Assassin’s Creed IV: Black Flag features a pirate setting, but that doesn’t mean it’ll fall to the kind of clichés you’d expect from such a game. Ubisoft looked to create a fairly authentic experience, so you won’t be seeing things like talking parrots. You won’t be walking the plank either.
Game director Ashraf Ismail told DigitalSpy that the team was keen to avoid pirate clichés during the development of Black Flag.
“We don’t have talking parrots, we don’t have walking the plank – walking the planks didn’t even exist at that time. We did take a few liberties from a gaming perspective. We have treasure maps, for example, which pirates didn’t have, but this is more of a gameplay mechanic. Generally speaking we really avoided cliches. Even the way pirates spoke, it wasn’t as cliche as we imagine today. We have amazing voice acting in this game, and the actors did a phenomenal job.”