[Interview] Fairy Tail producer on creator’s involvement, battle system, story, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Koei Tecmo and Gust surprised fans last month when they announced that a brand new RPG is in development based on the Fairy Tail manga / anime. Following the reveal, Nintendo Everything was able to speak with producer Keisuke Kikuchi.
During our chat, Kikuchi discussed a few aspects of the game, including the battle system and story. He also talked about the involvement from Fairy Tail creator Hiro Mashima. Oh, and we asked about Fatal Frame, because we absolutely had to.
Here’s our full discussion:
More: Fairy Tail, Gust, highlight, Koei Tecmo, top
[Interview] Atelier Ryza producer on the visual style and battle system, Switch, series’ future, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Atelier Ryza is the next entry in the long-running Atelier series, and it’s a pretty significant one at that. It’s true that the franchise gets new games regularly, but this addition is taking a bit of a different approach. Gust reworked the game’s visuals, battle system, and more.
In an interview with Nintendo Everything, producer Junzo Hosoi spoke more about Atelier Ryza, supporting Switch, and what possibilities lie ahead for the future. You can find our full discussion below.
[Nintendo Everything Podcast] – episode #49 – Interview: A Hat In Time dev, Gears For Breakfast (feat. Jonas Kaerlev)
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Podcast | 0 comments
Hello, my spookies and cuties! This week on NEP, we have a special guest: Jonas Kaerlev of Gears For Breakfast, creators of A Hat In Time. Oni Dino and Galen chat with him about love for 3D platformers, game design philosophies, and a ton of underrated gems spanning across genres in gaming. In particular Jonas shares how they used their own branch of Unreal 3 on Switch, the necessity of trying new things in game development, and how they overcame Switch’s limitations and created an amazing experience without any big compromises.
We then cover Doom Eternal’s delay news and all the new details we’ve yet to discuss with Luigi’s Mansion 3. Gooigi is still gross. Partner mechanic should’ve been Daisy. We stand by that.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Neo Cab dev on the story and gameplay, Switch version, possible DLC
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch eShop | 0 comments
If you watched the latest Nindies Showcase from earlier in the year, you may have heard about a little game called Neo Cab. The “emotional survival game about staying human in a world disrupted by automation” will be coming to Switch in just a few days – October 3.
Earlier this year, we caught up with Chance Agency creative director Patrick Ewing to learn more about the game. Ewing chatted with us about the story and gameplay, what to expect from the Switch version, and even the possibility of more content.
Here’s our full discussion:
More: Chance Agency, Fellow Traveller, highlight, Neo Cab, Patrick Ewing, top
[Interview] Contra: Rogue Corps director on the game’s origins, E3 2011 tease, working on the series for over 25 years, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Contra: Rogue Corps, the latest entry in the series, finally launched on Switch this week. At the Tokyo Game Show, we had an opportunity to speak with director Nobuya Nakazato to discuss the title in greater detail and chat about a few other topics.
During our interview, Nakazato spoke about Rogue Corps’ origins and more. We also asked about that Contra game Konami teased during its E3 2011 event, what it’s been like working on the IP for over two decades, and more.
More: Contra: Rogue Corps, highlight, Konami, top
[Interview] Natsume on how Harvest Moon: Mad Dash came to be, new indie program, possibility of revisiting older IPs, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
At E3 2019, we had a chance to speak with Natsume producer Taka Maekawa. We talked Harvest Moon: Mad Dash and how it came to be, the company’s new indie program, the possibility of revisiting more classic IPs similar to what was done with Wild Guns Reloaded, and more. Oh, and we snuck in a question about Medabots as well.
Here’s our full discussion:
More: Harvest Moon: Mad Dash, highlight, Natsume, Take Maekawa, top
[Interview] Inti Creates on Luminous Avenger IX, working with Switch, future plans, and more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Inti Creates has a lot going on these days. Between Gunvolt, Blaster Master Zero, and Dragon Marked for Death, in a way there’s something for everyone.
When we had a chance to speak with Inti Creates president Takuya Aizu at E3 2019, we asked about almost everything the company has been working on as of late. That includes Gunvolt Chronicles: Luminous Avenger IX (and what they’ve been able to do on Switch that wasn’t possible on 3DS), what to expect from future Dragon Marked for Death updates, whether we could see another Sunsoft revival like Blaster Master, and more.
More: highlight, Inti Creates, Takuya Aizu, top
[Interview] CD Projekt Red on how The Witcher 3 came to be on Switch, challenges, fitting it on a cartridge, more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
The Witcher 3: Wild Hunt may have seemed like an impossible idea for Switch at one point, but at E3 2019, the game was announced for Nintendo’s console. CD Projekt Red has been collaborating with Saber Interactive to make the port possible.
Recently, we were able to speak with senior producer Piotr Chrzanowski about the new Switch version. Chrzanowski discussed how it came to be, the challenges involved, how the team managed to fit the entire experience (and its DLC) on a single cartridge, and more.
You can find our full interview below.
[Nintendo Everything Podcast] – episode #41 – Never Give Up treads lightly on your spirits (feat. Massive Monster)
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Podcast | 0 comments
Hello, my beautiful poison and fairy types. This week on NEP, we have a special guest—three in fact! Jay, James and Julian from Massive Monster join us to talk about their upcoming challenging action-platformer for Nintendo Switch, “Never Give Up”. The devs reveal a lot about their upcoming game including a few secrets, how Egoraptor / Arin Hanson is involved, and their origins as developers that led up to this point.
The trio then sticks around to chat with us about new Pokemon details and lootboxes in gaming, with Nintendo making a statement recently about introducing new rules for transparency. We all get on and have a great chat, and we’re particularly grateful for Massive Monster’s insight on these topics as developers.
If you like what you’re hearing, you can support us by giving NEP a 5 star review on Apple Podcasts, aka new iTunes. We would greatly appreciate if you could help us out! We’re very grateful for your support, and we thank you for listening!
Everything we’ve learned about Grandia HD Collection, including the latest details
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Interviews, Previews, Switch eShop | 0 comments
At E3 2019, GungHo Online Entertainment kindly invited us to their private conference room for a gameplay demo and presentation for Grandia HD Collection coming to Switch. With the game coming out in a few days, we’ve rounded up all the important details and new information below that producer Takeshi Minagawa was able to share with us.
Here’s the full rundown: