Submit a news tip



Xenoblade Chronicles 2 composer says it’s the largest production he’s worked on, trying to top the original

Posted on April 6, 2017 by (@NE_Brian) in News, Switch

Yasunori Mitsuda is the lead composer on Xenoblade Chronicles 2. On his personal Facebook page this week, he provided a status update on the music.

Recording for Xenoblade Chronicles 2’s music appears to be pretty much complete. It was worked on by 150 people (note: in case this isn’t clear, this is just the musicians), the largest production Mitsuda has been involved with. The mixing process for music began this week.

Mitsuda also said he is responsible for budget management, booking, music sheet management, and composing.

While not officially announced, it appears Xenoblade Chronicles X will be receiving a soundtrack based on some comments exchanged on the Facebook page. Mitsuda and pianist for the session indicated that the OST is happening, but a release date isn’t fixed yet.

Finally, on his blog, Mitsuda added that mixing the music only started for the cut-scenes, so it’s just half of the tracks. The recording sound quality is good, and the team is trying its best to top the original Xenoblade. Mitsuda concluded by saying it’s among one of the largest scale projects in the whole gaming world.

Source 1, Source 2

Leave a Reply

  • NintendoPSXTheSecond

    Half the tracks are just cutscenes? Makes me wonder if they’re entering XenoSaga levels of cutscenes then.

    • Greg Caldwell

      That’s the best time for sound tracks cause it conveys a lot of emotions

    • Puffdaddy

      That would be amazing imo

      • NintendoPSXTheSecond

        Depends if they’re highly engaging and active cutscenes but even I feel in todays market a 30 minute cutscene wouldn’t pass. Even more so on a hybrid console people might not dedicate 100% time to.

    • YoungTheFish

      Even the original Xenoblade has 10 hours of cutscenes in total and a huge amount of tracks used exclusively in cutscenes. They are used more than once, but only appear in cutscenes. I expect similar things for this one.

    • You know what? After the thinness of Xenoblade X and even Xenoblade’s central stories, I wouldn’t complain.

  • Vigilante_blade

    Topping the original soundtrack? That’s a tall order.

  • Lord Ozzie

    I am trying my best not to be hyped as the game could be delayed to 2018 but my god I cant help it, Yasunori Mitsuda aint holding back and this is good news. I cant freaking wait for this game, I just pray that the story is good as the first one.

    • GODDDDDDDDD I KNOW

      I’M NOT EEVN HOLDING BACK MY HYPE

    • KnightWonder

      I highly doubt it will be. The music is one of the very last things to put in a game, before bug testing begins.

      • Lord Ozzie

        True, its just I wish to avoid disappointment however I have hope that the game will be released 2017 in the West.

    • NintendoPSXTheSecond

      Could? Try definitely. There is no way a Xenoblade game is launching in 2017 simultaneously worldwide.

      • Ryan Tucker

        You would be wrong. Most Switch games now are simultaneous due to region lock being removed. It will be Q4 of 2017 and I guarantee you it’ll all be at the same time.

        • Burning Gravity

          region lock being removed has very little effect on the localization process, it won’t change that they need a ton of time to translate, dub, insert, etc. the text, LOL

          “guarantee”, plz

          friendly suggestion, don’t act like you know it all, you’ll just make yourself look silly.

          • NintendoPSXTheSecond

            Thank you for responding because the moment I saw that response I saw it wasn’t worth the effort to correct.

    • Dascylus

      I’m banking on a delay because I want the game to be good and not rushed.

  • i hope it comes to wiiu

  • Vigilante_blade

    I guess I’ll post this here for those who are interested. This is my spoiler-free Shadows of Valentia impressions after a few hours of gameplay.

    The visuals at first had me tiling my head. It’s very Shin Megami Tensei. However, I really like it. A lot of characters looked borderline awful in Gaiden, and their redesigns were impressively done. After Awakening and Fates, as much as I loved Kozaki, I feel that the character design in Valentia is much more fitting of a Fire Emblem game. Honestly, I’d even go as far as to say that it is the best character design I’ve seen in a very long time for this series. They even make heavily armoured units look very distinct. Animations flow into combat even better than Fates, where characters are already running into an attack when the camera pans down into the battle arena. Attacks feel like they have more weight to them. I am not super fond of the menu, but it is not bad either. It demands you pay a bit more attention, and it is something you quickly get used to. I’m unaware if there are multiple options due to my very bad Japanese. The game runs well, and I haven’t seen frame drops.

    Amiibo support is kind of worthless. It’s basically a “win a map” button where you summon a character and they destroy everything.

    Map design is somewhat poor, with a lot of open fields, albeit nothing as bad as Awakening. Terrain is very important however and much more effective. The weapon triangle is no longer a thing, so you need to secure the best tiles. Magic can alievate an enemy advantage as it is unaffected by terrain boosts.

