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In the wake of Famitsu’s Devil Survivor 2: Break Record unveiling, Atlus has opened an official site for the game. Access the page here. There isn’t much to see at the moment, but expect updates on the site down the road.


Sonic & All-Stars Racing Transformed is seeing a $10 discount on the Wii U eShop. For the next few days, SEGA’s racer can be purchased for $29.99. The sale ends on March 31, so take advantage of the deal while you can!

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The folks at Sunbreak Games launched a Kickstarter last week for a new game called “Buddy & Me”. What makes this campaign particularly interesting is that studio founder Jason Behr previously lent his talents to Metroid Prime as lead level designer.

At this point you’re probably wondering if Buddy & Me has a shot of landing on the Wii U eShop. Behr is “personally a fan of what the Wii U’s trying to bring to the living room console experience” and also approves of Nintendo’s “recent loosening of their indie developer requirements”, but said that the team’s small size means the developer has to “pick our battles very carefully.” A Wii U version is certainly a possibility “if things are wildly successful”, but for now, the team is concentrating on putting out a quality experience on tablet and mobile platforms.

Regarding Wii U, that’s a great question, you’re not the first to ask. I’m personally a fan of what the Wii U’s trying to bring to the living room console experience (it’s conceptually very similar to how the DS evolved the handheld experience), and what kind of gameplay experiences the extra touch-screen interface might bring. I’m also happy to read about Nintendo’s recent loosening of their indie developer requirements.

But at the moment, Sunbreak is still a very small indie team with limited resources, so we have to pick our battles very carefully. Each additional platform beyond the initial iOS release takes more time, money, testing hardware, special-case assets, etc… So, yes it’s a possibility if things are wildly successful (either via Kickstarter or initial sales), but right now our #1 priority is focusing team resources 100% towards a quality release on tablet/mobile, before considering expansion to traditional consoles.

You can find more information about Buddy & Me on the official Kickstarter page here.

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Having announced Toki Tori 2’s release date a couple of weeks ago, the only other piece of information left for Two Tribes to confirm is the game’s price. Today, the studio revealed that its Wii U eShop game will cost $14.99.

Those who purchase Toki Tori 2 at launch will receive a 10% discount. You’ll be paying $13.50 instead of $15, basically.

Here’s the full rundown of prices for each territory without the discount:

  • 14.99 EUR (Europe)
  • 14.99 USD (USA)
  • 12.99 GBP (United Kingdom)
  • 19.99 CHF (Switzerland)
  • 120 NOK (Norway)
  • 125 SEK (Sweden)
  • 112 DDK (Denmark)
  • 60 PLN (Poland)
  • 600 RUB (Russia)
  • 19.99 AUD (Australia)
  • 23.99 NZD (New Zealand)
  • 14.99 CAD (Canada)
  • 195 MXN (Mexico)
  • 30 BRL (Brazil)
  • 375 CZK (Czech Republic)
  • 180 AZR (South Africa)

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Nintendo has published the next entry in its Iwata Asks discussion series. This time around, Satoru Iwata sat down with Yoshio Sakamoto, Masamichi Abe, and Naoko Mori for a chat about Game & Wario.

An English version isn’t available currently, but NeoGAF member “StreetsAhead” did translate a significant amount of points from the interview. There’s talk about how the Wii U title wasn’t always planned as a Wario game, how Nintendo of America influenced the naming of the project, and more.

Head past the break for the full summary.


What started out as a simple question ended up turning into a complicated answer.

You may remember how at Nintendo’s E3 2011 press conference, EA CEO John Riccitiello – now gone from the company – essentially promised Battlefield for the Wii U. He teased: “Imagine a shooter, like Battlefield, with jaw-dropping graphics and smooth character animations of the Frostbite engine, brought to you on a Nintendo system with that breakthrough controller.” Now along with Battlefield 3, Wii U won’t be getting Battlefield 4.

So what exactly is preventing a Wii U port? DICE was approached by Eurogamer in search of some answers.

You can read up on the company’s reasoning below, which also includes a confirmation that the game’s Frostbite engine currently isn’t supported on Wii U.


This week’s North American Nintendo Downloads are as follows:

3DS download

HarmoKnight – $14.99

3DS VC

Legend of the River King – $4.99

3DS retail

Sonic & All-Stars Racing Transformed
Resident Evil: Revelations

Source: Nintendo PR



Atlus has gone live with a teaser site for Etrian Odyssey: Millennium Girl. You can find it here.

We’re still waiting for the first direct-feed screenshots from Millennium Girl. We’ll get some images soon, hopefully.


LEGO City: Undercover was developed by TT Fusion, but Nintendo certainly played a role in the game’s development. Of course, the Big N did publish the title, though the company typically hasn’t been too involved with titles created by outside studios.

The amount of Nintendo staff who worked on LEGO City: Undercover may surprise you. Producer Masakazu Miyazaki, co-producer Azusa Tajima, executive producer and Nintendo president Satoru Iwata, and countless others contributed to the Wii U release.

You can find a complete listing of Nintendo staff who worked on LEGO City below.


A few hours ago, Nintendo held a session at GDC to show off its new Nintendo Web Framework for the first time. Polygon was at the event and has a write-up of the proceedings. We’ve posted a summary of the report below.

– Nintendo first showed Wii Street U
– This is one of the first apps built from the Nintendo Web Framework
– Nintendo Web Framework uses WebKit as a core
– Compatible with existing apps
– Framework can help make apps that run on the GamePad, TV, or both
– Can also be used to port games made using web technology much faster than it would take to port over a game by actually coding it for the Wii U specifically
– Gunman Clive isn’t a Nintendo Web Framework game, but it’s an example of how a game available on other platforms can benefit from being on a Nintendo system and having access to more precise control methods
– Nintendo senior software engineer Ryan Lynd took over the presentation to show off some of the specific steps in the Nintendo Web Framework process
– Simple video-on-demand app was first demonstrated
– This shows the software’s ability to make changes, refresh, and see them reflected on the GamePad or TV screen instantly — the same way a web developer would work on a web app
– Sketch Ball: simple platformer made entirely in Javascript and ported to Wii U with the Nintendo Web Framework
– Lynd showed off the ability to quickly create new stages using HTML backgrounds as well as the option to use the GamePad’s camera and accelerometer
– Sketch Battle will be included in the Nintendo Web Framework SDK as a demo for developers to mess around with and learn from
– Nintendo Web Framework’s codename was Bamboo
– Name was chosen since the plant grows quickly over a short span of time
– In an effort to live up to that name, Nintendo is pursuing some aggressive developer-friendly policies with Nintendo Web Framework
– Devs can obtain the Framework SDK for free after signing an agreement
– Only necessary to purchase a dev kit
– Nintendo will not require concept approval so that developers can choose their own price and release date for apps
– Will also allow for use of freemium models in apps developed in the Nintendo Web Framework
– Nintendo also has plans for Unity game engine support on the Wii U
– More Unity Wii U details this week

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