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Nintendo of Europe have provided an official release date for Resident Evil: The Mercenaries 3D. According to the Official Nintendo Magazine, it’ll be out in the UK and other territories on July 1. Mercenaries 3D will be releasing in Japan next week, and in North America on June 28.

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New Game Connects the Bricks of the Final Chapters The Wizarding World Will Never Be the Same

Warner Bros. Interactive Entertainment, TT Games and the LEGO Group are pleased to announce that LEGO ® Harry Potter™: Years 5-7, the follow-up to the hit game LEGO Harry Potter: Years 1-4, will be available Q4 2011 for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PSP® (PlayStation®Portable) system, the NGP system, the Wii™ system, the Nintendo DS™ and Nintendo 3DS™ hand-held systems and Windows PC.

Based on the last three Harry Potter books and final four films, LEGO Harry Potter: Years 5-7 takes players through Harry Potter’s heroic adventures in the Muggle and wizarding worlds. From Privet Drive in Little Whinging to Diagon Alley, Hogsmeade and Hogwarts – plus new locations including Grimmauld Place, the Ministry of Magic, and Godric’s Hollow – players will encounter new faces, new challenges and new magic, preparing them for the ultimate face-off against Lord Voldemort™.


Really hope you guys show your support for this title when it finally arrives on the Wii Shop Channel. Shin’en is providing another high-quality effort for the service!


A handful of New Love Plus screenshots are now available. The images show a first look at the game in “book mode” (hold the with the screens lined up left and right), which makes it one of the first titles for the 3DS to support the horizontal of the system. We recently received a bunch of new details about New Love Plus – you can read up on them here.


Nintendo is continuing to conduct “Iwata Asks” interviews with third-parties. Resident Evil: The Mercenaries 3D will be released next week in Japan, so it makes sense that the Big N has published a discussion between Satoru Iwata and producer Masachika Kawata. We’ve posted some of the details from the interview below.

– Resident Evil Revelations development started before The Mercenaries 3D
– Revelations is taking longer since the team is taking their time to work on the scenario and other areas of the game
– Capcom wanted to get something out close to the 3DS launch, which is why work began on The Mercenaries 3D
– Mercenaries 3D started as a technology test
– There was also demand for there to be a standalone product for Mercenaries
– Revelations/The Mercenaries 3D share staff members
– Producer Masachika Kawata believes they’ve been able to put the knowhow from creating Mercenaries 3D into Revelations

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Crush3D details

Posted on 12 years ago by (@NE_Brian) in 3DS, News | 0 comments

– Developed by Zoe Mode
– Perspective-shifting puzzler
– Collect marbles that are placed around a three-dimensional room to open the next door
– Some marbles are out of your reach
– Rotate the camera to preset points with the d-pad and press a button to make the world 2D
– Bridges, walkways, jumps that weren’t possible in 3D will be created so that you can access more marbles
– Can’t go 2D in front of a brick wall
– Hidden trophies only appear from certain perspectives
– Massive obstacles (bowling balls and soda cans) pop up and you have to roll them out of the way to keep on working
– Can unlock a robe for the main character
– Main character is Danny
– Danny has volunteered to test a doc’s machine called a “Cognitive Regression Utilizing pSychiatric Heuristics”
– Danny used the machine, but it wouldn’t let him out
– Theory is that completing the puzzles in the game will save Danny
– Story is different than the PSP game
– StreetPass support: hide gifts in levels that other players can find
– New hint system

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Ubisoft has been developing a Tintin game (apparently for the Wii and PlayStation 3, at the very least) for a considerable amount of time. Tintin: The Secret of the Unicorn was announced almost two years ago – at Ubisoft’s E3 2009 conference to be exact. Since then, we haven’t heard much about the project.

It looks like Ubisoft will finally be sharing more at this year’s E3, if usually reliable Twitter user Supererogatory is to be believed. That’d definitely make sense, as the Tintin movie will be out in movie theaters in December.

As we’ve learned previously, the game is being led by Rayman creator Michel Ancel. Supererogatory notes that Ancel’s team was making Beyond Good & Evil 2 until development switched to the Tintin title. Once that project ships, work on Beyond Good & Evil 2 will supposedly resume.

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Gamers who were able to collect 20 Gold Skulltulas in The Legend of Zelda: Ocarina of Time were rewarded with a unique item called the Stone of Agony. The tool allowed players to detect hidden areas when the N64 Rumble Pak was plugged into the controller’s memory cartridge slot. As one would expect, the controller would shake when Link came into contact with secret locations. Unfortunately, the item wasn’t very useful in the Wii’s Virtual Console release since the title was a straight port and lacked rumble support. There is good news for Ocarina of Time 3D, though, as Nintendo has made sure that things will be different in the upgraded port.

In the 3DS game, the Stone of Agony is no more. It has been discovered that the Shard of Agony has taken its place, which operates similarly, but offers audio/visual clues rather than rumble hints. As Link approaches a secret, a pinging sound will be played and an icon of the Shard flashes on the upper-left portion of the screen.

You can check out some images of the item above.

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