    Almost everything is voice-acted, even just selecting a unit on the field. It is a nice touch. The music is fantastic, among the best I’ve heard from this series. The Japanese VA is good, but it doesn’t tell me much about the English VA.

    Dungeons are small and provide nice rewards. You can grind early, so if you find the game too difficult, you are not going to be stuck. Normal is extremely easy, and I would suggest a veteran starts on hard. Hard is not that difficult either. In other words, a beginner should not have any issues. Lunatic needs to be unlocked, which is a huge shame, since it feels like this would be the one I would want to play.

    Growth rates are much higher than Gaiden, but not as ridiculous as Awakening and beyond. In other words, expect GBA style growths. Enemies were balanced around it. It does feel more gratifying than Gaiden’s too frequent 0-1 stat level ups. Don’t expect high RES growths. Magic is sort of meant to be very powerful, but costs HP. I never really found losing HP to be an issue. Mages are quite viable as the effectiveness of their spells outweight the penalty they take form using them. You also gain a great feature upon promotion. If you got destroyed by RNG and have very bad stats, promoting will increase your stats to a sort of minimum base threshold of that class. In other words, if you were meant to promote with 12 speed, and you only ended up with 8, you will be given 4 speed on promotion If you surpass that speed limit, you gain nothing in that stat. So, if you want to go through the game faster and not optimize, you are not heavily punished for it. It is a very nice system to accommodate multiple styles of play.

    So all in all, I hope that this game does well. It was clearly treated with reverence, and while some of the mechanics do feel dated, I very much want this game to succeed, if only to see games like Genealogy of the Holy War, Thracia 776 and Binding Blade making it over here. It is a different experience form your usual Fire Emblem, and it has a learning curve, but it is fresh enough to warrant playing it.

    • Puffdaddy

      Do you know if you romance in this Fire Emblem?

      • Vigilante_blade

        I can’t read Japanese, so I can’t really tell you. However, Gaiden had fixed pairings and no supports. This game had GBA style supports however (meaning they talk on the battlefield) and ther eis a limited amount that you can get.

    • hi v3.0

      You just made me even more excited about this game! I was thinking the dungeon graphics looks like SMT too when I watched the trailers

      • Vigilante_blade

        Yeah, I won’t hide that it has flaws, but I want it to succeed because it does a lot of things right.

    • NintendoPSXTheSecond

      I want Genealogy remake too myself :c
      I hope it succeeds because more Fire Emblem is a good thing, Nintendo has finally started to idolize one of their most classic IP’s that deserved it most.
      The only issue I have seen so far with SoV is that the animated cutscenes looks very very poor in terms of framerate and looks generally sloppy and choppy. Is that still a thing in final release? If so I hope they choose Awakening/Fates animation studio again then.

      • Vigilante_blade

        The animated cutscenes look a little stilted. However, battle animations are far better than anything in Fates and Awakening, and they don’t waste your time as much.

        • NintendoPSXTheSecond

          Well that is one thing that does seem nice. I generally turn off battle animations in FE games though because it just artificially makes the game take longer to play and I don’t need the extra fluff. Maybe this game will make me want to keep it on though.

          • Vigilante_blade

            I turn them off in dungeons, but keep them in normal battles. Still, even with them on, they go by much faster.

      • hi v3.0

        Yeah the animated cutscenes for SoV felt cheap compared to Awakening/Fates which had very high quality

    • JasonBall

      Did you play the leaked version? Tsk tsk.

      Is the music all remixed of Gaiden? Is With Mila’s Divine Protection super epic?

      • Vigilante_blade

        Don’t worry, I’m getting the legit copy.

        As for the music, yes, the Gaiden music is all there. Mila’s divine protection is very good. It’s very varied, so it’s good for a long fight. The music very well orchestrated in general. Also, if you have a chance to listen to Roy’s amiibo theme, it’s pretty good.

        They also added incredible vocal tracks in specific moments.

        • JasonBall

          All good news, thanks.

    • Burning Gravity

      why would you even post this here mr. pessimistic joykill, it’s not even a Fire Emblem thread, are you going to say they’re both RPG’s or something? >___>’ you’re so weird

      • Vigilante_blade

        That’s kind of uncalled for, isn’t it? I’ve been extremely positive about Shadows of Valentia. Or is it that your disdain of my presence has made you blind to the fact that I am a multifaceted being?

        Many people are waiting for Shadows of Valentia and would like this information. I think it’s a worthwhile game to play (at least so far) and an interesting part of Fire Emblem’s history. And thus, I am providing this feedback.

        Look, how am I even supposed to discuss anything with you? If I’m critical, for some reason, that is ground to call be a biased anti-Nintendo zealot. If I am glowing with positivity as I am now, then I am apparently a joy-kill. Please reflect on that.

