Search Results for: Tantalus
Tantalus on the challenges of porting Rime and Cities: Skylines to Switch
A few different studios have ported games to Switch over the past couple of years. One such company is Tantalus, the team behind Zelda: Twilight Princess. Tantalus helped bring over Sonic Mania, Rime, and Cities: Skylines.
In an interview with Gaming Respawn, CEO Tom Crago spoke about its Switch porting efforts, including the challenges involved with Rime and Cities: Skylines. He had this to say:
Tantalus on Zelda: Twilight Princess HD – landing the job, Nintendo’s involvement, amiibo, dev length, much more
On the latest episode of Fragments of Silicon, Tantalus CEO Tom Crago stopped by for a chat. A majority of the conversation centered around The Legend of Zelda: Twilight Princess HD, of which the studio was largely responsible for.
Crago went in-depth about developing Twilight Princess HD. That includes how Tantalus landed the job, Nintendo’s involvement and working with series producer Eiji Aonuma, coming up with the new Wolf Link amiibo and Cave of Shadows functionality, how long it took to come together plus the amount of people involved, and more.
Read on below for Crago’s comments about working on Zelda: Twilight Princess HD.
Tantalus working on Switch version of Rime, dev still hoping for May, exploring physical release
Posted on 2 years ago by Brian in News, Switch eShop
The Switch version of Rime isn’t being handled by Tequila Works directly. While the original team is involved in how it progresses, Tantalus is behind the actual development. Tantalus is also working on Sonic Mania for Switch.
Tequila Works told IGN:
“The Nintendo Switch version is being developed by Tantalus, the studio behind the HD version of The Legend of Zelda: Twilight Princess. We worked side by side with them to ensure the Nintendo Switch version is absolutely true to the original vision we have for RiME, and they are doing a terrific work indeed! We are really enthusiastic about Nintendo Switch and we are immensely happy about releasing RiME on that console, but it’s too early to discuss future developments. Let’s finish RiME first! :)”
Tequila Works also mentioned that “There is still a lot of development to take into consideration, but we’re working hard to get the Nintendo Switch version ready for release at the same time as the PlayStation 4, Xbox One and Windows PC versions in May.” A physical release could happen, as the studio is “working with Grey Box to check on the production pricing for cartridge Switch releases. We’ll ideally have additional information before long.”
Tantalus working on the Switch version of Sonic Mania
Switch is getting not one, but two Sonic games this year. Aside from Project Sonic 2017, Sonic Mania is also coming to the system.
You might be interested to hear that Tantalus is working to bring Sonic Mania to Switch. That’s the same studio behind Zelda: Twilight Princess HD as well as Deux Ex: Human Revolution and Mass Effect 3 on Wii U.
Developer Christian Whitehead shared the news on Twitter:
Shout out to fellow Melbourne devs @Tantalus_Games who are helping us out with the Switch version of Sonic Mania!
— Christian Whitehead (@CFWhitehead) January 13, 2017
Tantalus Media (Twilight Princess HD developer) working on Switch
In an interview with Maxi-Geek, Tantalus Media CEO Tom Crago stated that his studio has been working on projects for the Switch. According to Crago, the studio, which developed The Legend of Zelda: Twilight Princess HD, has been working on unannounced titles “for some time”. Crago also stated that Nintendo has made the development process “friendly and systematic,” and that he is personally excited for the Switch’s portability. He also suggested that, if Nintendo fans have any particular titles that they want to see ported, that they should suggest them through Tantalus’s Facebook page.
The full interview can be read here. Crago teased that there would be news soon, but for now we can only wait and speculate what they might be working on.
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Tantalus talks working with Nintendo on Zelda: Twilight Princess HD
Nintendo worked with a somewhat unexpected partner on The Legend of Zelda: Twilight Princess HD. Rather than handling the project internally, they opted to team up with Australian developer Tantalus, who also made the Wii U versions of Mass Effects and Deux Ex: Human Revolution.
Nintendo reached out to Tantalus about the two sides potentially collaborating back in 2013. About Twilight Princess HD, CEO Tom Crago said:
“Nintendo approached us. We had worked with them before on Top Gear Rally on GBA, and had remained in close contact in the intervening period. I guess they were impressed by the work we’d done on Mass Effect 3, which was a launch title on Wii U. It’s not every day someone from Nintendo asks you if you’d be interested in making a Zelda game, so definitely it was happy moment. By that stage Tantalus had shipped around thirty games on Nintendo platforms, and so certainly it felt like a natural fit. A huge thrill, but a natural fit. We worked with Nintendo very closely. A dedicated team in Kyoto worked with us throughout the duration of the project, and senior members of our team made several trips to Japan”.
By the way, in the same interview, Crago mentioned that he’s “very excited about” the NX.
Aonuma and Sano on Twilight Princess HD – challenges, picking Tantalus, more
Last week, Stack published an interview with Zelda series producer Eiji Aonuma and assistant director Tomomi Sano about Twilight Princess HD. Between them both, they commented on when the project began, challenges in remaking the game, why Tantalus was specifically chosen, and more.
As usual, we’ve picked out some excerpts below. The full interview is located here.
Tantalus’ Wii U port will be announced soon, coming out this year, studio’s biggest project yet
Last year, we heard that Tantalus Media – the developer behind Mass Effect 3 and Deus Ex: Human Revolution’s Wii U versions – started work on a “AAA next-gen title” for Nintendo’s console. It was confirmed soon after that the project in question was a port/rework of a game “for an absolute top notch publisher.”
Although we haven’t heard anything about it for about a year, the title is fortunately still in the works. Tantalus’ Tom Crago said during the Fragments of Silicon podcast that it will be revealed “soon”, is launching this year, and is “the biggest thing we’ve ever done”.
Crago’s full comments are as follows:
We’re doing that. It hasn’t been announced, but it will be soon. And can I just further add to the mystique and say that it’s big. It’s the biggest thing we’ve ever done. And it’ll come out this year, and I hope it won’t disappoint.
While not related, Crago also confirmed that Tantalus is taking a Wii U title and porting it to the PlayStation 4, Xbox One, and PC.
Tantalus’ new Wii U game is a port “for an absolute top notch publisher”, not a mature game
The existence of a new “AAA” title from Tantalus Media, seemingly for Wii U, was outed over the weekend. Director of development Joss Ellis has since provided a few hints as to what the company will be working on.
Ellis teased that the game in question is a port, “but more of a complete rework for the Wii U” – think Deus Ex: Human Revolution. It’s also “for an absolute top notch publisher” and won’t be a mature/hardcore experience.
According to Ellis:
It is a ‘port’ but more of a complete rework for the Wii U: a bit like the work we did on Deus Ex: Human Revolution – Director’s Cut.
I can’t say what the title is but it is very exciting and is for an absolute top notch publisher.
This game will be credited Tantalus … it’s not an MA / 18 or ‘hard core’ game which ME-3 and DX:HR are.
Tantalus Media starting work on “AAA next-gen title” this month, Wii U mentioned
Tantalus Media is starting work on a “AAA next-gen title” sometime this month. The news comes from a job posting added to the studio’s website just a few weeks ago. While the listing doesn’t offer much in the way of details, Wii or Wii U development experience is mentioned as a desirable trait.