Submit a news tip



General Nintendo

IGN has posted another round of quotes from Reggie Fils-Aime. This time around, the Nintendo of America comments all about online gaming and digital downloads. You can find his full comments below.


Update: No details after all, but WayForward’s blog officially confirms that the Kickstarter will launch next Wednesday.

WayForward, developer of the Shantae and Mighty Switch Force! games, is teasing a “major” Kickstarter campaign which will be going live next week.

It’s currently unclear what the studio has planned, but a countdown on WayForward’s website indicates that the crowdfunding effort will launch in a little less than five days. Details will apparently be shared later today.

Source


A whopping 342 exhibitors are attending the Tokyo Game Show next month, the CESA announced today. That’s a new record for the expo.

209 exhibitors showed up for TGS in 2012. This year’s lineup is made up of 189 Japanese companies and another 153 from western representatives.

Source


Peter Molyneux, the creator of Fable, has named his top five games. There is one Nintendo title on his list: The Legend of Zelda: Twilight Princess.

Molyneux told TechRadar:

“I just feel it’s jaw-dropping and its use of the hardware was brilliant. And I’ve played that game through several times.”

Molyneux’s other favorite games? World of Warcraft, Clash of Clans, Half Life 2, and Ico.

Source


How does Nintendo of America president Reggie Fils-Aime feel about the PlayStation 4 and Xbox One? He already gave a “Meh” in response to their launch lineups.

Even with two new consoles on the way that the Wii U will be forced to compete with,

“I don’t think consumers buy hardware just because it’s sexy and new. I think consumers buy hardware because of the experiences they can have on them. That’s why, for us, having a strong holiday line-up is so critically important.”

“You know, to a certain extent, how they perform is going to come down to the clarity of their proposition, their execution. There are a lot of variables out there, and that’s for my friends over at Microsoft and Sony to go figure out. My job is to drive Nintendo products and make sure we have a great holiday.”

There’s no denying that the PS4 and Xbox One have a leg up on Wii U when it comes to specs and visuals. However, Reggie pointed out that graphics alone “aren’t selling propositions”.

“Systems that generate pretty pictures by themselves aren’t selling propositions, and all you need to do is look at the last generation to see the evidence. And that’s true whether you look at the home console space or the handheld space. It’s not about the graphics by itself. It’s about the entire experience.”

Source


Hideki Kamiya is the creator of Okami. It’d be difficult for him to return to the series given how he’s now with Platinum rather than Capcom, but he’d still be open to making a true sequel.

When asked by Dutch site 4Gamers if he would consider a sequel to Okami – possibly on Wii U – Kamiya responded:

“That question gets asked a lot and its something gamers clearly want, so if I am able to, I will definitely make it. But gamers want so many sequels, I don’t even know where to begin.”

Continuing on the topic of sequels, Kamiya spoke about the challenge of creating a new game in a franchise. Unused ideas from the first title can often be implemented for a follow-up. When it comes to a third entry though, you can’t take the same approach, and Kamiya believes such projects then only come about “because the fans want it.” Because of this, Kamiya doesn’t “really see a Bayonetta 3 happening in the future.”

“I don’t really have a problem with making sequels. Above all, I want to make games that are fun. This is the most important thing for me. So next to new IP’s, I also like to make sequels. The point you’re making however, is very good. With the first title of a new franchise, there are so many good ideas, so many things you want to do. Unfortunately, you can’t use all of them in the game. In the sequel, you can use cancelled ideas from the first game. I do have the feeling most of those ideas are used when you reach the third game though and that developers only make a third game because the fans want it. That’s why I don’t really see a Bayonetta 3 happening in the future. I am fortunate that I am able to create many games from scratch.”

Source


Eurogamer has gone live with a new interview featuring Hideki Kamiya, the director behind The Wonderful 101 and supervisor of Bayonetta 2. Topics include some of the control criticisms people have had with The Wonderful 101, working with Nintendo, and his continued interest is working on Star Fox.

You can find some excerpts below. You can find even more over at Eurogamer.


Next month, Nintendo will be hosting a Mario-themed event at John Lewis on Oxford Street in London. The best part about it? Charles Martinet, the voice of Mario, will be in attendance.

The event itself will run between 9:30 AM and 8:00 PM on September 7 as well 12:30 PM and 6:00 PM on September 8. Martinet will only be appearing on Saturday between 11 AM and 1 PM as well as 2 PM to 4 PM. He’ll be around for autograph and photo opportunities.

Those who attend Nintendo’s event will be able to participate in a Mario Kart 7 competition for a chance to win a trophy. Additionally, the following games will be playable:

Wii U

New Super Mario Bros. U
New Super Luigi U

Nintendo 3DS XL

Super Mario 3D Land
Mario Kart 7
Luigi’s Mansion 2
New Super Mario Bros. 2

Source: Nintendo PR


EarthBound was as successful as Nintendo could have hoped for. It sold very well, with the company announcing this month that it became the third best-selling title on the eShop following its launch on the Wii U eShop.

Surely the positive response to EarthBound means Nintendo is working on a way to get Mother 3 to North America, right? Well, not so fast.

Nintendo of America Reggie Fils-Aime told IGN:

“To answer your specific question, I would have to say no. We knew the response to EarthBound was going to be strong. Believe me, I’ve met those fans. The first question out of their mouth is, ‘Reggie, when is EarthBound coming? Mother 3!’ I’ve met, I think, all of them. So we’re always looking at our rich history to identify those opportunities of games we could bring back and have consumers experience.”

“For me, it was Chrono Trigger. That was a key game in my early video-game-playing days, and I love when we made that game available. So we’re constantly looking at opportunities to bring back some of our great legacy content, reintroduce that to consumers, and have them enjoy it the way many of us did years and years ago.”

“I have nothing to announce regarding Mother 3 at this time.”

Mother 3 would obviously require a lot more work to bring over. For one thing, it was never officially localized. Second it’s a Game Boy Advance game, and the Wii U and 3DS currently do not support the platform on the Virtual Console (though the Wii U will be receiving support… eventually).

Source


Indies have become a prominent force in the gaming industry, especially over the past few months. On Nintendo’s end, the company is recognizing smaller developers more than ever on Wii U and 3DS.

Speaking with IGN, Nintendo of America president Reggie Fils-Aime discussed how working with indies is a big priority for Nintendo:

“The independent developer, especially those developers who have experience, who’ve shown real capabilities, we love those independent developers. And what we’re doing is creating even more of an infrastructure for a brand-new independent developer, someone who’s never created content before, to be effective on our platform. So it’s an area that we’re spending a lot more time and a lot more energy to create the infrastructure to help these developers publish their content and be effective. It’s something that we have had to learn how to do. Because our systems aren’t straightforward for a developer who hasn’t had a lot of experience.”



Manage Cookie Settings