Aonuma on making nature the focus of Zelda: Breath of the Wild
Posted on January 25, 2017 by Brian(@NE_Brian) in News, Switch, Wii U
“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”
Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.
Aonuma’s response was as follows:
“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”
"Dans #Zelda: #BreathOfTheWild, comment avez-vous eu l'idée de propulser la nature au centre du jeu ?"
D’autres réponses arriveront bientôt. pic.twitter.com/9MALOUI360
— Nintendo France (@NintendoFrance) January 25, 2017
We should be seeing more answers from Aonuma over the next few days.
Massive thanks to LuigiBlood for the native translation.