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“You know, that’s really something that has yet to be determined [enemy target range]. We’re still balancing how necessary it is to have that many enemies on screen with game play. So we’re working out the numbers. I mean ideally, we want gamers to feel like they are being attacked by hordes of creatures, so we’re trying to pour on the numbers as much as possible. But in some cases, it might not be necessary. If you are fighting a giant Werewolf, you may not want a horde of giant Werewolves coming after you.

So it’s all dependent on how the gameplay turns out. It would be great if we can get 100 enemies running on screen at once but if it’s not necessary then we won’t go that route. Or if it seems cool, then we’ll do it. HVS’ goal has been – and maybe this will help clarify some of what we’re thinking under the hood – we want to show players things they’ve never seen before. And moving forward with all of our games we want to do things that are more and more impressive. So that when gamers hear of our upcoming games, and finally get a chance to play them, they know that there is a developer out there that really cares about bringing them a quality entertainment experience.” – The Grinder Art Director, Matt Corso

It’s very impressive that High Voltage has been able to pull off putting so many enemies onscreen at once. And seeing as how we’ve got a long way to go before The Grinder releases, I’m sure the company will be able to make strides with their engine over the next few months.

Source


Japan’s July VC releases

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

FC:
-Tantei Jinguuji Shaburo: Toki no Sugiyuku Mama ni (June 30th)
-Final Fantasy III

SFC:
-Super Punch-Out!!

VCA:

-Marvel Land (June 30th)
-Shinobi

Source


The Conduit first look

Posted on 14 years ago by (@NE_Brian) in News, Wii | 0 comments

More videos here

Thanks to _Contra_ for the news tip!


Today, Nintendo has confirmed both the release date and price of the classic Pokemon remakes. Heart Gold and Soul Silver will launch in Japan on September 12. It was previously thought that the two titles would be available on that same day, so the speculation was right on the money. You can pick up either version for 4800 yen. There is no announcement as of yet for a North American release, but you can bet that Nintendo will be making an announcement eventually.

Source 1, Source 2


First day sales in Japan

Posted on 14 years ago by (@NE_Brian) in DS, News, Wii | 3 Comments

Wii Sports Resort (Wii) – 155,000 (41%)
Ken to Mahou to Gakuen Mono 2 (PSP) – 25,000 (53%)
BlazBlue (PS3) – 21,000 (52%), (360) – 15,000 (64%)
Atelier Rorona: Arland no Renkinjutsushi (PS3) – SE 18,000 (63%) / LE 3,900 (72%)
Agarest Senki Zero (PS3) – SE 7,300 (44%) / LE 2,200 (53%)
Valhalla Knights 2: Battle Stance (PSP) – 5,800 (23%)
Bionic Commando (PS3) – 3,800 (25%), (360) – 3,000 (32%)
Time Leap (360) – 3,700 (48%)
Kono Aozora ni Yakusoku o: Tenohira no Rakuen (PSP) – LE 3,100 (74%) / SE 1,700 (47%)
Really? Really! DS (DS) – LE 2,800 (47%)
Mamoru-kun wa Norowarete Shimatta! (360) – LE 2,400 (48%) / SE 1,600 (36%)
Wand of Fortune (PS2) – SE 2,200 (50%) / LE 1,500 (75%)
Wanted: Weapons of Fate (PS3) – 2,000 (25%)
Pia Carrot e Youkoso!! G.P. Gakuen Princess Portable (PSP) – SE 1,600 (36%)
Himehibi: New Princess Days!! Zoku! Ni-Gakki (PS2) – 1,600 (35%)
Memories Off: AfterRain (PSP) – LE 1,400 (41%)
Fushigi Yuugi DS (DS) – SE 1,300 (25%)
Eureka Seven: New Wave Graduation, Welcome Price w/ DVD (PS2) – 1,200 (32%)


Wii Sports Resort sales data, much like the original game, will most likely be tracked for a long time to come. But how did the title perform on opening day in Japan? According to Japanese website Ameblo, the game sold 150,000 copies. Roughly 40% of the initial shipment was sold, though the title still has a strong chance of selling more than 300,000 units by the end of the week. While Wii Sports Resort was not able to sell more than Wii Fit in its opening day, it did perform better than Wii Music and the first Wii Sports title (based on data over a two day period). We’ll be posting more first day sales data shortly.


SAN FRANCISCO – June 25th, 2009 – Today Ubisoft announced that Dawn of Discovery™, a real-time strategy and simulation game specifically designed for the Wii™ system, the Nintendo DS™ hand-held system and PC, is now available in stores. Dawn of Discovery gives gamers the opportunity to explore new civilizations and build their own empire like never before, through the immersive action of the Wii Remote™ and the Nintendo DS stylus.

Game features include:

Build and sustain your own expansive empire

* Explore the beautifully detailed world and discover new places to create your civilization
* Set up trade posts in the spice mines of the Orient and explore new trade routes to keep your nation growing
* Learn from other nearby cultures to expand your horizons and master the challenges of establishing a prosperous society


VC:
-SimEarth: The Living Planet (TGCD, Hudson Soft, 800 points)
-Altered Beast (VCA, Sega, 900 points)

WW:
-Puzzle Bobble Plus! (Taito, 800 points)
-Water Warfare (Hudson Soft, 800 points)

DSiWare:
-Sudoku 50! For Beginners (Hudson Soft, 200 points)

Source



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