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Let he who owns a 3DS cast the first stone – or something like that


Author: Patrick

Of all the things to design a game around, the act of throwing a stone down a well be has to be pretty low on the list of good ideas, yet here we are with Poisoft’s Kersploosh, a game that takes this rather simple act and turns it into a fast-paced arcade game. Wells in Kersploosh (it’s called Splash and Crash in Europe, but Kersploosh is more fun to write) are more of an abstract representation of what the inside of a well, might look like, so there are plenty weird obstacles like cannons, pizzas and flying biscuits to avoid as you control a stone in a rush to the bottom. Kersploosh was actually a 3DS eShop launch title in Japan so over a year after its initial release and following the proliferation of plenty of other accessible, arcade-style games on the eShop, is it still worth sending your love down this well?


I think we can all agree that by and large, we don’t play enough video games. It’s not necessarily that we don’t have time to do so, it’s just that when our free time rolls around, we tend to spend it doing something easy like watching TV or surfing the internet, instead of putting forth effort to engage in one of our favorite pastimes. This is, by and large, why Jack, Laura, and myself of NintendoEverything’s “Here’s a Podcast!” are proposing that we start a “video game club”, a la the book clubs of days gone by, where we can all choose a game, play it more or less at the same pace, and come together to discuss it in depth every week.

Sound like something you want to participate in? Then here’s what you need to do:

1) Vote in our first poll, choosing one of ten games that will be played starting next week.

2) Acquire that game however you see fit, and play it alongside us every week. There will be set goals to meet, similar to “how many chapters to read” every week in a book club.

3) At the end of each week, send in your opinions about the sections of the games we played via email, commenting, etc etc so we can all discuss the game (whether we love it or hate it) together! We’ll tell you more about your options for this as the date approaches.

For now, all you’ve gotta do is vote! More details will roll in as you need them, but slamming you with all the technicals about how this should work isn’t going to be nearly as effective as simply doing it step by step. Sort of like how it’s easier to learn to play Settlers of Catan if you just start and explain it along the way.

If you have any suggestions about how to pull this off without it being a mess, please let us know in the comments!

Here’s a link to the poll.



We’re revisiting Super Mario 64 because many people commented and said that I did the “Walkin’ on Quicksand” glitch incorrectly last time, and several of them offered suggestions on how to improve it. On top of that, we try out a glitch called “The Black Room of Death” that has Mario barreling through the front wall of a castle tower to get behind the textures and mess around.

Artwork courtesy of Andrew Nixon. :]


Thanks to a tweet (now deleted) from a Warner Bros. Interactive employee, we’ve gotten a look at Injustice: Gods Among Us’ character select screen. It confirms two more roster additions for the game. Head past the break for the image as well as the characters in question.


Following up on last week’s 3DS update, Nintendo has sent out a new system patch.

Numerous users had been experiencing issues with the 3DS after attempting to apply the upgrade. System Settings, the eShop, and apparently Game Notes as well were all inaccessible. Applying today’s update will prevent such a problem from happening again.

Official patch notes from Nintendo reads:

Resolves an issue that may prevent access to the System Settings or other features.

Some users received an error during the system update and were then unable to access the System Settings, Nintendo eShop, or Game Notes. This update prevents this from occurring again. If you are currently experiencing this error, please click here for related troubleshooting.


Sales of Little Inferno are currently at around the 250K mark, developer Tomorrow Corporation has confirmed. That figure is across all three platforms – PC, Wii U, and iOS. Given the quirky nature of Little Inferno, you could certainly say that it has been a success.

Source, Via



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