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Nintendo has responded to the October 2013 NPD data report.

The company’s results are highlighted by 3DS sales, which came in at 452,000 units last month. October 3DS sales doubled last month’s total, and according to Nintendo, “marked the most units any portable video game system or home console has sold in a single month in 2013.”

Pokemon X/Y were the top two selling titles in the US last month. Both versions sold 1.7 million copies in the US.

Thanks to the new Pokemon releases, October was the biggest month for 3DS software. Nintendo said in its NPD response today, “Total Nintendo 3DS first-party software sales hit more than 2 million units sold, the highest tally since the report for December 2011, which included sales of hit games Super Mario 3D Land and Mario Kart 7.”

You can find Nintendo’s full NPD response below.

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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of October. The results can be found below.

1. Grand Theft Auto V (360, PS3)
2. Pokémon X (3DS)
3. Pokémon Y (3DS)
4. Battlefield 4 (360, PS3, PC)
5. Batman: Arkham Origins (360, PS3, Wii U, PC)
6. Assassin’s Creed IV, Black Flag (360, PS3, Wii U)
7. NBA 2K14 (360, PS3, PC)
8. Skylanders: Swap Force (Wii, 360, PS3, Wii U, 3DS)
9. Lego Marvel Super Heroes (360, PS3, Wii U, 3DS, PC)
10. WWE 2K14 (360, PS3)

Worth noting, the 3DS came out on top as the best-selling system in the US last month.

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Paradise Lost: First Contact is officially making its way to Wii U. Originally promised through a stretch goal on Kickstarter, developer Asthree Works has instead decided to guarantee the game for Nintendo’s console regardless of funding. If the campaign does manage to reach $230,000, Paradise Lost come to Wii U on day one rather than follow the PC, Mac, and Linux versions.

It’s also worth mentioning that Paradise Lost’s Kickstarter goal was recently met. Over $70,000 has been raised with 16 days to go.

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A few more details have come in concerning the StreetPass elements in Zelda: A Link Between Worlds. You can find a roundup of the latest information below.

– Can only use items you’ve selected before you battle Shadow Link
– Hearts are restored before and after the battle
– Will leave with all of your items if you win or lose
– Talk with gramps in Kakariko and he’ll set up your Shadow Link character
– Your Shadow Link’s value depends on which items you want to bring into the battle, whether or not they’re upgraded, and which gear you’ve found in the field
– This is shown in rupees on the top right of the setup screen
– Value determines your bounty for winning a match against someone else’s Link
– There are 50 challenges, ranging from simple things like “Win your first battle!” to more creative ones like “Use a bee to deal the final blow!” that you can earn from winning matches against various Shadow Links
– The medals you’ve earned will be displayed on the top right corner of the records screen when talking with gramps

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Wondering who directed The Legend of Zelda: A Link Between Worlds? That would be Hiromasa Shikata.

Shikata has worked on a bunch of Nintendo titles in the past – some of which may surprise you.

Shikata began making the backgrounds and fields of Zelda games, including Ocarina of Time, Majora’s Mask, and Wind Waker. You may be interested to learn that he created the design of the Kakariko Village windmill in Ocarina of Time and a great deal of Wind Waker’s Forsaken Fortress. Shikata also helped out with Twilight Princess as an assistant director and was a lead planner on Spirit Tracks.

Shikata also contributed to the first Pikmin, Geist, and Nintendo Land before eventually moving on to A Link Between Worlds.

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Atlus is up to its teasing ways once more. However, the latest teaser is quite… odd. Atlus included the image above in a recent US email. It doesn’t seem to show much other than an ultrasound. What could the company be up to here?

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GameTrailers is still apparently having autoplay issues, so you can find the video after the break.

Masahiro Sakurai is being recorded regularly while developing the new Smash Bros. games. A camera typically captures his words when he talks about editing and changes at work.

This may seem like a biazzare thing to do from an outside perspective. However, it’s all done in order to retain the accuracy of his orders.

Sakurai wrote in his weekly Famitsu column:

“It remains as an accurate recording. The people under supervision can check over and pick up things that would become blurred in something like a written memo.”

“Everything I say or talk about is recorded as is, but to be honest, it doesn’t feel very good. You know how most people don’t really like listening to [a recording of] their own voice?”

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