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Since going online, the Dark Souls II Wii U petition has topped 10,000 signatures. The current total stands at nearly 12,000.

Even with the support thus far, I have a feeling that Namco Bandai won’t be rushing to begin development of Dark Souls II for Wii U…

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Club Nintendo has been experiencing issues as of late. Some members were not receiving coins for filled-out surveys, and issues have been plaguing the site in general.

Nintendo is currently resolving the issue, but assures Club Nintendo users that their coins will not be lost.

Logged-in visitors should be seeing the following message on the site:

“Some customers are currently experiencing issues with registrations and earning Coins for surveys. We are actively working to resolve these issues, and apologize for any inconvenience. Please be assured that we will make sure you receive Coins for any eligible registrations or surveys taken during this time.”



Something called “Zelda Game” has been found on Microsoft’s Windows 8 Marketplace. Believe it or not, developer Joeri Kerkhof is charging consumers $1.49 for the download.

I wonder how long this one will remain on the store. A day? A week? I can’t see it staying up too long.

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ZombiU producer Guillaume Brunier has said that the development team wanted “to be the first to offer a core gaming experience with the Wii U Gamepad.”

Here’s his quote in full:

“We wanted to be the first to offer a core gaming experience with the Wii U Gamepad. You can call it experimental, you can call us crazy but that’s what we wanted to do.”

I can’t think of any core Wii U launch that takes advantage of the GamePad like ZombiU. I suppose the team was successful then!

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Next year, Capcom is hoping to improve its localization efforts. Director and executive corporate officer for Consumer Games Business Katsuhiko Ichii told GamesIndustry that the company wants to break into more territories and have titles translated into 13 to 15 languages.

“We’ve seen a great deal of expansion of markets in emerging countries and regions, such as Russia, Eastern Europe, South Africa, India, and the Middle East. When you combine the size of these new markets, they’re about as large as the markets in major developed nations such as Germany and France. However, to successfully break into these regions, localizing our games is a must. Up until now we’ve only done English voiceovers for game characters, but by next year we’re looking to do voiceovers in languages of 5 to 7 countries, and have the in-game text translated into 13 to 15 languages. This will give us with a major boost in the area of game localization.”

Capcom is also looking to expand its overall pool of developers in 2013. Roughly 100 additional staffers will be brought in starting next month.

“We’re looking at taking on about 100 additional developers next year, with plans to continue strengthening our development structure. Capcom is actively working to create games for the ever-diversifying range of platforms, such as smartphones and tablet devices. That’s why we intend to actively recruit and employ largely new graduates. This will provide us with individuals we can raise up into employees capable of forging Capcom’s future.”

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