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General Nintendo

What’s better than seeing Reggie “hanging out” with Bayonetta?

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Nintendo did not begin the Zelda series with a timeline – it wasn’t there from the start. Rather, it was made up later.

Takashi Tezuka, who has been working on the Zelda series since the beginning, confirmed the news in a new interview.

Nintendo published an official timeline for Zelda in the Hyrule Historia book, which is filled to the brim with concept art from previous titles.

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Keiji Inafune is more or less the father of Mega Man. How does he feel about the Blue Bomber’s inclusion in the new Smash Bros. games for Wii U and 3DS? In one word, “ecstatic”. Inafune also said that he’s looking forward to “playing and beating my kids with Mega Man in Smash Bros.”

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If you thought that Nintendo’s collaboration for Namco Bandai with the new Smash Bros. Wii U and 3DS games would open the floodgates for all sorts of third-party characters, you’ll be disappointed to hear that this isn’t the case. Chances are we won’t be seeing any characters from Tekken, Tales, or any other series.

Masahiro Sakurai told IGN that the team isn’t prioritizing Namco Bandai characters just because the company is assisting with development.

“Just because the game is being cooperatively developed with Namco Bandai involved, that doesn’t at all mean that they’d be given any special consideration for having characters in the game. Smash Bros. can still be considered as an all-star collection of Nintendo characters. Just like with Mega Man or any other third-party character, it would have to be a very special situation.”

When I asked about the volume of third party characters present in the new Smash Bros. game, Sakurai noted that Mega Man himself was a very special arrangement – that bringing in non-Nintendo characters can be quite the challenge.

Sakurai went on to discuss the difficulty in adding third-party characters to Smash Bros. Even Pokemon characters aren’t the easiest to bring in.


Someone has created an image comparing every character from the Smash Bros. games based on the currently-known roster of the Wii U/3DS titles. Look for it below:


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Platinum Games’ Hideki Kamiya showed interest in working on Star Fox in 2010. The same held true last year. When interviewed at E3 2013 this week, Kamiya once again said that he’d love to work on Star Fox or Nazo no Murasame J?.

“Of course I’d like to work together with Nintendo to make original games going forward. But as far as Nintendo franchises, the reality is that these are big franchises that have lots of fans and lots of history and it’d be really hard in my position to say ‘Oh, let me make one of these games.’ But tomorrow, if suddenly somebody came to me and said ‘We want you to make Star Fox,’ of course I would be pleased. So Star Fox is one, another series, Murasame J?. I grew up on Nintendo games so there’s a whole lot of respect for those.”

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E3 2014 dated

Posted on 10 years ago by (@NE_Brian) in General Nintendo, News | 1 Comment

E3 2013 is almost a wrap, so it’s now time to start looking ahead to next year’s expo. E3 2014 will be held between June 10 and June 12, the ESA has confirmed. The convention will once again be held in Los Angeles.

This year’s E3 mirrored similar dates. The expo took place between June 11 and June 13.

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Wonderful 101 director Hideki Kamiya has a ton of experience with action games. He worked on Devil May Cry, Viewtiful Joe, and of course, Bayonetta.

In a new interview with NintendoWorldReport, Kamiya spoke about how he has “a certain vision” for difficulty in action titles:

“I have sort of a certain vision for how difficulty should be in games. (I grew up in the 80’s) where there was a lot of technique, a lot of skill, required to beat games.”

Kamiya did mention how even though “that’s something that will appeal to other players who like action games,” there are others who may like to try out his games as well. In “Bayonetta, there might be players that aren’t necessarily that interested in action games or good at action games that want to play the game because of the style presented.” With The Wonderful 101, according to Kamiya, “there might be players who just want to experience playing … that don’t necessarily have the technical ability.”

Kamiya feels that in spite of his personal style that appeals to hardcore action players, he believes his games “should be available to people who don’t have the technical abilities as well.”

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