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ARMS devs on the game's prototype days, designing characters, plenty of lore coming, more
Glixel had a chance to speak with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa. They had plenty to say about the new Switch game, including how characters’ arms didn’t originally extended, approach to designs, plans for lore, and other topics. We’ve gone through the interview and picked out excerpts below. Read the full discussion here. On the early...
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