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Something Switch owners have noticed about the system is that games lack manuals. This comes in contrast to Nintendo’s past, and most recently, the Wii U and 3DS.

Those two systems started to phase out physical manuals. With Switch though, they almost seem to be gone completely. Zelda: Breath of the Wild nor 1-2-Switch have manuals of any sort – not even digital ones accessed on the console.

Interestingly, Yacht Club Games’ David D’Angelo informed Kotaku that Nintendo offers an option for games to have manuals on Switch. Dvelopers must manually invoke the option though.

About Shovel Knight specifically, D’Angelo said:

“You are correct that there isn’t an instruction manual. We weren’t sure how common they would be used on Nintendo Switch. It’s possible we may add it in the future, but we chose to focus on making sure the game was done since we were rushing to make launch day! We were definitely hemming and hawing about whether to pull more all-nighters to get the manuals in there.”

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It’s always interesting to see game ideas that were left on the cutting room floor during development. In the case of Zelda: Breath of the Wild, director Hidemaro Fujibayashi revealed in the game’s new “making of” video series that the team scrapped something relating to characters.

Fujibayashi and the rest of the team were hoping to include “tiny people”, complete with “tiny-sized towns” and Link himself shrinking. However, “with all these other characters that stand out, we thought it would be difficult for these little guys to be able to live out their own place in the game.”

Fujibayashi’s full explanation:

Initially announced yesterday, Nintendo has debuted The Making of The Legend of Zelda: Breath of the Wild. Fans can get an inside look at the game’s creation. Take a look at the full series below (warning: potential spoilers).

Super Bomberman R didn’t set the sales charts on fire when it debuted in Japan last week, but it still managed to do fairly well. Even though it only sold around 37,000 copies, it was the best-selling third-party game on Switch.

Looking into Super Bomberman R’s sales further reveals an interesting fact. It actually had the best opening week for the series in nearly twenty years. It’s also one of the best openings for the series as a whole.

Here’s a look at previous first week sales for Bomberman games in Japan:

As you can probably tell, The Legend of Zelda: The Wind Waker HD served as a big inspiration for the art style in Breath of the Wild. This goes all the way back to when Nintendo was working on the Wii U remaster a few years ago. Breath of the Wild art director Satoru Takizawa spoke about how the game’s style was determined during a session at GDC last week.

When looking to see how different Zelda games would look like in HD, Nintendo took models from previous games and placed them into a development environment to try different mockups. Skyward Sword, Twilight Princess, and The Wind Waker were all tested. Wind Waker “stood out” the most “and really captured the imagination of the lead artists on Breath of the Wild”. The team took it from there.

While Wind Waker would end up being used as inspiration, the art style couldn’t be carried over completely. The cartoonish direction couldn’t allow for a certain sense of realism that the team wanted to achieve. Additionally, there was some concern about it being a turnoff for older players.

Breath of the Wild’s final look was ultimately determined based on a slogan Nintendo decided on, which is “refreshing and full-flavored.”

Here’s the full explanation on how the game’s art style came to be from Takizawa:

We’re a little ways into March, so we want to know what everyone is up to with their gaming sessions as of late. The Legend of Zelda: Breath of the Wild is no doubt something that many of you are playing, but I’m willing to bet there are at least a few of you out there who are spending your time with something else. Plus, I know some folks enjoy going through more than one game at once.

So what are you playing right now? Is Zelda: Breath of the Wild indeed taking up most of your time? Let us know in the comments below.

Highlights from last week’s topic: Your impressions of Switch and Zelda: Breath of the Wild

Level-5 CEO talks Lady Layton

Posted 2 weeks ago by in 3DS, News | 3 Comments | 0 Likes

Even though Lady Layton was announced last July, we haven’t heard much about it since then. Famitsu catches up with Level-5 CEO Akihiro Hino for an update of sorts this week.

Famitsu starts off by asking what parts are new compared to past entries. Hino points out that the protagonist has changed from Professor Layton to his daughter, Katrielle. Because of that, this game will have a female touch while keeping the series’ atmosphere intact. Hino hope the game will show a brand new side of the franchise.

The Verge recently chatted with Zelda: Breath of the Wild director Hidemaro Fujibayashi, art director Satoru Takizawa, and technical director Takuhiro Dohta. Tons of topics were discussed in the new interview. Among them include how the team approached development, the game’s difficulty, speedrunning, the crazy concept, designing Shrines, and making the experience as bug free as possible.

We’ve rounded up notable excerpts from the interview below. You can read the full discussion on The Verge here.

Gameplay from Away: Journey to the Unexpected, an upcoming title for Switch, debuted during Twitch’s PAX stream. We have the full recording below.

Various information about Switch’s debut sales have been coming this week. In its first three days, the console is estimated to have sold around 330,000 units.

Dengeki now reports that Switch sold through 95 percent of its initial shipment. Given that, as well as how it’s tough to find in stores, the system’s first shipment is almost entirely depleted. That means when next week’s sales are reported, Switch is likely going to have a major drop off – so don’t panic when you see the numbers.

By the way, on another interesting note, Dengeki says that The Legend of Zelda: Breath of the Wild has an attach rate of 60.8 percent with Switch. That’s higher than the rate for Twilight Princess and Wii at 35.9 percent.

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