses a battle, so you’ll want to keep your team’s Pokémon motivated by giving them Berries frequently!
Japanese Dragon Quest XI Nintendo Direct airing on June 21st
Posted 1 week ago by Matt in 3DS, News | 62 Comments | 0 Likes
Nintendo has announced a new Japanese Nintendo Direct, which will air on Wednesday, June 21st, at 8 PM local time. The Direct, which will be 14 minutes long, will be all about Dragon Quest XI. According to the announcement, the Direct will be mainly about the 3DS version of the game and its exclusive features. It’s possible that the Switch version will also be shown off for the first time, though that’s not exactly a safe bet. Either way, we’ll know for sure in about 48 hours.
Dragon Ball FighterZ dev says no Switch version isn’t due to a lack of power, open to porting if fans show interest
Posted 1 week ago by Brian in News, Switch | 147 Comments | 0 Likes
Bandai Namco is bringing Dragon Ball Xenoverse 2 to Switch a few months from now. But at E3, the company announced the 2D fighter Dragon Ball FighterZ which is currently not planned for the system. Depending on fan interest, that could change.
French site Game Blog spoke with Dragon Ball FighterZ producer Tomoko Hiroki. Despite what some may say, the game not being on Switch isn’t a matter of the system’s technical specs or lack of power. Hiroki added that there hasn’t been any trouble porting over Dragon Ball Xenoverse 2.
It isn’t clear why Bandai Namco and developer Arc System Works skipped on Switch for Dragon Ball FighterZ. However, Hiroki did say that if fans show their interest, they could bring it over. Hiroki did caution that Dragon Ball FighterZ may not come to Switch the same time as other versions, but they’re open to considering it.
Thanks to Matthew M for the tip.
Splatoon 2 devs on Salmon Run’s difficulty, sharing art and messages, Splatfests, launch content, voice chat, music, more
Posted 1 week ago by Brian in News, Switch | 16 Comments | 0 Likes
Today, Game Informer put up a lengthy interview with Splatoon 2 producer Hisashi Nogami and lead programmer Shintaro Sato. Plenty was discussed here, including Salmon Run, letting players share art and messages, Splatfests, how much content will be available at launch, why voice chat is limited to friends / other familiar people, and music. There were other topics sprinkled in as well.
We’ve rounded up some of the noteworthy comments from Nogami and Sato below. You can read the full interview on Game Informer here.