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Aonuma on how Zelda became a playable character in Spirit Tracks

Posted on November 20, 2009 by (@NE_Brian) in DS, News

“Why would an archenemy like the Phantom become your ally, we asked ourselves. And during that discussion we came up with the idea that one way would be if a second character took control of that Phantom for you. But who? We thought Zelda might be an interesting and appropriate character. Her spirit form can take on the adventure together with Link. So that’s how we decided upon the story where Zelda is going to have her body taken away by an enemy. One of the most important facets of the story would be for Link to regain her body but, at the same time, her spirit form can take on the adventure together with Link.” – Eiji Aonuma

Aonuma also said that the producer of Spirit Tracks felt that Zelda could have a more clearly defined role if she had the ability to take over Phantoms.

This is certainly a big step in the Zelda series and it’s not one that I saw coming! How do you guys feel about Zelda joining Link on his adventure?

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