Submit a news tip



This information comes from Sonic senior brand manager Judy Gilbertson…

“Sonic Colors is for everyone! Let’s say that right out of the gate. But to clarify further, we definitely don’t want to isolate any of our fan base — we’re absolutely thrilled to see the positive reaction Sonic Colors has gotten from fans and the excitement in the community about its upcoming release on Wii and Nintendo DS. Obviously, everyone at SEGA has a deep-rooted love for the Sonic franchise, and we’re always working on bringing new and exciting Sonic experiences to our fans. This year, we have three very different but equally great Sonic titles coming out; each with their own unique design philosophies and approaches to gameplay and all of which are created for Sonic fans and gamers, both those new to the franchise as well as those who have followed these games from the very beginning. With Sonic Colors, we’re looking to deliver a fast and fun Sonic experience that blends both 2D and 3D game mechanics in a way that a lot of fans have desired for some time. But we’re also looking to create a game that is accessible to younger gamers as well as our ‘core’ fans. In short, Sonic Colors is designed first and foremost to be fun; the emphasis is still on everything that makes Sonic great, so there will be things there that will please long time fans in addition to elements in the game designed to bring in new Sonic fans as well. We expect that all of these aspects of gameplay will result in an experience that gamers of all ages will truly enjoy. And the game is a great compliment to both Sonic 4, a title that focuses on that retro style of gameplay and is also being released later this year as the first true sequel to the SEGA Genesis line of games, and Sonic Free Riders, which is the first game of its kind on Kinect this fall. Sonic fans continue to be vocal and supportive of their favorite franchise and we’re very aware of, and appreciate, that loyalty and dedication. In short, there’s something for everyone in our Sonic line up this year.”

This is quite a bit different from what we heard from Takashi Iizuka, who said that Sonic Colors is “not really a game for the core gamers.” No matter what audience the title is aimed at though, the important thing is that the game needs to be fun. Based on what we’ve heard up to this point, there’s a very good chance that Sonic Colors could be one of the best 3D Sonic products we’ve seen. Here’s hoping it turns out well.

Source


– Focuses more on Edgeworth’s “human side”
– Story focuses on Edgeworth instead of Kay and other side characters
– Edgeworth will be “conflicted”
– More returning characters and cameos
– Eshio thinks that fans will be pleased
– Chess System more or less Psyche-Locks without the supernatural element
– Hasn’t been said how the Chess System works yet except that it will be easy to use
– First case supposed to make you feel like you’ve been tossed into a final case
– First case takes place at Gourd Lake
– Gumshoe and Kay are returning
– Game has been in development since last September
– Was difficult to keep the game a secret
– Continuing the series due to fan demand
– Team from the first game working on the sequel
– Tiny spirtes feature a graphic update
– Motohide Eshiro producing
– Takeshi Yamazaki directing
– Tatsuro Iwamoto designing
– Noriyuki Iwadare doing the music
– No release date
– Scenarios almost complete
– About 50% done

Source


Burlingame, Calif., September 9, 2010 – Natsume, a worldwide developer and publisher of family-oriented video games, announced today that Lufia: Curse of the Sinistrals has gone gold and will be released for the Nintendo DS on October 19th. The game will retail at an MSRP of $29.99 and is rated E 10+ by the ESRB.

“It’s time to return to the world of Lufia!” said Hiro Maekawa, President and CEO of Natsume. “With its thrilling action, mind-bending puzzles, and moving story, Lufia: Curse of the Sinistrals sets a new bar for action RPGs on the DS!”


Star Wars: The Force Unleashed 2 multiplayer

– Like Smash Bros.
– Zooming in and out camera
– 4 players at a time
– Item drops
– Bobafet, Darth Anakin, Star Killer, Assage Ventris, Maris Brude playable
– Play with Wiimote and nunchuck
– No pointing controls
– Z is your shield
– B is jump
– A is fight
– No combos
– Not that deep
– Scott didn’t like it, feels it’s repetitive


– Cast members: Kasumi, Ayane, Hayate
– Stages: Mountain area and Kyoto
– No gameplay details yet
– All the special features of the series will return
– Players who’ve moved away from 3D fighting games will be able to enjoy themselves
– Developed by Team Ninja
– Production and direction from Yousuke Hayashi
– No release time frame

Source



Manage Cookie Settings