    • Well I’m defs going to buy it, but honestly I don’t feel like I’ve played a “bad” Fire Emblem yet. IS really seems to do well with the series….well better than my other believed series….RIP Paper Mario and Advance Wars

      • Vigilante_blade

        I’d say I played a few weaker ones, I guess. Shadow Dragon to me was a travesty when it demanded that I kill my own units for more content. I also thought Awakening and Birthright had extremely weak map design. Conquest had good map design but a fairly bad story. Now, they are still quite playable, but I think that the series was at its peak quality during the GBA/Gamecube era.

        I feel that Shadows of Valentia, while still suffering form some of the flaws of Gaiden, makes them a lot less of an issue and fixes many others. It also does many things very well, and as someone who is not too fond of some fo the things introduced since Awakening (Like pairing up), I find this game very refreshing.

        • Yeah I can see that for the most part, but I wouldn’t classify them as bad either. I think the pairing up thing would have been fine too if they had built the game around it or if enemies could also pair up, because after you master pairing up the game becomes stupidly easy. (Besides the fact that children are OP). But I absolutely do adore Awakening, I couldn’t even really tell you why. But what do I know, my favorite game is Radiant Dawn xD

          • Vigilante_blade

            Mine are Binding Blade and Path of Radiance.

            I actually hate children in Fire Emblem, mostly because they make you want to marry units together for better children stats as opposed to you liking the pairing.

  • PRIMUS

    This is gaming heaven. The Switch has arrived with grand wonder.

  • Puffdaddy

    Persona 5, Zelda, and now this? Man, it’s a great year to be a RPG fan…

    • hi v3.0

      So many great games for Nintendo and PlayStation this year 😀

  • hi v3.0

    I completed the main story for both the original and X so I’m very prepared for this

    • NintendoPSXTheSecond

      Reminds me I gotta beat Xenoblade Chronicles. I got right to end but I feel so underleveled since basic enemies in [SPOILER] fight up to Zanza-ulk are like mini boss fights in themselves. I didn’t feel like grinding for the minimal EXP Xenoblade enemies give so I just sorta stopped.

      • hi v3.0

        I started the point of no return at level 79 but on my way during the universe I was 80 and beat Zanza at that level, the boss was pretty challenging at the beginning but it got way easier later on, so basically you should be at least lvl 78/79 and you’ll be good
        Also a great way to grind XP is going to Bionis Leg at the North Raguel Bridge area and you’ll see a bunch of Gogols, they can give you up to 10k XP depending on your level

        • NintendoPSXTheSecond

          Around 80 huh? Gonna have to check my game and see if I’m anywhere near there. I might only be in 60’s so uh oh. I’m gonna have to try to remember that grind location for future though!

          • hi v3.0

            Um I can’t imagine that you already beat Lorithiaat level 60-ish if you’re right lol

          • Ryan Tucker

            I beat the game at like 65-70 so it’s very well possible. I spent most of the time afterwards tryng to level up and take on the superbosses.

          • the superbosses are quite easy, if you can defeat Endboss with party around such level you can defeat superbosses with ease. For low level party endboss and 1st disciple are most difficult.

            for example lv120 superboss with lv56 party

            for such party endboss is nightmare, although you can defeat him

          • NintendoPSXTheSecond

            I don’t even remember that boss but I think it was around 60 or mid 60?

  • JasonBall

    I love the music of the first game. It’s the best part of the game. Still have the darn thing on hold because I can’t stand the gameplay.

  • Imparcial

    Sorry Monolith, but I prefer Disaster Day of Crisis

    • Vigilante_blade

      Nah, that game was a disaster.

  • TheJuiciest

    I wouldn’t bet against him. So excited having this lot back working on the music.

  • Tlink7

    Unfortunately the *very* animoo character design is going to prevent me from getting into this game

    • ForeVision

      That’s a shame T, since the way they talk about it, sounds like it’d be a game for the ages if it all turns out as planned. I’ll poke you with how good it is by the time of release and I’m playing it then :3

      • Tlink7

        Plenty of people talk about how their game is going to be the greatest thing since toasters… we will see 😛 I personally just cannot get over the ridiculous outfits the main characters wear

        • ForeVision

          I can understand the idea of disliking something that’s as much in your eye like that, but I doubt they wouldn’t get any different armours, so it would only be a temporary issue at best (unless those armours are ridiculous as well, but I doubt they’re allowed to go down the TERA route).

        • hi v3.0

          You can change it very soon… And yeah the pants does look ridiculous

  • ForeVision

    Now for one of the biggest questions: When can we get our hands on it? This talk of the scope of it, has me think that 2017 may just be a little too optimistic.

  • The biggest production he’s handled? Bigger than when Xenosaga Episode I got the orchestra that did Lord of the Rings to record parts of the score?

  • Mohammed Allha

    This game will determine my purchasing for the switch so Nintendo get it right please


Related Game Info


Platform: SWITCH
Genre: RPG
Publisher: Nintendo
Developer: Monolith Soft
Release date: TBA 2017
OWN IT: 0 [I own this game]
BEAT IT: 0 [I beat this game]
Buy now