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A Robot Named Fight update adds new area, bosses, enemies, and more

Posted on December 17, 2019 by (@NE_Brian) in News, Switch eShop

The 2D action adventure roguelite A Robot Named Fight continues to be updated on Switch. Players can now encounter the new area Crystal Mines, along with new bosses, enemies, and more.

Below are the full patch notes:

Bug Fixes
  • Fixed multiple issues that would cause projectiles to twist on the z axis causing them to draw skewed.
  • Added space to “Bounce Bolt” in menus
  • Fixed bug that prevent explosions from damaging destructible blocks
  • Many enemies that didn’t drop pickups drop pickups now
  • Fixed issue with boss backgrounds not fading out after boss is defeated
  • Tall Walkers Spawn pick ups when killed now
  • Confusion Effect now cause music to slow down rather than reverse to fix issues with streaming audio.
  • Fixed issue with traversal paths that would allow user to circumvent locks or on rare occasions generate unsolvable maps
  • Fixed issue where phaserang wouldn’t appear after explosive bolt or rocket launcher
  • And Many More! (I didn’t do a great job of issue tracking this time)
New Area! Crystal Mines
  • 2 New Bosses
  • 8 New Enemies
  • 80 New Rooms
  • New Music
  • New Secret Achievement To Unlock
New Bosses
  • Skin Deviler
  • Corrupted Miner
New Enemies
  • Bioplasma Flesh Cherub
  • Pipe Spitter
  • Riser
  • Wandering Slimer
  • Baby Latcher
  • Gross Pillar
  • Shelled Eye Chomper
  • Flame Spewer
New Items
  • Kaboomerang
  • HTS Chip
  • Crystal Shell
  • Hazard Shell
  • Scrap Booster
  • Health Booster
  • Hellfire Cannon
  • Hive Bolt
  • Orphiel’s Altar
  • Burst Pauldrons
  • Energy Boots
Balance Changes
  • Joystick controls made closer to d-pad controls.
  • Deadlock Boots stop the effect of ice.
  • Bursts from Bright Shell and Heat Shell scale with damage stat.
  • Chomp Frogs only spawn 2 enemies at a time.
Other
  • Gravitator Behavior tweaked (Ooze Hart Form 2, Flesh Cherubs, Beast Guts Eyes)
  • Improved AI for Molemen
  • Molotov Moleman now targets player
  • More details in Buried City
  • Sine Fish no longer appear in the Buried City (many have been replaced with molemen)
  • Options to add AI molemen to Deathmatch
  • Attack Delay now formatted as “.NN” as opposed to “N.N” if it is less that 1

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