Submit a news tip



Screen Shot 2013-08-03 at 10.55.19 PM


This episode in a nutshell.



A long, drawn out, meaty episode to be sure! We talk about games like Cloudberry Kingdom, Katamari Damacy, and 9 Hours 9 Persons 9 Doors, after which we go over your weekly news, listener questions, and a discussion about the Wii U Gamepad: Has the device proven its worth yet, or are we still waiting?

This Week’s Podcast Crew: Laura, Jack, and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Sorry, I’m in a big rush this weekend! Here’s the nest episode of Eggbusters, all about DuckTales! An NES classic to be sure, but one I never really played as a kid. Weird, eh?

Enjoy!


Screen Shot 2013-08-03 at 1.49.18 AM

I picked up the new indie title Cloudberry Kingdom on Wii U this evening and was disheartened to see that the leaderboards were only functioning offline– meaning it only registered scores that were obtained on my Wii U system locally. After poking around Miiverse for a bit I learned from educated game owners that the leaderboards simply aren’t online-capable right now, but Pwnee Studios does plan on patching that in.

It’s unfortunate, for sure. I’m looking forward to being able to compare my scores with my friends soon.


Screen Shot 2013-08-02 at 10.18.03 PM


I’m not playing the console’s requiem, but we all know Wii U needs help.
Can Nintendo find it in their 3DS playbook?


Author: Austin

It was a curious thing when 3DS launched. Nintendo pushed to get the handheld out within their 2010 fiscal year for the sake of pleasing their impatient investors, and as a result, the stereoscopic system squeezed through the closing gates of time onto an open market in the middle of March with no system-selling games, unfinished firmware, and a beefy $250 pricetag. It was a mistake– a huge mistake, even– and one that Nintendo quickly learned from.

And then, in holiday 2012, it turned out that they didn’t learn from it. Although backed up by a slightly more reconcilable lineup of games, Nintendo’s follow-up to the Wii– the poorly named “Wii U”– seemed to saunter slowly through the extravagant launch gates with its face obscured by confusing a marketing strategy, before tripping on its own lack of feet and face-planting into the mud. It, much like 3DS, didn’t have any truly exciting pieces of software, its operating system was unfinished, and its price point largely unjustifiable due to those things. Perhaps in order to capitalize on the situation, Nintendo delayed all of their worthwhile launch window titles into the second half of 2013. Which certainly didn’t help matters.

Given all of the parallels between 3DS and Wii U, it’s only natural that we ask the question: Can Nintendo save Wii U using the same strategies that saved 3DS?

It’s not a simple question by any means, so let’s take a look at what’s there to consider.


The original Wii was really innovative and Nintendo could very well do something like that again in the living room. Nintendo has always been a pioneer and has always been innovative, so there’s a good chance it will continue to do that.

Codemasters founder David Darling


Darling apparently went on to talk about how Nintendo could look into the realm of brain-controlled gaming with their next home consols, or perhaps something even later than that, and said that the tech is already being researched heavily at Warwick University.

Via NintendoLife



It has been so long since I played this game, and I think it’s truly underrated when put up against Melee and Brawl. It’s such a smooth game and plays like a dream compared to most anything else on N64, which is certainly admirable given the system’s hardware limitations.

Enjoy the glitches!


Screen Shot 2013-07-27 at 2.54.50 AM


The podcast of apes. In a good way.



We shall call this episode the “podcast of monkeys”, for we acted like apes a lot of the time. The last five minutes of the podcast don’t even have anything to do with video games, and yet… I think it’s better that way! We do manage to discuss Lollipop Chainsaw, Animal Crossing: New Leaf, and Shin Megami Tensei IV for a bit, and listener mail manages to go so long that we have to push our discussion of the Wii U Gamepad to next week! Apologies, but I hope you enjoy anyway.

This Week’s Podcast Crew: Jack and Laura and Austin



Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


News has come out today that French mass-media-multicorporation Vivendi is planning on selling the majority of its stock in game publisher Activision-Blizzard, a move that would break the company from the shackles of shareholder interests and return it to being a publicly traded and by-and-large independent company.

What does this mean for their games? Not much. Business should operate as usual over at the publisher, and CEO Bobby Kotick will remain in position after purchasing the shares from Vivendi for a hefty $2.34 billion in cash.

Via ShackNews


Screen Shot 2013-07-26 at 2.26.54 PM


Tough to say, and a worthy discussion to have I think!


This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the topic for you guys this week is “Do you think the Wii U Gamepad has “justified” its own existence?”.

Take the survey here! (more details inside if you’re confused)


Screen Shot 2013-07-26 at 2.04.46 PM


“So I think video games are becoming an important, and a dominant form of entertainment worldwide. And in that landscape, I truly feel that our shooters, racers, and our mainstream games have been covered, checked off and done well. To really push games into the realm of culture and art, I feel that only doing realistic mainstream games won’t be enough; we need to pursue new frontiers and new horizons with what we do, and the process of creation shouldn’t be contained.”

“Therefore, I feel at Grasshopper one of our obligations– our duties– to the video game world is to create revolutionary titles that really push the status quo.”

– Game designer Suda51


One of the few folk truly approaching game design from an artistic standpoint, Suda certainly lives up to what he says with every game he’s made that I’ve played. I’m not sure we need every single developer to go down the road he’s on, but I do agree that more people should approach game design in fundamentally the same way.

Via Gamespot



Manage Cookie Settings