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Sengoku Basara 3 scan

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments


The Last Story details

Posted on 14 years ago by (@NE_Brian) in News, Wii | 4 Comments

– Hints at sea travel, big sound element, vehicles
– Director: “Within the world of computer graphics, the feeling of water is remarkably beautiful.”
– Water usage in the world – a waterfall in a cave, larger river in the middle of town, and “the seas upon which the main characters head out.”
– Director feels that sound is necessary to give life to the world: “I believe we’re progressing well with sound effect production. We placed importance on it from the start, and while it is out of the ordinary from a scheduling standpoint, we started sound development simultaneous with the start of production. In the ‘world,’ there exists ‘sound’ that has been running in parallel for a long time. The influence of this will pull the gameplay and cinematics in good directions, I believe.”
– “‘Water’ and ‘Sound’ — while in the supporting role, they’re also primary players.”
– Ruli has canals, effects people’s lives
– Producer: “The canals lead to the sea, and the sea teaches people that in order to head out on adventure, they need ships.”
– Vehicles might be in the game (or at least ships)
– Producer: “The world in an island will expand with the use of ships. Vehicles in a fantasy world are an important tool for getting you excited.”

Source 1, Source 2


Update: Make sure to check out the Japanese trailer, which shows a bit of additional footage.


“The expansion of Grinder to 360 and PS3 and its subsequent change in gameplay and perspective has been somewhat misinterpreted as a universal change across all platforms. We still genuinely love the Wii and would ideally like to see a publishing partner pick up both a FPS Wii version and a third-person action version specific to the 360 and PS3. We have invested more than year into the Wii; the game is extremely fun, and frankly, we wouldn’t want to see that work ‘thrown away’. But when we decided to add the 360 and PS3 platforms it didn’t seem to make much sense to jump on the rainbow chasing treadmill of trying to do the same game for such dissimilar consoles and end up short changing one or the other.” – High Voltage’s chief creative officer, Eric Nofsinger

I don’t know why High Voltage didn’t say this weeks ago! Many gamers were beginning to assume that the Wii version would also be a top-down shooter, while others suspected that it had been canned. Personally, I’d prefer to play The Grinder as a FPS. What about you guys?

Source


Inazuma Eleven 3 boxarts

Posted on 14 years ago by (@NE_Brian) in DS, News | 0 comments


480i vs. 1080p

480i vs. 1080p

Thanks to Johannes for the news tip!

Source


Make sure you pick up this month’s issue of Nintendo Power for a bunch of additional screenshots!

Thanks to Blake S for the news tip!


Put Monster Bucks in Your Crosshairs with the TOP SHOT Hunting Peripheral

Minneapolis, MN – March 30, 2010 – Activision Publishing, Inc. (Nasdaq: ATVI) announced today that Cabela’s Monster Buck Hunter is available now for Wii™. The game brings a fast paced and fun arcade-style experience home for the entire family and comes packaged with the TOP SHOT hunting peripheral that revolutionized the genre and made Cabela’s Big Game Hunter 2010 one of the best selling games of 2009.

In Cabela’s Monster Buck Hunter, you can test your shooting skills in 12 expansive shooting galleries where you can bag loads of big game, small critters and flying birds with an ample supply of ammunition for non-stop hunting action. Take the TOP SHOT challenge with friends and family in 2- to 4-person turn based multiplayer games and use up to seven different power-ups to gain the advantage. The game also features 96 heart pounding missions that start you at the most critical part of the hunt. Your journeys will take you across 24 states and provinces from the bone chilling Yukon to the scorching Sonoran Desert. Hunt 36 species of trophy game including North America’s most sought after Trophy Deer species.



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