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General Nintendo

On this week’s episode: The Legend of Zelda: Ocarina of Time 3D, AR Shop Games, Nintendo Video, UFC Personal Trainer and Club Nintendo Rewards.


This is so incredibly random that I had to share it with you folks. You’ll either be memorized or disturbed once you’ve finished watching. Either way, enjoy!

Gotta love how Ganondorf, Dark/Shadow Link, and Zant are in the background nodding their heads to the beat…

Thanks to Jake for the tip!


Pokémon Black/White director Junichi Masuda recently posted about his experiences at E3. Based on what he wrote, he wasn’t too happy… well, about one thing in particular.

He did discuss how he was excited about a sit-in Lamborghini racing game controller he saw along with other content he saw, though he also took some time to discuss how he was saddened by the emphasis on killing and first-person shooters at the show.

Masuda wrote on his blog:

“This tank is for game’s advertisement. Just wow… This year, FPS war games were trend!! A lot of splatter scenes!! Blood spread everywhere. Shooting a lot, killing a lot. The game developer seems get used to ‘kill’ the target. Therefore, I felt ‘how to kill’ became a focus of developing game. For that reason, target become zombie and alien… These targets’ savage attack and human counterattacks… It became savage contents and you never know. Mmm… It is the player who choose the game to play. As a game creator, it is little sad! Majority of the games look like a same game. There were little of original games. I felt a sense of crisis with above part.”

Source


Nintendo won’t be holding any sort of conference at GamesCom, as has been the case for many years now, though they will have a presence at the trade show. The company shared their plans earlier today.

The Legend of Zelda: Skyward Sword, Ocarina of Time 3D,  and other E3 titles will be playable. Attendees can also participate in a cosplay event, autograph session featuring Charles Martinet, and Mario Kart Wii tournament. Fans can pick up a Dragon Quest pin as well as limited edition t-shirts. The second of those two items will only be available to the first 111 attendees.

Source


Don’t misunderstand me; I’m just as upset over the lack of localization for The Last Story, Xenoblade, and Pandora’s Tower as you are. I don’t want to dismantle the entire argument behind OpRainfall because I’m an evil overlord or because I hate fun and all things good- I want to dismantle the entire argument behind OpRainfall because, let’s be honest; it’s only fair. Everyone and their aunt is ganging up on Nintendo over this situation, and Nintendo (being the ones who are trying to make a living off of this “gaming industry” thing) are coming off as total jerkoffs because they’re telling us “no” when we’re begging for candy that we don’t deserve.


Club Nintendo Donkey Kong 3-Poster Series – 400 coins
This poster series features 3 posters with original artwork designed exclusively for Club Nintendo members. “Donkey Kong’s History” follows the evolution of Donkey Kong from the original arcade game in 1981 through Donkey Kong Country™ Returns for the Wii™ console in 2010. “Donkey Kong & Diddy Kong” features Donkey Kong and Diddy Kong™ in a lush tropical jungle setting. “Donkey Kong NES” features retro graphics from the 1983 Donkey Kong game for the Nintendo Entertainment System™.

• 3 posters ship together as a set, within a poster tube
• Each poster measures 22″ x 28″

Giant Mii AR Card – 200 coins
A giant version of the AR Card included with the Nintendo 3DS™ system – use it create life-sized Mii™ characters and enjoy amazing augmented-reality gaming experience with AR Games!

• Measures approximately 28.5″ L x 18.25″ W
• Use with Mii Pics in AR Games
• Reverse side features a Mario AR Card print that can be used in “Star Pics”
• This product is delivered in a folded state, so there is a crease along the middle; however, this does not affect photography
• Read the Nintendo 3DS Operations Manual prior to use

Metroid: Other M Screensaver – 10 coins
Features logo and character art from this epic story of legendary bounty hunter, Samus Aran, and the Galactic Federation Squad.

• Select Mac or PC version of screensaver to download
• File size is 4.7 MB (PC) and 4.5 MB (Mac)
• System Requirements: Windows 7/Vista/XP/2000, Flash Player 9.1; Mac 10.6 (32-bit chipset)/10.5/10.4, Flash Player 10.0; 300 MB free hard disk space
• Recommended Environment: CPU Windows Intel Pentium 4 or more, Mac Intel Core Duo processor or more; Memory 512 MB or more

Get new rewards here


Eiji Aonuma on the rumor that Skyward Sword may be the longest/deepest Zelda game…

“It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.”


If you haven’t read the last post on the site, you probably aren’t aware that Nintendo Power spoke with Eiji Aonuma. We provided one interesting bit already, but there’s much, more more to read up on.

You can find a ton of information about Zelda: Skyward Sword below. Aonuma discusses Zelda’s harp, Lord Ghirahim (and how he isn’t Vaati), the game’s soundtrack, where it falls in the timeline, and much more.

Aonuma on how development has gone over the past year…

“Skyward Sword, in that year since you last played it, has really come along nicely. We’re at that point where we’re applying polish and really trying to bring along the Japanese version, so it’s in its final stages. Over the last two months or so, [Zelda series Creator] Mr. Miyamoto has been working with me and my group to help put the finishing touches on the game. We want to continue working on it, and refine and polish it even further, so…I intend to be fully involved in that work for awhile. And also, localization is obviously going to be underway soon.

“Additionally, in regards to your question of what’s changed and what sort of things happened in the past year, I think we have succeeded in making a game that uses the Wii MotionPlus to provide some incredibly satisfying sword combat. I feel that was a great success, but once we achieved that, it became a matter of saying, “How many other ways can we enrich gameplay? How can we continue to flesh out gameplay experience?” So a lot of our work has also focused on increasing the variety and richness of the gameplay, especially in this past year.”



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