Submit a news tip



Wondering how the Kingdom Hearts 3D staff chose the game’s worlds? Or maybe you’ve been curious about how characters from The World Ends with You made it into the title.

Director Tai Yasue touched on these topics and more in a new interview. He also commented on a different scenario the team had in mind for Fantasia, the difficulty in making all of 3D’s AI, and how the title’s technology will be used in the future.

Head past the break for Yasue’s comments.


Since its initial announcement, we’ve known that a Wii U version of Injustice: Gods Among Us is in the works. Strangely, no one has really asked NetherRealm Studios how the game will play on the new console.

The Verge recently remedied this by asking creative director Ed Boon about the Wii U version. Unfortunately, he didn’t have much to say in terms of taking advantage of the GamePad.

Boon noted how he doesn’t want the controller to be used in a way that makes it more than a gimmick. According to Boon, “it’s certainly not something that we’ve cracked yet.”

“Right now, all the systems are in parity with the same feature sets. We’re obviously going to have some conversation about the Wii U’s unique controller and how to use it in a fighting game that’s not just a gimmick. I don’t want to just have a touch screen that shows all the secret moves and you just press them to fire them off. Thankfully the game isn’t out until next year, but it’s certainly not something that we’ve cracked yet.”

Source


For the most part, the Wii U edition of Tekken Tag Tournament 2 will feature most of the same content as the PlayStation 3 and Xbox 360 versions. But Tekken producer Katsuhiro Harada has teased that there will be “Nintendo-like” modes on Wii U.

Harada wouldn’t say too much about this. He pointed to one example that was previously shown – making characters larger through the Mario Mega Mushroom. You can see this in action briefly here.

As for what else the team has in store, Harada wouldn’t say.

“Well, because of the controller, obviously there are going to be a few features that are more convenient because you can control them directly from the interface. But it’s not like the overall game mechanics are going to change that drastically. There are going to be some modes that will be interesting, because they are very Nintendo like. Some of this was shown at E3, where a mushroom drops down and Heihachi eats it and gets bigger. You know Nintendo fans hearing and seeing that just exploded with excitement. The things that we can do because it is Nintendo are things people will be very excited about, but we can’t go into it any further. That being said though, a lot of the online modes and customisation on the 360 and PS3 will be geared towards the core audience a little bit more.”

Source



Manage Cookie Settings