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PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!

I’ve been a gamer since cartridges were the size of a Switch, and through those many nostalgic years, I’ve built up memories. Those memories are dear to me and though some may be more tinted by the goggles of time than others, reliving them in my adult years still brings back emotions I had all but forgotten. There is a part of my brain that wonders, “If I’m using precious hours playing old games, what new games am I not experiencing?” This dilemma has become even more apparent as we enter the age of “ports”. I love both new and old experiences, and now find myself torn by the two. These are some of my thoughts on the subject, what are yours?

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When I had my first random encounter with the original Dragon Quest Builders (DQB), I was ready to add it to the stack of other Minecraft clones that were all melting into one. I decided to fire up the demo anyway, and luckily I did because what the game boiled down to was liquid metal fun. Though my time with the game was great, some areas were a little under-leveled. Luckily for us, Square Enix has been on the grind to level up the DQB short comings. There is a lot to cover here, so find a House of Healing, save that game, and prepare for a stack of Dragon Quest Builders 2 facts that will have you ready to rocket into the next game.

Games developed by Chucklefish are no laughing matter and my excitement levels for their upcoming game Wargroove, are off the scale. However, the most I’d seen of Wargroove was a couple of ancient trailers and the odd tweet. Thus, I took it upon myself to fish out a little more info and I was delighted with what I found. Now that I’m ready to boogie on down to the tactical groove, it’s time to prepare you for battle, as the war is almost here.

Originally a Wii game, Chocobo’s Mystery Dungeon is making its way to the Switch. This time around, the game boasts a 2-player mode that is for “Every Buddy” and if you don’t have a friend an NPC will accompany you on your voyage into the dungeons. There is plenty more that is new to this version and some questions that remained unanswered. Now grab your Gysahl Greens, for this Chocobo is hungry for information and is going to need all the stamina he can get.

I recently fell into Chasm, an action-adventure game that borrows heavily from the exploratory Castlevania games. Many retro games have left their mark here but all the glitters is not old, and procedural generation helps Chasm build a bridge to the future. Now grab that whip, back dash to your seat, don’t drink the holy water; we’re about to find out why Chasm is deep and meaningful.

Nintendo consoles have been known for their durability. The N64 was built to survive the 90’s and the Game Boy was not only the size of a brick but built like one too. These “bricks” were the foundation that paved the way for Nintendo’s future in both the home and console market. But Nintendo’s hardware sometimes isn’t as hard wearing as it used to be and for many people, myself included. I love my Switch, you love your Switch (probably), that girl you see on the bus each day loves her Switch. However, if you do have hardware issues, here’s your chance to have a good, safe, whinge.

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Since the invention of Twitter, important scrolls have become a thing of the past. However, The Messenger tasks you with taking a scroll of upmost importance, from west to east; or for those unfamiliar with side scrollers, that means from left to right. Action and platforming in 8bit style graphics may be where your adventure starts but like a ninja in the shadows, there’s more to this game than meets the eye.

We recently had the opportunity to sit down and talk with Jonas Kaerlev from Gears for Breakfast, the studio behind A Hat in Time. We had a terrific discussion about where it all started, the Switch port, the studio’s next game, and more. You can listen to the full 30-minute interview below or feel free to read the shortened transcribed version.

Nintendo games are quite often known for their wide appeal. The Mario series sells well because not only are they generally good games, but anyone can grab a controller and enjoy themselves. On the other hand, the Xenoblade franchise has always been a bulky RPG; something that those faint of heart and hundreds of hours of free time, may shy away from. Let’s find out why the new expansion for the second Xenoblade game might just make for the best place ever to start or continue your Xeno-journey!


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