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European gamers have been waiting a long time to get their hands on Shin Megami Tensei: Devil Survivor Overclocked. In just a few months, the 3DS title will finally be released.

Ghostlight wrote up a new blog post today announcing that Devil Survivor Overclocked “has now entered manufacturing”. The publisher wasn’t able to reveal a final release date, but is “expecting to release the game across Europe towards the end of March in time for Easter.” A release date will be shared within the next couple of weeks.

Source



Ubisoft has opened a new countdown site for Assassin’s Creed IV: Black Flag.

Following the game’s official boxart unveiling and name confirmation, Ubisoft is now gearing up to unleash a debut trailer. The video will be accessible once the countdown ends.

Black Flag’s embargo will end on Monday, so we should begin to receive the first official information once March 4 arrives. The countdown looks like it’ll expire on the same day.


A lot of late ports have arrived on Wii U since launch. Darksiders II, Mass Effect 3, and Batman: Arkham City all hit the console in November, and each was initially priced at $60 despite having shipped on other consoles months earlier.

The situation won’t be any different with Need for Speed: Most Wanted. EA has confirmed that the Wii U edition will cost $60 when it comes out next month. To be fair, Most Wanted is probably one of the few late ports that deserves the price point given how much effort Criterion is putting into the project. It’ll include DLC and new modes, as well as slightly prettier visuals.

Other Wii U ports are also in the pipeline, but there is one exception to the $60 benchmark. The Amazing Spider-Man: Ultimate Edition, due out next month, will cost $40.


As originally expected, The Conduit is heading to Tegra-supported devices – including the upcoming Shield handheld.

The Conduit HD will be pretty much like the original Wii game, though it will sport prettier visuals. Players will be able to take on the first two missions for free and will need to offer up $7 for the remaining seven. There will also be an option to purchase levels 3-6 for $3 and levels 7-9 for the same amount.

It’ll definitely be strange seeing The Conduit on new hardware, but I guess High Voltage Software figured this would be a smart thing to do.

Source, Via


Man, this game is looking more and more beautiful (and funny!) every time I see it! Glad it’s probably hitting the Wii U at some point.


A new trademark coming from Renegade Kid has been discovered in the USPTO. Siliconera detected the name “Treasurenauts”, which was filed by the Mutant Mudds developer.

As it turns out, Treasurenauts is one of Renegade Kid’s next games. The studio has confirmed that it will be making an announcement in the near future.

Source



Developer of the upcoming Cloudberry Kingdom on Wii U “Pwnee Studios” told Aussie Gamer the other day that Nintendo has been great to work with relating to the development and publishing of their game on the Wii U eShop, and they were “pumped” when they got the chance to bring the game to Nintendo fans.


Nintendo has been great to work with so far! We were raised playing the NES and SNES, so when we got the chance to develop our game for the Wii U, we were pumped! We really haven’t had many issues with Nintendo, and they have been very helpful whenever we have had a problem.

In terms of getting the game onto the eShop, it has gone pretty smoothly. We presented the game to Nintendo, they liked it, and they said we should go onto the eShop. All we had to do was agree!

– Pwnee Studios’ TJ Lutz


One of the more interesting bits of information to come from this is how simple it was to get Nintendo to let them publish the game on the eShop! They simply show off their game (probably to some Nintendo representatives), and the Big N makes the decision themselves based on how cool the game is. I find that to be quite a refreshingly simple way to get a game put out!

Via Nintendo Life


Castlevania: Lords of Shadow 2 won’t be hitting Wii U – at least for the foreseeable future. But it has nothing to do with budget constraints, as some reports have suggested.

Producer David Cox took to Twitter and clarified comments published by Eurogamer earlier today. Cox had told the publication that a Wii U version wasn’t in the cards due to a lack of resources. What he meant by this is that MercurySteam would need more staffers and time – not additional funds.

“Can I just say the story about CVLOS2 not coming to WiiU due to budget constraints is utter bullshit. What I said was its a question of resource (people, time, space etc) and focus on what we are already doing”.

Cox also confirmed that Lords of Shadow 2 was never in development for Wii U at any point. Thus, the game was never cancelled for the console.

“Oh and we never cancelled the WiiU version because we never started a WiiU version for the reasons I just gave…”

Source



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