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Ridge Racer 3D trailer

Posted on 13 years ago by (@NE_Brian) in 3DS, Videos | 0 comments


This information comes from the latest Iwata Asks…

Iwata: Getting back to the Professor Layton series, once, during E3 last year, you declared that you’d remake Professor Layton and the Mask of Miracle. Does this mean that, since E3, the standard for the course of action you should take with regard to the Nintendo 3DS system has changed as far as you’re concerned?

Hino: The Professor Layton series was originally a 2D game, so Professor Layton and the Mask of Miracle at E3 was made to look pseudo-3D. But when I saw what other companies were releasing at E3, I started to wonder if that would really be all right. If I were a customer, and I were buying software at the same time as a Nintendo 3DS system, I’d want it to be software that utilized the hardware’s unique qualities.


The latest Iwata Asks has been published on Nintendo’s website, this time allowing third-party developers for 3DS software to share their thoughts about the system. Akihiro Hino was featured in the latest column, and the Level-5 CEO brought an interesting piece along for the interview. According to Hino, he had a “battle” with Nintendo of Europe over the packaging for Professor Layton and the Curious Village. While Hino was hoping to highlight story elements, Nintendo’s boxart focused on the game’s logo.

Hino: That’s right. One other thing that made an impression on me was the European package. The packages for the Professor Layton series sold in Europe are different, different from the packages for all the other areas. The design was proposed by NOE, and is logo-centric. To be honest, I was against it at first, and we argued. Professor Layton and the Curious Village was sold as a fusion of puzzles and the story, so I told them I wanted the package to show the story, the way the Japanese package does. But NOE stuck to their guns and wouldn’t budge.

Iwata: If I remember right, the American package is similar to the Japanese package. But Europe challenged you, even though you, the creator, had turned down the idea.

Hino: They sure did. Nothing like that had ever happened in my dealings with Nintendo before, so I hadn’t expected it. But NOE was recommending that package because they’d determined that Europeans would accept it. Ultimately, then, we moved forward using the package they’d proposed; that said, it was hard to understand that decision, at least through my senses, so I really was taught a lesson this time. Thinking about it now, that package really was very good.

Iwata: I think that package and the advertising that was created locally were structured so that they popped the game right into the hearts of potential customers of the Professor Layton series. It’s probably because they were sure of that that they were so stubborn in their request, even when they knew that the person who’d created it was against it. So I think it was a really good thing that we worked together on the Professor Layton series and produced the result we did.

Hino: Yes. So, ever since then, whenever NOE proposes something new, my answer is always an immediate, “Yes, do, please!” (laughs)

Iwata: Even if it isn’t what you want, you’ll hear them out, you mean. (laughs)

Source


This information comes from Makoto Iwai, Bandai Label President…

“Solartorobo for the DS in Japan? I don’t think we have a plan to bring that title here, but we are always in talks with CyberConnect2 for future projects.”

Although I wasn’t expecting Solatorobo to be brought to North America, it’s a shame that it’s so unlikely. I guess we shouldn’t be surprised, though… look at how much effort its taken to bring Tales of Graces F overseas, and that’s with a considerably large fan base!

Source


Kraków, February 9th 2011

Teyon, a Polish video games developer and publisher, announced today that their latest pet-caring title is going to be released on the European Nintendo DSiWareâ„¢ service. Take care of your new friends starting from February 11th when 101 Dolphin Pets appears in the service with a 500 Nintendo DSi Pointsâ„¢ price tag.

Choose from over 101 baby dolphins or simply adopt them all! Discover their personalities as you feed, clean and care for your new pets. Bring out your pet’s talents by training your dolphin in a variety of fun and wacky activities. Enter your dolphin into pet shows and earn money to buy exciting upgrades including toys, food, clothes, accessories and more! The more tricks you teach and the more games you play, the more fun you’ll have! You’ll never be bored with so many new best friends to pamper, play with and love!


Various 3DS details

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

– Developers can decide on whether or not to include MP3 functionality
– 3DS is technically capable of using MP3 playback to have custom soundtracks
– StreetPass usage: First enable it in the system, and then on the game itself
– Disable StreetPass entirely with parental controls
– No limit on SD cards
– No simultaneous, multiple-point input touch scree
– Play the system when its charging, even in the cradle
– Camera resolution: 640×480
– Supports WPA and WPA2 Wi-Fi security settings
– Can’t use Play Coins on the eShop
– You’ll see your friends listed by their nick name, not friend code

Source


File this one under “Didn’t see that coming.”

Apparently, Activision is done with Guitar Hero. Not temporarily, not resigning to just DLC– literally, they disbanded its business unit and have no games planned this year or into the future.

This comes at a bit of a shock to me, but their explanation is a sound one:

“[Activision will] invest its capital and resources in the significant opportunities afforded by online gaming worldwide and will reduce its exposure to low-margin and low-potential businesses.”

So yea. Guitar Hero stopped being enough of a moneymaker for them. Sorry, fans of the series!

Via Gamasutra



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