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Last October, Nintendo filed a patent in the US featuring a portable system with interchangeable controls. The patent was just published today.

Essentially, Nintendo’s idea would allow users to come up with their own configurations for controls. You could, for example, swap out the d-pad with something else. Need an extra analog stick? That’d be possible as well – you’d be able to add a new one in by exchanging a different part of the system.

You can get a better idea of the patent by checking out the filing here. It’s probably clearer than my explanation!

Source

More:

Note: screenshots are from the PS4 version, though the Wii U version should ultimately end up looking very similar.

Senran Kagura

XSEED executive vice president Ken Berry has spoken about the performance of Senran Kagura Burst while also reiterating the publisher’s continued interest in the series.

Speaking with Siliconera, Berry stated:

“[Senran Kagura] Burst has done about to expectations. We’re definitely looking at at future titles in the series. We may or may not have an announcement soon.”

Source


CVG is among the outlets to have put up an interview with Curve Studios following the announcement of Stealth Inc 2 for Wii U today. Design director Jonathan Biddle and managing director Jason Perkins shared more about bringing Stealth Inc 2 to the Wii U eShop, past experiences working with Nintendo (including Satoru Iwata’s involvement with Fluidity: Spin Cycle), and more.

You can find Biddle and Perkins’ comments after the break. For CVG’s full article, check out this link.

EDGE has published its full Super Mario 3D World interview/article with directors Koichi Hayashida and Kenta Motokura as well as producer Yoshiaki Koizumi. New concept art from the game is now available as well.

You can find some quotes from the three Super Mario 3D World devs below (with even more on EDGE). The concept art is posted above.

This week’s North American Nintendo Downloads are as follows:

Wii U Download

  • Abyss
  • Stick it to the Man

Wii U Virtual Console

  • Mach Rider

3DS Retail

  • Mario Golf: World Tour (available May 2)
  • Kirby Triple Deluxe (available May 2)

3DS Virtual Console

  • Mega Man Xtreme

3DS Download

  • Picross e4
  • Tiny Games – Knights & Dragons
  • Azada

Sales

  • Tappingo – Starting today through 9 a.m. PT on May 15, get fun puzzle game Tappingo for 30 percent off in the Nintendo eShop on Nintendo 3DS.
  • Shin Megami Tensei IV – For a limited time, well-received RPG Shin Megami Tensei IV is $29.99 in the Nintendo eShop on Nintendo 3DS. This offer starts at 9 a.m. PT on May 5 and ends at 9 a.m. PT on May 12.

Price Reductions

  • Bird Mania Christmas 3D (Nintendo eShop on Nintendo 3DS) – Starting today, the price of Bird Mania Christmas 3D is being reduced from $1.99 to $0.99.
  • Tom Clancy’s Splinter Cell Blacklist (Nintendo eShop on Wii U) – On May 5, the price of Tom Clancy’s Splinter Cell Blacklist is being reduced from $59.99 to $29.99.

Source: Nintendo PR

REDMOND, Wash.–(BUSINESS WIRE)–When you see two round objects rolling your way, don’t be alarmed: They’re probably just a harmless golf ball and a familiar pink puffball. On May 2, the Mario Golf: World Tour and Kirby: Triple Deluxe games are launching in stores and in the Nintendo eShop on the Nintendo 3DS family of systems. It’s a double dose of Nintendo! Both games are the next installments in their respective franchises and the first of their series on Nintendo 3DS. Both games also feature some of the most loved and iconic characters in the Nintendo universe. And, best of all, both games are ridiculously fun.

“May 2 is going to be an outstanding day for Nintendo 3DS owners,” said Scott Moffitt, Nintendo of America’s executive vice president of Sales & Marketing. “Mario Golf: World Tour and Kirby: Triple Deluxe add two exclusive Nintendo experiences to the already-incredible library of software found only on Nintendo 3DS.”

Earlier today, IGN published a new article about Stealth Inc 2 with details from Curve Studios managing director Jason Perkins and design director Jonathan Biddle. You can find information rounded up from the site’s article below.

– Game being brought to Wii U for many reasons
– Managing director Jason Perkins and design director Jonathan Biddle “love Nintendo and we want to give Iwata a hug”
– Stealth Inc incorporates many of the lessons learned while working on Fluidity for Wii and 3DS
– Nintendo asked Curve for a Nintendo version of Stealth Inc
– Curve couldn’t do it at the time since everyone was involved with bringing out an edition for Sony consoles
– Instead, Curve settled on bringing the game’s sequel to Wii U
– Designed exclusively from the ground up for Wii U
– Uses the GamePad features
– Co-op mode included

“I guess we really wanted to expand what we did the first time. One of the things with the original is because the levels are very short and built around this punishing loop, where you make a mistake and get sent back a very short time. They’re very cerebral, but also very precise. If you play too many of those levels in a row then you get burnt out very quickly. You’ll come back later as you enjoy it, but playing too quickly you get frustrated. So what we wanted to do was smooth that out a bit so you have the same gameplay but you’re able to have some downtime.” – Biddle

“What we’re doing with the sequel is still having that test chamber-based gameplay, but we’re pulling back. A clone will escape from the test into the facility at large, and then we’ll have a Metroid-structured game that sits in front of the test chambers. So you’ll explore the facility with a classic Metroidvania structure using abilities, getting to different areas and enemies in the exploration structure, but it’ll be more leisurely paced as regards the test chambers that you find and then enter in order to rescue the clones from within. There’s this dual-layer of gameplay so there’ll be intense tasks to do when you want, but also you can pull back and explore when you want to do more relaxed things. You’re not up against the clock any more so, if you can’t figure it, go off and leave it.” – Biddle


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