Submit a news tip



Tons of Xenoblade Chronicles X details about Arts and Soul systems

Posted on April 9, 2015 by (@NE_Brian) in News, Wii U

Last night’s Xenoblade Chronicles X website brought along a ton of details about the Arts and Soul systems. For a summary of what was shared, read the lengthy summary below.

Arts

– Win battles with a combination of Auto Attacks and Arts
– Choose between the 8 arts you set beforehand
– Deciding ‘which arts to use in what order’ will greatly influence the outcome of the battle
– Learn Arts as you rank up your classes
– Can strengthen your favorite Arts as well

Recast

– After using an Art, need to wait for its “Recast Time” before using it again
– Recast length differs between arts
– Shorten the time by strengthening the Arts
– Arts will continue to charge up for a second time after recasting, called a “Double Recast”
– Double Recast greatly increases their effectiveness
– It is possible for arts to charge up to a “Triple Recast,” but only during the “OC Gear”

Drifter Initial Arts

– Assault Hammer: Strikes the foe with the gunstock to inflict Physical dmg, and causes “Topple.” (A. Rifle – Rank 1)
– Fire Grenade: Fires a grenade at the enemy to inflict Heat dmg, and causes “Blaze.” Does increased damage against enemies suffering from “Topple.” (A. Rifle – Rank 1)
– Chrome Armor: Reduces Physical dmg a single ally takes. (Knife – Rank 2)

Assault Initial Arts

– Rising Blade: Slashes the enemy three consecutive times to inflict Weapon-element dmg. Does increased damage when the enemy is targeting you. (Longsword – Rank 1)
– Protection Mode, (Tension Art): Consumes 1000 TP to activate an aura granting the “Received Damage Down,” “Recover HP Over Time,” and “Melee Attack Power Down” effects. (Longsword – Rank 2)
– Powered Dive: Grants user “Bullet Charge”(doubles the damage your next attack does). Evades all enemy attacks during use. (A. Rifle – Rank 3)

Command Initial Arts

– Back Slash: A jumping slash that inflicts Weapon-element dmg. Does increased damage when hitting the enemy from the Back. (Dual Swords – Rank 1)
– Early Count (Tension Art): Consumes 1000 TP to activate an aura granting “[something about boosting Crit bonuses even more],” “Critical Rate Up,” and “Evasion Up” effects. (Dual Guns – Rank 1)
– Stream Edge (Tension Art): A flurry of five whirling attacks that inflict Weapon-element dmg. Does increased damage when following a Ranged Art. Consumes 1000 TP. (Dual Swords – Rank 2)

Forcer Initial Arts

– Beam Blast: Fires a wide laser that inflicts Weapon-element dmg. Does increased damage while under the effects of an aura. (Raygun – Rank 1)
– Maintenance: Purges debuffs and restores HP for a single ally. (Knife – Rank 1)
– Splash Blast: Fires a laser that inflicts Weapon-element dmg, and causes “Black – Sight”(Lowers Acc and Evasion rates, reduces damage done by Ranged attacks). (Raygun – Rank 5)

Soul

– You and your allies will “call out” to each other while battling
– There are two types of vocal interactions
– These grant effects such as “Recover HP” and “Increased Damage to Enemies”

Soul Voice

– When your allies shout out things like “It’s unprepared! Break it with a Melee Art!” or “It’s in the bag! Cover fire, please!”, the corresponding arts on your palette will be highlighted
– Use a highlighted art and you/your ally that shouted to you restore some HP, the art gains extra effects, and your kizuna with the ally increases

Soul Challenge

– Meet certain conditions and an orange circle will appear in the middle of the screen
– Conditions include “Begin battle with a Melee weapon equipped” or “When your HP drops below 30%,”
– Successfully press the “B” button as the orange circle enters the blue circle (before it vanishes) too get effects such as “Restore HP to All Members” and “Soul Stage Up 1 Level”
– If you Huge Success you’ll get a “Perfect,” and can receive bonus TP

Activation Effects

– Customize which effect is associated with successful Soul Challenges
– Ex: you can choose between three different effects for the “Begin battle with a Melee weapon equipped” condition: “Dmg+100%,” “Adds Break,” or “Recover 200 TP per Hit.”

Soul Stage

– The Stage rises by one level upon successful completion of a Soul Challenge
– Effects like “Soul Voice Activation Rate Up” and “Increased Bonus TP for Huge Success” are granted.

Source

Leave a Reply

Manage Cookie Settings