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ZaciSa’s Last Stand failed its initial Lot Check submission, but the game is now in the hands of Nintendo once again. While waiting for the re-submission, ZeNfA Productions added in a new game mode, described as follows:

This new game mode is called “Endless Mode.” It is similar to the other main modes in the game, except this one features no levels and a never-ending supply of enemy ships. With no levels, each enemy ship is just slightly stronger than the one before it. This also means that each enemy, when destroyed, will reward a slightly higher score and money amount. With no break in-between levels, since there are none now, as well as no bonuses, you will have to stay on your toes after each enemy ship is destroyed. With the slight change to gameplay, you will need to think of new clever ways to stay alive.

ZaciSa’s Last Stand could be out by the end of February for $2.99. ZeNfA Productions will look to get the game rated for release in Europe and Australia, and will create post-launch, free patches adding new functions and maps. Online leaderboards and extra modes are planned for the future.

ZeNfA Productions is also working on its next Wii U title. It’s a simple physics-based puzzle project with a tentative release slated for May/June.

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REDMOND, Wash.–(BUSINESS WIRE)– With each week, Nintendo continues to grow the number of fantastic digital titles available on the Nintendo eShop on both Wii U and Nintendo 3DS. Talented independent developers are showcasing their creativity through upcoming releases, representing a variety of styles and genres, and might even be inventing a few new ones along the way. Key upcoming releases include:

Moon came out for the DS in 2009. It’s been five years since the original game launched, and Renegade Kid will finally be returning to the title in the form of Moon Chronicles.

Renegade Kid couldn’t touch the Moon franchise until now as Mastiff originally held the IP’s rights. However, since the publisher’s five-year ownership period has expired, the studio is now free to do with it sees fit with the series.

But why wait five years in the first place? Why not create a new shooter entirely? Renegade Kid co-founder and director Gregg Hargrove told Polygon:

“[Renegade Kid has] a personal connection to the story and the idea, along with the characters. We could have just created a new story and made a first-person shooter. That’s not terribly hard to do since we’ve got the technology and we know how to.

“But we put a lot of effort into this one and a lot of effort into the story and thought it was clever. It had a lot of potential at being a different kind of story in a sci-fi genre. It’s kind of like our Star Trek universe.”

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A bunch of details have come in for Nicalis’ 1001 Spikes. The latest information can be found below.

– Can play with four people throughout the main game
– Can work together to beat tough levels or be jerks to each other
– Single-screen competitive mode lets every player fight over a golden vase that spews coins
– Holding the vase earns you coins, and if you die by your opponent’s hand or the stage, you quickly respawn
– Tower of Nanner mode: vertical stages, 9 lives for each player, reach the top of the tower without everyone dying
– Can hurt each other in this mode as well, but doesn’t make much sense to do so since it’s cooperative
– Playable characters include Indiana Jones-ish dudes, Mr. Video Game (looks like a familiar plumber), and more
– Mr. Video Game dude throws fireballs and a similar musical theme plays when you use him
– Knight goes down to his underwear when he dies like Arthur from Ghouls ‘n Ghosts
– Ninja reminiscent of Ryu from Ninja Gaiden
– Belmont-inspired character wielding a whip
CommanderVideo included
– Each character has strengths and weaknesses
– Could be out in March/April

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NintendoWorldReport has gone live with a new preview for Moon Chronicles. Details rounded up from the article are posted below.

– Built from the ground up for 3DS
– New engine designed to take advantage of the system’s advanced graphical features that few third party developers have bothered tapping into
– Bigger, cleaner textures, more complex geometry,
– Dlick specular mapping to make objects shine realistically in relation to ambient light sources
– 60 FPS
– Reticle on the Super Assault Rifle (Kane’s default weapon) has been improved
– Easier to keep a bead on small targets and score head shots on distant enemies
– Circle Pad Pro support
– Light customization options for both control schemes
– Story still told through text dumps like Metroid Prime
– Second season would not only further Kane’s story and could also potentially open up the series to more varied puzzles and gameplay elements than the original game’s engine could support

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