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Hello, my beautiful poison and fairy types. This week on NEP, we have a special guest—three in fact! Jay, James and Julian from Massive Monster join us to talk about their upcoming challenging action-platformer for Nintendo Switch, “Never Give Up”. The devs reveal a lot about their upcoming game including a few secrets, how Egoraptor / Arin Hanson is involved, and their origins as developers that led up to this point.

The trio then sticks around to chat with us about new Pokemon details and lootboxes in gaming, with Nintendo making a statement recently about introducing new rules for transparency. We all get on and have a great chat, and we’re particularly grateful for Massive Monster’s insight on these topics as developers.

If you like what you’re hearing, you can support us by giving NEP a 5 star review on Apple Podcasts, aka new iTunes. We would greatly appreciate if you could help us out! We’re very grateful for your support, and we thank you for listening!

At E3 2019, GungHo Online Entertainment kindly invited us to their private conference room for a gameplay demo and presentation for Grandia HD Collection coming to Switch. With the game coming out in a few days, we’ve rounded up all the important details and new information below that producer Takeshi Minagawa was able to share with us.

Here’s the full rundown:

It’s tough to believe, but Shovel Knight’s journey is almost at its end. After the original game’s debut way back in 2014, Shovel Knight: King of Cards and Shovel Knight Showdown will finally be wrapping things up later this year. While we’ll have to wait a bit longer than expected since a delay was announced a couple of months ago, the last bit of Shovel Knight content should be wrapped up very soon.

We recently spoke with Yacht Club Games pixel artist and animator Sandy Gordon about Shovel Knight: King of Cards and Showdown, along with a bunch of other things. Gordon commented on how the two titles have changed since we’ve first heard about them, what to expect from Showdown’s story mode, and more. Other topics include a special “Dumb Ideas” document Yacht Club Games has, Switch sales, what lies ahead for the future, and we even tried to ask about Shovel Knight’s appearance in Super Smash Bros. Ultimate – with limited success.

Hello my beautiful Black Eagles, Blue Lions and Golden Deer! In this episode of NEP, we put on the boxing gloves and discuss microtransactions in gaming, why Fire Emblem: Three Houses is so damn good, and the wild mechanics with Dragon Quest Hero as he debuts in Super Smash Bros. Ultimate. We also have a chat about the new additions to Nintendo Switch Online and if they save the service or not, Ubisoft’s Chinese Rabbids game and the meager announcements from Nintendo and Tencent at ChinaJoy. Finally in our Listener Mail segment, we recommend JRPGs and give our brutally honest feelings about the Final Fantasy series and Kingdom Hearts series.

We hope you enjoy!

If you like what you’re hearing, you can support us by giving NEP a 5 star review on Apple Podcasts, aka new iTunes. We would greatly appreciate if you could help us out! We’re very thankful for your support, and we thank you for listening.

At E3 2019, we were invited to meet with the incredibly passionate team at Daybreak Games for an behind-closed-doors gameplay demo and interview. We spoke at length with the creative director, SJ Mueller, and executive producer, Leah Bowers, as they kindly answered a number of our questions about how they decided to bring the game to Switch, how everything stacks up compared to PS4 and PC, future content, cross-play possibilities and so much more.

The devs were incredibly excited and genuinely passionate to bring the game to Switch; check out our transcript below.

During E3, Yacht Club Games kindly took time out of their busy schedule to meet with us for a one-on-one interview. Among the topics we discussed, pixel artist and animator Sandy Gordon revealed a design philosophy to Nintendo Everything which they made ample use of throughout development of the upcoming Shovel Knight: King of Cards expansion.

Our full interview will be going live soon, but until then you can learn a little more by checking below.

Hello my lovely left and right Joy-con! Are you stable or are you drifting? In this NEP, we talk logical about the hardware problems that are on the tip of everyone’s tongues to kick things off. We then hit you with fast paced news and some unintentionally analytical chats about games reviews and journalism. Then we cover Pokemon Masters, but we’re both kinda burnt out on Pokemon mobile efforts… But we have plenty of energy as we chew through all our lovely listener mails and tell the abridged story of when Oni met Galen. We hope you enjoy!

The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!

Years after it’s initial launch, DC Universe Online will be making its way to Switch on August 6. Some might be wondering: how did this happen in the first place?

Daybreak Game Company head Jack Emmert and executive producer Leah Bowers began talking about the idea after Bowers received a Switch as a Christmas gift and was impressed with the hardware. Despite some uncertainty as to whether or not it would actually work, the team received development kits and went from there.

DC Universe Online launched years ago, so it’s currently out on a couple of different platforms. Switch is joining in on the fun when it releases August 6. However, cross-play and cross-progression won’t be supported – at least not right away.

We recently spoke with key members of the DC Universe Online development team about the possibility of adding in cross-play support later down the road. Executive producer Leah Bowers first told us that she won’t rule it out, and is something the team is very interested in.

This week’s issue of Famitsu has a big Fire Emblem: Three Houses developer interview. Director Toshiyuki Kusakihara of Intelligent Systems, along with Nintendo’s Genki Yokota, participated in the lengthy discussion.

During the interview, Kusakihara and Yokota discussed Fire Emblem: Three Houses origins, what it was like to work with Koei Tecmo, the game’s Japanese title, what to expect from the Expansion Pass, and more. You can read our full translation below.


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