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Bayonetta 2 details – Chain Chomp weapon, series’ future, and lots more

Posted on September 19, 2014 by (@NE_Brian) in News, Wii U

In this week’s issue of Famitsu, Bayonetta 2 was featured once again. The magazine provided one more update about the game ahead of the Japanese release (which took place a few hours ago in Japan).

You’ll find a lengthy summary of Famitsu’s report below:

Activities besides the main story

Training book
– Challenges in which you fight in a different way compared to the normal play
– More advanced play is required
– Obtain Tears of Blood as a reward
– Accomplishments are registered

Crows
– Tears of Blood are also obtainable if you find and catch a crow hidden in every stage
– If you catch a crow you’ll also get a special stamp to use when posting on Miiverse

Other hidden items
-You may obtain hidden items when certain conditions are met
-These conditions include collecting enough Tears of Blood
-Ex: a Chain Chomp weapon which bites enemies within range

Muspelheim
– Portals to Muspelheim can be found in stages
– Works like Alfheim in the first game: there are set rules for a fight and if you clear it, you’ll get valuable items
– Rewards include Broken Witch Heart pieces; if you collect four of them, Bayonetta’s maximum health goes up
– There is no penalty if you lose and you can retry as many times as you want
– Even if you can’t clear a Muspelheim challenge, you can continue the main story

Story characters

Prophet
– A mysterious being who avoids to be seen
– Keeps on watching Bayonetta’s movements, but the reason for this is unknown
– Her strong self-confidence suggests possessing great power
– Her objective is “the left eye of darkness”

The witch of shackles
– A mysterious woman who uses similar moves to Bayonetta’s Bullet Arts
– Has a shackle attacked to each limb
– Aids Bayonetta in a fight against the angelic troops

Other

– Bayonetta 2 sheds light on the roots of witches and sages

Along with its article, Famitsu published an interview with some of the developers over at PlatinumGames. Even more noteworthy tidbits were shared in the discussion.

The length of the story is similar to the first game – about ten hours – though that number can increase fivefold with full completion. There’s also the online mode to increase playtime.

Platinum says that there are no concrete plans for Bayonetta’s future outside of Bayonetta 2 and the anime at this time. However, producer Akiko Kuroda believes that given the chance, they can do anything with the franchise – be it manga or short stories. Director Yusuke Hashimoto mentioned that he’s wanted to see a live action Bayonetta movie since the first game.

As far as making additional Bayonetta games are concerned, Hashimoto thinks that if there was a third entry, it would need a “full model change” while still keeping witch time as a base system. The concept/idea for Bayonetta 2 was to evolve the first game. PlatinumGames was able to accomplish this, so it makes sense that the team would want to consider something which implements bigger differences compared to the first two – assuming Bayonetta 3 happens, that is.

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