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The Great Ace Attorney 2 details

Posted on January 26, 2017 by (@NE_Brian) in 3DS, News

Capcom sent out a wave of details about The Great Ace Attorney 2 today. There are some details about the plot and general setup, though most of the content recaps returning characters and systems. Find the full breakdown below, courtesy of Gematsu’s translation.

Story/characters

– Set in the late 19th century
– At the end of this century, the largest world fair was held at the great imperial capital of London
– In the shadows of the world fair that symbolizes the pinnacle of prosperity, a dark series of events set a new case in motion
– From the Empire of Japan to the British Empire, a grand story that spans across two worlds will again set in motion
– Ryunosuke Naruhodo: protagonist of The Great Ace Attorney 2
– He’s a college student at Teito Yuumei University in the Empire of Japan
– Due to a certain incident, he travels to the British Empire and becomes an attorney
– In the foreign land, he comes across the great detective Sherlock Holmes and, together with him and his colleagues, frequently takes on mysterious cases
– Sherlock Holmes: The world’s greatest detective
– His reasoning, based on observational skills that surpasses human intellect, is worthy of the name, logical acrobatics
– Susato Mikotoba: girl who once supported Ryunosuke as his “judicial assistant”
– A certain case has brought her back home to Japan
– As Ryunosuke is a lawyer in pursuit of knowledge in a foreign country, she worries about him
– Iris Watson: girl who lives with Holmes
– She is the author of “Sherlock Holmes’ Adventures” a novel of immense popularity in London
– 10 years old
– Iris is is a miracle child with a PhD in medical science
– Susato is seen standing alone atop a small hill with a view
– There, next to a single pine tree, she offers flowers to someone’s grave
– A letter reaches Ryunosuke, causing the awakening of a certain, hidden case
– One area seems connected to the case; covered in patchwork, with has worn-out walls and decorations
– There is a wig-like item on the floor to the right of the room, and some sort of backdrop to the left of the room
– Some sort of incident occurred at this new location
– London police headquarters’ Detective Gregson of Scotland Yard can be seen
– Gregson mentions “cursed lodging”
– Game uses the traditional, “point out lies and contradictions to expose the truth” systems of Ace Attorney
– The basics of these systems are the same
– Advance the story by playing through “Detective Parts” and “Courtroom Parts”
– When an incident occurs, you’ll investigate the crime scene and collect testimonies and evidence in “Detective Parts”
– Use the testimonies and evidence you gathered in that part as ammunition in your “Courtroom Part” battle to expose the truth behind the case
– “Joint Reasoning” and “Jury Battle” systems unique to The Great Ace Attorney also appear in each part

Detective Parts

– Investigate the crime scene, gather evidence and testimonies from those connected to the incident, and collect the things that will become the ingredients for battle in the courtroom
– 4 main actions to investigate the case: “Examine,” “Talk,” “Move,” and “Press”
– “Move” to and from places connected to the incident, and “Examine” the crime scene and related places
– “Talk” to and “Press” those connected to the incident to get information

Courtroom Parts

– Use the testimonies and evidence gathered during the Detective Part to battle against witnesses and prosecutors who tell lies and contradictions. Expose the truth to attain a turnabout innocence

Joint Reasoning (During Detective Parts)

– During Detective Parts, there are times when—if Holmes is present—a “Joint Reasoning” will occur
– With Holmes’ sharp observing eye and unrestricted reasoning ability, you’ll go to a domain of unexpected and unbelievable reasoning
– The player, as Ryunosuke, rebuts the strange parts of his reasoning and leads him to the truth
– Holmes’ super reasoning and Ryunosuke’s rebuttals make up “Joint Reasoning”
– Cooperate with Holmes to reveal the truth

Jury Battle (During Courtroom Parts)

– In addition to the presiding judge, a random jury of six London citizens have influence over the final judgment
– If the case is judged as “guilty” after hearing the testimonies of the prosecutors and witnesses, you can persuade the jury, which passes the judgment, and have them re-examine their verdict
– If your persuasion is a success, you can get the verdict turned-about to “innocent”
– Expose the truth by hitting the jury with evidence of the lies and contradictions of the witness testimonies, point out the contradicting opinions among jurors, and attain a turnabout innocence

The Flow of the London Courtroom

– An outline of the events –> witness cross examination –> a decision from the jury and the closing arguments –> jury battle –> ongoing deliberation, if successful, and your chance for a turnabout decision
– “Cross-Examination” is when you verify the witness’ testimony
– Shake up and press the witness to find contradictions in their testimony and put them on display as evidence
– During a “Jury Battle” the six jurors make up your opponents
– After witnessing the cross-examinations, the jury will make a decision on whether the accused is “guilty” or “innocent”
– If they’re convinced the accused is guilty, you can persuade the jury and try to attain a turnabout innocence

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