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Super Smash Bros. series director Masahiro Sakurai posted the following on Miiverse:

Pic of the day. Luigi might be thinking, “Who would’ve thought I’d get to show off the Poltergust in Super Smash Bros.?!” Wondering if it’s going to suck something in? Yeah, it probably will.

Seems like we’ve got the first look at this new entries’ version of Luigi’s Final Smash. Is it the same as his crazy, crippling move in Brawl? That’s a Negative. Zone.

A wild Super Smash Bros. screenshot appears! Series director Masahiro Sakurai posted the following on Miiverse:

Here’s the Prism Tower stage for the 3DS version! The battle begins on ground level right in front of the tower.

Could Castlevania and F-Zero be joining the Wii U’s Virtual Console lineup? That’s what these two recent classifications by the Australian government seem to suggest. Neither game was originally released down under, meaning there’s no existing classification to use – unlike Advance Wars, Golden Sun and the other Game Boy Advance titles heading to the service. Given that the publisher is listed as Nintendo in both cases, it looks like Wii U owners will soon be able to play one of the best entries in the Castlevania series, along with that F-Zero game based on the F-Zero anime series based on the F-Zero games. That said, I’d take any hints of future Virtual Console releases with a grain of salt – I’m still waiting on that localisation of The Mysterious Murasame Castle, after all.

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Along with this image, Super Smash Bros. series director Masahiro Sakurai posted the following on Miiverse:

Pic of the day. Never bully Cuccos. Seriously, attacking them is out of the question! This has always been a cardinal rule of The Legend of Zelda series.

We haven’t seen any Cuccos in the Smash Bros. games before, so what purpose will they serve here? Are they items? Assist trophies? New Animal Crossing residents? Way to be cryptic, Sakurai.

Grab your Ferrari (or just a 3DS), because it looks like M2’s next 3D re-imagining of a retro Sega title is the 1986 classic, Out Run. The game’s logo popped up on the Japanese website for their range of 3DS ports, so it looks like more news on the game should be imminent.

We’re still waiting to see if Sega will localise this second wave of 3D classics, but fingers crossed that we’ll get to play these new versions of Fantasy Zone, After Burner II and, of course, Out Run some time in the near future. But until then I’ll be working on my Galaxy Force II high score.

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Smash Bros. series director Masahiro Sakurai sure seems to be revealing a lot of 3DS exclusive stages lately. Today’s scheduled update to the Super Smash Bros. Director’s Room on Miiverse showed off a brand new arena – Lumiose City from Pokémon X/Y. It might not have the massive skyscrapers and randomly appearing Pokémon from Saffron City, but it sure beats another Pokémon Stadium. Sakurai had this to say about the new addition:

The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.

Along with this image, director Masahiro Sakurai used Miiverse to fill everyone in on a few neat additions to Little Mac’s moveset. Sakurai posted:

Pic of the day. Little Mac’s side smash attack is his straight right punch…but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn’t blast the opponents away.

The trick in activating these punches is to avoid tilting the controls diagonally from the get go–instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you’re powering up.

Along with this screenshot, director Masahiro Sakurai posted the following comment to Miiverse:

Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede’s fully charged Jet Hammer? Nah, it can’t beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out.

Wondering if Waluigi would follow Little Mac in making the jump from assist trophy to playable character in the latest Smash Bros.? Well he isn’t, but he’s still in the game along with his trusty tennis racket. Series director Masahiro Sakurai delivered this sick burn on Miiverse:

Once again, Waluigi’s Assist Trophy joins the collection!! …Which also means he’s not a playable character. Just because you try hard doesn’t mean you’ll make it into the battle.

Tired of being caught in infinite combos? Sick of your friends mashing their way to victory with the “A” button? Then Super Smash Bros. director Masahiro Sakurai has just the slight gameplay tweak for you! Sakurai posted on Miiverse:

Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox’s finishing kick after his standard combo attack.


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