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We’ve got the poll ready and waiting for you below. All you need handy is your Nintendo Network ID (if you have a Wii U), your 3DS friend code (if you have a 3DS), and an idea of which online games for those systems you’d want to play this coming Sunday at 4PM ET. We’ll take a look at the votes this Thursday and let you know which games we’ll be playing, in addition to what 3DS/Wii U friends you need to add.

Please don’t fill this out unless you plan on playing this weekend. There will be a new poll each week, so you can fill out a future one if/when you plan on participating.


Click here to fill out the survey


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Windows ’95.



Despite not having a book club discussion OR a listener poll (sorry!), we still manage to make it to two hours due to a lengthy discussion of Pikmin 3, tons of listener mail, and lots of news-talking. Regular show, as always!

This Week’s Podcast Crew: Austin, Jack, and Laura



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


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Let’s be honest: This is the game we’re waiting for for Game Night.


A couple of weeks ago we polled all of you to see which days and times worked best for getting together and playing video games every week, and today we’ve made our decision: Nintendo Everything Game Nights will be returning on Sunday, August 18th, at 4PM ET. Here’s all of the stuff you should know:

What: Game nights! We all get together (NintendoEverything staff, plus you guys) to play online games for a couple of hours every week. Just a small way of getting ourselves more involved with our games! On top of that, the event will be live-streamed for all to watch.

Where: On your Nintendo Wii U or Nintendo 3DS systems! Maybe Wii as well, depending on the week.

What games?: We’ll hold a poll every week to decide what games to play. If the same game keeps winning every week, we may force it out of rotation for a bit to give other games a chance as well.

How long? Probably just about two hours! Not a huge commitment, but enough to have some fun, chat with each other, and make good memories of blowing each other up with blue shells and stuff.

If you have any other questions, comment away! We’ll be here to answer.



I decided to finally harness my power of custom thumbnails to show you all this silly picture of a goron. Isn’t is nice? Here’s another Twilight Princess episode of Eggbusters, courtesy of Aysha. She picked the game.


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The following is a column that Smash Bros. and Kid Icarus: Uprising creator wrote for Famitsu magazine in Japan. He starts off reminiscing about the three years it took to make Super Smash Bros. Brawl:

“When you think about three years like that, that’s the amount of time between entering middle or high school and graduating from it [in Japan]. You have all these people working their fingers to the bone to complete just a single project. The games I make tend to be played for a long time, and whether I’m satisfied with the results or there are things I’m not happy with, it always takes a lot of time to make them.”


Details from the latest NIntendo annual report have come in, and it gives some interesting figures that really put things in perspective:

– Over the past 30 years, Nintendo has sold 653 million units of hardware.

– 268 million consoles, 385 million handhelds
– 2.195 billion units of software sold on home consoles
– 1.907 billion units of software for handhelds
– Software numbers include download software and bundled software

To put things in perspective: That works out to nearly 60,000 units of hardware sold every day on average, and nearly 375,000 units of software sold per day on average. The average software tie ratio? 6 games per unit of hardware.

That’s a lot of merchandise. Wowza.

Via Polygon


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“I think it’s hard to say [there’s no innovation] when you see games like Watch Dogs and The Division being announced, which I think are big triple-As and I think are innovating. I think that’s the perception when you go to those conferences.”

“I think the big question to me, as the expectations of these big triple-As keep on growing and the consoles become more powerful and teams get bigger, is how do we keep the costs in line? That’s for sure one of the things that is going to stifle innovation eventually. Anytime you want to make a big triple-A, you’re spending, let’s say $100 million, you’re not going to want to take a chance. It’s got to be, I’m making the next Call of Duty or the Assassin’s Creed and I know it’s going to make ‘X’ amount, so we’ll make money. I think that’s the tougher thing.”

– Managing Director of Ubisoft Toronto Jade Raymond


Raymond went on to say that she believes developers need to find new ways to make money if they want to keep making huge, AAA, innovative titles. Budgets like that aren’t conducive to innovation unless you can find another source of revenue.

Via DigitalSpy


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Here we go again…



Hey look, the Book Club is back, and we’re playing recently released SNES classic EarthBound! You can purchase the game on the Wii U eShop for $10 or on the internet as a Super Nintendo cartridge for several hundred dollars.

Don’t know what the Book Club is? Well golly, let me explain! Once upon a time, the hosts of NintendoEverything’s weekly podcast decided that they wanted to play and discuss the same game with one another instead of all playing different games. Thus, the idea for the “Book Club” was born.

Every few weeks we all decide on a game to play and then play it over the course of a month or so, discussing the intricate details of the level design, gameplay, story, and anything else that may cross our path while we play. It’s meant to be a super detailed and intricate discussion akin to a real-life book club, and we would love if you played along! Check out the FAQ below for more details.


“How far do I have to get this week?”
Deadline for email submissions this week: Saturday, August 10th

I’ve never played Earthbound before, but from a bit of research I’ve done I think we’re going to try and make it to the location in the game called “Winters”. I’ve been told that’s roughly 5 hours into the game, which is a lot of time, so don’t feel bad if you don’t make it there. We may not make it either.

Also, please do not send us emails discussing portions of the game beyond where the book club is. We want to avoid spoilers and we don’t want to feel unable to answer your questions/respond to your comments, so if you’ve gotten ahead of everyone (which is fine!) do your best to only talk about the parts that we’ve all agreed upon. :]


Hit the break for info on how to participate in a discussion, plus other ‘Frequently Asked Questions’!



Oddworld: Stranger’s Wrath HD and Oddworld: New ‘n’ Tasty are coming to Wii U next year.

They’re worth your attention.


Read the full interview here.


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Imperfections don’t stop Pwnee Studios’ first title from being mesmerizing, addicting, and unmistakably unique.


System: Nintendo Wii U
Release Date: August 1st, 2013
Developer: Pwnee Studios
Publisher: Ubisoft


Author: Austin

It’s not often that a developer’s very first game manages to be both picked up by a big-name publisher and given some fairly significant attention prior to launching, but in the case of Pwnee Studios’ “Cloudberry Kingdom”, that indeed happened. Citing the plump plumber himself as inspiration, Cloudberry attempts to bring players along for a 2D platforming journey comparable to the best of them, and amid some lofty aspirations and interesting gameplay decisions, it’s clear that Pwnee Studios– although perhaps not masters just yet– knows how to put together a solid experience, and one worthy of your time.



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